A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
Not sure about first game to include it (magic cost in points, recharge mechanism; older than Diablo) but the idea and design is pre-games so if you want an origin point then it's Larry Niven (AFAIK, a quick wikipedia search seemed to confirm the tale I'd heard for where the idea came from).
A quick dive into the half-remembered past ("haven't all video games used mana?" Oh, I guess I'm just adding that to my old memories, I guess some games without the D&D license used spell/day) and I'm thinking it could be 1985. It could easily be before then (going back into the 'games I haven't played and was quite possibly not alive for their release' section of retro) but The Bard's Tale had a recharging, pointed mana system for magic characters to spend on spells (from vague memory combined with screenshots to confirm, but I haven't played it in so long that maybe I'm getting that wrong) and was before Dungeon Master (a couple of years later - and that definitely has spending mana points on magic spells as you inscribed their runes. Was it cost as number of runes so longer spells cost more of am I getting that wrong?)
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along
with your edits. Make sure this is what you intended. This will likely
increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other
Giant Bomb users. This process takes no more than a few hours and we'll
send you an email once approved.
Log in to comment