Xbox Release Date?

#1 Posted by DrMadHatten (118 posts) -

I've been literally stalking this game for a week now, and I cannot take it anymore. Does anyone know a release date before I lose my mind? Thanks

#2 Posted by WASDF (111 posts) -

never 

#3 Posted by EgoCheck616 (782 posts) -

Buy a new PC and get it on Steam. 
Save yourself the RRoD.

#4 Posted by xyzygy (9895 posts) -
 Let me Google that for you.
 
@EgoCheck616
said:
" Buy a new PC and get it on Steam. Save yourself the RRoD. "
Go troll somewhere else 
#5 Posted by Noodles (539 posts) -

I wouldn't be surprised if in a month or two there is another Xbox 'Block Party' type event with Magicka being the headlining game. Would be a perfect fit in my opinion.

#6 Edited by EgoCheck616 (782 posts) -
@xyzygy said:

"  Let me Google that for you.
 
@EgoCheck616
said:

" Buy a new PC and get it on Steam. Save yourself the RRoD. "
Go troll somewhere else  "
Hardly trolling. I would still buy it on PC even if it did come out for PSN. 
Look at the gameplay mechanics. There are far too many button commands for a controller.
#7 Posted by DrMadHatten (118 posts) -

I could see it on an Xbox 360 controller though. My roommate and I have given it a lot of thought.
Elements on right analog as a radial
Right bumber as a function command
More elements on radial after holding down right bumber
right trigger spell on enemy
Left Trigger Spell on self
Left bumber spell on weapon
Left analog stick move
D-Pad and ABXY as whatever else they need (pick up, boost, etc.)
 
That sounds possible right?

#8 Posted by jtman54179 (182 posts) -
@EgoCheck616 said:

" @xyzygy said:

"  Let me Google that for you.
 
@EgoCheck616
said:

" Buy a new PC and get it on Steam. Save yourself the RRoD. "
Go troll somewhere else  "
Hardly trolling. I would still buy it on PC even if it did come out for PSN. Look at the gameplay mechanics. There are far too many button commands for a controller. "
     The game supports gamepad controllers so...... 
#9 Posted by Rolyatkcinmai (2682 posts) -

RROD trolls always get me lolling.

#10 Edited by bushpusherr (762 posts) -
@DrMadHatten said:

" I could see it on an Xbox 360 controller though. My roommate and I have given it a lot of thought. Elements on right analog as a radial Right bumber as a function command More elements on radial after holding down right bumber right trigger spell on enemy Left Trigger Spell on self Left bumber spell on weapon Left analog stick move D-Pad and ABXY as whatever else they need (pick up, boost, etc.)  That sounds possible right? "

The Steam version has gamepad support.  All the spells are mapped to the right analog stick.  Each cardinal direction gets two spell options, and then a flick in either perpendicular direction will select one of the two spells respectively.  Resetting the analog stick in the neutral position sets up up for the next input.  Cast and area casting are mapped to the triggers.  Self cast, melee attack, and special spell cast are mapped to the face buttons.  Works quite well to be honest.  Selecting spells is a bit slower, but movement and actions feel better on the 360 controller imo.
#11 Posted by Assirra (94 posts) -

When  TotalBiscuit interviewed the developers a couple months ago they said they first want to focus on the PC version considering they are a 8man team and this is there first game.
After that they might be considering it to port it to the other platforms.
So unless you want to wait for months, get it on PC.

Online
#12 Edited by Sn1PeR (141 posts) -

Download the demo and give it a shot on PC before you decide to wait for the Xbox version.  I tried playing with my controller and it's a significant handicap.  Maybe if they cut it down to 4 elements so you could have spells mapped to buttons instead (or 6 with a fightpad).  It's important to be able to cast long strings of elements for some of the harder more powerful spells very quickly -- talking 8 key strokes followed by spacebar.  Checkout Vortex for example: RQSRQERQ Space -- you need to be able to  do that fast.  This is almost a fighting combo game at harder difficulties.
 
Checkout :   http://www.magickapedia.net/index.php?title=Magicks

#13 Posted by DrMadHatten (118 posts) -

Sorry dude. I have an Intel integrated Graphics card, so it wouldn't run. Thanks and yea I've heard some stuff on the controls and I'm still excited but much less so. Unless you can custom map the controls, it'll be tough for my friends to just sit down and play this game, and difficult for me.

#14 Posted by jarko (7 posts) -

Apparently it was originally supposed to be released on XBLA also:
 
http://www.rundlc.com/news/magicka-preview-xbox-live/ 

#15 Posted by DrMadHatten (118 posts) -

  " @ phreek unfortunately no xbox360 arcade release planned. We're doing our best but it's not up to us always. Some day, who knows?"
 
On Magicka's twitter. GOD DAMN IT!!!

#16 Posted by VooDooPC (312 posts) -

I've only used the 360 controller so far but after watching the Quick Look, 90% of the stuff Brad does with the keyboard is impossible with the controller. Casting haste on the controller takes a few seconds, on the keyboard you can do it almost instantly. Even Brad's random spam isn't possible with the controller. It takes three-four times longer to push the right stick in a direction and then go up or down to select an element compared to simply hitting a key. On the controller, even if it takes 1/2 to 1 second to select an element it's instant on the keyboard press.

#17 Posted by Krakn3Dfx (2485 posts) -
@jarko said:
" Apparently it was originally supposed to be released on XBLA also:  http://www.rundlc.com/news/magicka-preview-xbox-live/  "
I get the feeling it'll see an XBL port release once they pound out the myriad bugs the game has by using PC gamers as beta testers.
 
Love the game, but yeah, $10 for a broken ass game is still $10 for a broken ass game.

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