837: R1 to Brood
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Game » consists of 5 releases. Released May 06, 1994
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
Anaglyph 3D is a form of stereoscopic 3D that uses filters (usually opposing colors) to display images to each eye separately.
Players can design a base or dungeon for their characters to inhabit.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Gouraud shading is a method of making polygonal objects appear much smoother by applying a gradient to each individual polygon, effectively blending them. Named after Henri Gouraud.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
A digital distribution platform owned and operated by EA.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
3D Stereoscopy is the use of two images generated from slightly different angles in order to create a 3D effect. This usually requires the use of 3D glasses to separate the left/right image for each eye.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Terrain Deformation is the idea of allowing the geometry of the world to be changed in dynamic, non-scripted ways. For instance, in the game Sacrifice you can cast many spells (like Volcano) which alter the terrain's elevation permanently.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
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