Recent
Images
News
Videos
Community
Guides
Wizards learned how to use the mana found in all living things to their advantage. Competition for this mana led to bitter rivalry and a turn towards the black arts. A cataclysmic event changed the face of the world and a wizard's apprentice is charged with restoring order.
There are 3 objectives:
The castle is essential, acting as a respawn point and a store for collected mana. Without a castle, the player must restart the level if they die. Castles can be upgraded from a single building (level 1) to a 4 x 4 outer wall structure (level 7), with 1 to 3 balloons collecting mana. The player is invulnerable while inside the castle boundaries as it absorbs any damage. An ongoing attack or a large amount of damage will force the castle to downsize to a previous level, spilling excess mana into the surrounding area.
Mana acts as a source of power for all spells. This spell power regenerates over time, and a preset amount of mana is required before the more powerful spells can be used. A wizard can change the state of mana balls using the possess spell. Neutral mana balls are orange; otherwise adopting the colour of the wizard that possessed them. Mana can be found in clusters around the level and appears when creatures are killed. If a wizard dies, another wizard can possess their corpse and in turn any of their uncollected mana.
Early levels are populated with weaker creatures like giant bees, worms and birds. Crabs, griffins and kraken feature in later levels, using fireballs, meteors and lightning. Creatures will attack the player, other wizards and castles. The most powerful creature is the Wyvern, fast and deadly, immune to the Rebound spell and armed with Rapid Fireball.
New spells are collected on the earlier levels as urns. If a wizard is killed carrying one of the new spells, this will be dropped as an urn with their corpse for other wizards to collect.
Fireball - the basic attack spell
Possess - converts mana from a neutral state or steals it from another wizard. Also used to possess civilian buildings for a mana bonus.
Accelerate (forwards) - a temporary speed boost
Castle - creates or upgrades the player's base on the level, can be used on land or water
Heal - restores health until the player's mana is depleted
Rebound - deflects fireballs and meteors back at the creature or wizard that fired them. Mana will not regenerate while rebound is active.
Shield - reduces damage caused by wizard spells to 25%
Invisible - creatures and wizards are oblivious to your presence. Invisibility is broken when the player casts a spell.
Earthquake - digs a channel through the terrain
Meteor - an area-of-effect weapon, devastating when fired rapidly at wizards and their castles
Crater - weaker than Earthquake, creates a small crater
Volcano - creates a volcano, useful for destroying enemy castles due to the ongoing eruptions
Lightning - fires lightning bolts which lock onto a target
Lightning storm - another area-of-effect weapon
Skeleton army - raises an army of undead archers that will attack castles, balloons and wizards
Mana magnet - consolidates mana balls in a radius into one larger ball, hastening mana collection and defence of uncollected mana
Steal mana - regenerate your spell power by stealing it from another wizard
Beyond sight - displays the location of other wizards on the map
Duel - locks wizards together so neither can escape until one uses Accelerate or dies
Teleport - warps the player back to their castle. Casting again returns the player to the previous location.
Wall of fire - creates a wall of fire
Accelerate (reverse) - a temporary speed boost
Global Death - a smart bomb. A bell will sound, followed by a purple flash. Creatures and wizards in range die instantly.
Rapid fireball - fires a rapid stream of fireballs at the expense of a heavy mana drain
Fly the unfriendly skies, battling giant creatures and wizards in a race to collect mana and restore balance to the world.
Overview
Wizards learned how to use the mana found in all living things to their advantage. Competition for this mana led to bitter rivalry and a turn towards the black arts. A cataclysmic event changed the face of the world and a wizard's apprentice is charged with restoring order.
Gameplay
There are 3 objectives:
- Build and defend a castle
- Collect all available mana
- Destroy all creatures and wizards
The castle is essential, acting as a respawn point and a store for collected mana. Without a castle, the player must restart the level if they die. Castles can be upgraded from a single building (level 1) to a 4 x 4 outer wall structure (level 7), with 1 to 3 balloons collecting mana. The player is invulnerable while inside the castle boundaries as it absorbs any damage. An ongoing attack or a large amount of damage will force the castle to downsize to a previous level, spilling excess mana into the surrounding area.
Mana acts as a source of power for all spells. This spell power regenerates over time, and a preset amount of mana is required before the more powerful spells can be used. A wizard can change the state of mana balls using the possess spell. Neutral mana balls are orange; otherwise adopting the colour of the wizard that possessed them. Mana can be found in clusters around the level and appears when creatures are killed. If a wizard dies, another wizard can possess their corpse and in turn any of their uncollected mana.
Creatures
Early levels are populated with weaker creatures like giant bees, worms and birds. Crabs, griffins and kraken feature in later levels, using fireballs, meteors and lightning. Creatures will attack the player, other wizards and castles. The most powerful creature is the Wyvern, fast and deadly, immune to the Rebound spell and armed with Rapid Fireball.
Spells
New spells are collected on the earlier levels as urns. If a wizard is killed carrying one of the new spells, this will be dropped as an urn with their corpse for other wizards to collect.
Fireball - the basic attack spell
Possess - converts mana from a neutral state or steals it from another wizard. Also used to possess civilian buildings for a mana bonus.
Accelerate (forwards) - a temporary speed boost
Castle - creates or upgrades the player's base on the level, can be used on land or water
Heal - restores health until the player's mana is depleted
Rebound - deflects fireballs and meteors back at the creature or wizard that fired them. Mana will not regenerate while rebound is active.
Shield - reduces damage caused by wizard spells to 25%
Invisible - creatures and wizards are oblivious to your presence. Invisibility is broken when the player casts a spell.
Earthquake - digs a channel through the terrain
Meteor - an area-of-effect weapon, devastating when fired rapidly at wizards and their castles
Crater - weaker than Earthquake, creates a small crater
Volcano - creates a volcano, useful for destroying enemy castles due to the ongoing eruptions
Lightning - fires lightning bolts which lock onto a target
Lightning storm - another area-of-effect weapon
Skeleton army - raises an army of undead archers that will attack castles, balloons and wizards
Mana magnet - consolidates mana balls in a radius into one larger ball, hastening mana collection and defence of uncollected mana
Steal mana - regenerate your spell power by stealing it from another wizard
Beyond sight - displays the location of other wizards on the map
Duel - locks wizards together so neither can escape until one uses Accelerate or dies
Teleport - warps the player back to their castle. Casting again returns the player to the previous location.
Wall of fire - creates a wall of fire
Accelerate (reverse) - a temporary speed boost
Global Death - a smart bomb. A bell will sound, followed by a purple flash. Creatures and wizards in range die instantly.
Rapid fireball - fires a rapid stream of fireballs at the expense of a heavy mana drain
Trivia
- The final level of the PC version was bugged, making it impossible to collect all of the mana and trigger the victory condition. Electronic Arts would supply a fixed version of the level on floppy disk.
- The PC version ran under DOS/4GW. Firing a rapid succession of volcanoes would often lead to a general protection fault, crashing back to DOS.
| Game Name | Magic Carpet |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
Add a new genre
|
| Themes |
Add a new theme
|
| Original US Release |
need a fuzzy date? |
| Original US Release |
know the real date? |
| Aliases | |
| ESRB |
ESRB: K-A
|
Games that made me who I am today...
a list of 16 items by Simondorondo
a list of 16 items by Simondorondo










