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    Mario Kart 7

    Game » consists of 6 releases. Released Dec 04, 2011

    The first stereoscopic 3D edition of the premiere Kart Racing series starring Nintendo's famous mascots and the seventh home release in the franchise (ninth overall). It has a new first-person mode and kart customizations.

    The most transparent difficulty in any game ever?

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    matoya

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    #1  Edited By matoya

    Has anyone else noticed how completely terrible the AI is in this game, at least in regards to the rubber banding? I mean I know games like this need it to make it playable in some regards, but this game is fucking so rife with it, it's almost unplayable in single player.

    I mean shit like the cars just SOMEHOW going faster than you at all times, or the AI dropping 3/4 coins when we havent even seen any coins on the track yet? Or being hit with 2 shells then a lightning the second you get a star?

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    Hunkulese

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    #2  Edited By Hunkulese

    @Matoya: First Mario Kart game?

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    coakroach

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    #3  Edited By coakroach

    First Kart game?

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    WarlockEngineerMoreDakka

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    @Hunkulese said:

    @Matoya: First Mario Kart game?

    Pretty much this. :\

    With the exception of the very first Mario Kart, the Mario Kart series has always relied on rubber-band AI for its single player.

    @Matoya said:

    I mean I know games like this need it to make it playable in some regards

    NO. JUST NO. >:(

    There are at least a few racing games out there that thoroughly prove that rubber-band AI is just a crutch developers use to hide their shoddy AI programming skills.

    Blur is the most recent one I can think of that showcases how good a racer's single player can be without outrageous rubber-band AI. At the very least if Blur DID have rubber-band AI, it didn't blatantly rely on it and excelled at hiding that detail.

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