Majin and the Forsaken Kingdom Review
Majin and the Forsaken Kingdom is a game that feels like it should have come out several years ago. Developed by Game Republic, this third person action adventure game has a few tricks up its sleeve but none of them actually leave a positive impression. It is a game that is obviously influenced by the Legend of Zelda games but false to live up to the source.
The main gameplay mechanic of the game is that you command that Majin that is a giant creature that you can get to attack various enemies and preform actions like opening doors and turning cranks. This is all achieved by holding down the right bumper (R2 on PS3) and pointing at various things. This works well enough most of the time but when there are lots of enemies on the screen it becomes difficult to select the one that you want.
The actual combat is passable; while not necessarily fun it never frustrates you. It just never evolves from what you start with. As you progress through the game you will get new powers for the Majin but in the chaos that most fights dissolve into it becomes imposable to use them effectively. The means that most fight end up with you just telling the Majin to attack and then doing the best you can to stay alive.
There are five and a half boss fights thought the game that show the Zelda influence yet again. You follow the rule of three, you fight the boss until the weak spot appears and then you hit that until the boss covers it up. You do this three times and then the boss is dead. Despite this the boss battles are the most enjoyable parts of the game. They make you think about how get to the weak spot a lot more than most games that use this formula.
The graphics look very dated; they feel like they belong in a PS2 era game. While there are some good effects on the Majin when he uses any of his powers the rest of the game looks bland. The animations for the most part look good and are smooth. This also extends to the artistic style of the game. It is entirely unimaginative with few distinct elements.
The sound design of this game is hugely disappointing. Most of the voice acting that you hear sounds as it was all do be one dude that they told say all these lines in different voices and get it done by the end of the day. This means that the voice acting is terrible. You can talk to animals for some reason that is never explained and they are some of the worst voiced things in games that I have ever experienced. The Majin is slightly better voiced but the lines that were written for it makes it feel like they are making fun of some mentally handicapped kid. The actual quality of the recording is well below the standard for games. It sounds like they went to EBay and bought a bunch of $20 mics and plugged them into a laptop.
The story of the game is a standard boy with no family saves the world from and ancient evil with a magic weapon, the Majin. Really they couldn’t be more clinch if they tried.
This game is depressing. Wether it was time pressure or a shear lack of imagination, this Zelda clone is a dull 12 hour ride. There is nothing to realy recommend about this game and as such it will be quickly forgotten. While not a bad game it is not nearly good enough to justify a purchase.
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