112 | ChefReactions.mp3
Voicemail Dump Truck
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GrubbSnax
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Game » consists of 7 releases. Released Nov 08, 2007
Air moving with a considerable force from an area of high pressure to an area of low pressure. Used in games to slow things down, speed them up, or make them hover.
Videogame bosses, generally enormous ones, that take up the entire background of the screen you fight them on, usually only extending the body parts they attack with (and for some reason, their weak point) into the foreground where the player can interact with them.
Usually yellow and black striped, these flying, flower loving loving insects can come singly or in a swarm. A major producer of honey and stings.
The ability to stop or reduce the damage from an oncoming attack.
A board game is a game played on a mostly-static surface using markers or chits to indicate player progress. Many video game board games are based on tabletop games (Catan, Monopoly), but some, like Mario Party and Culdcept, are original designs that use board game design as a starting point.
Extra stars that goes to the players based on their performance in the Mario Party franchise. It first appeared in Super Mario World.
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Fish that shoot out of the water with great speed in Super Mario Bros. If not jumping through the sky, they can be found in the oceans of the Mushroom Kingdom.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Games where you cooperate with other players to accomplish certain goals, yet at the same time compete for power (items) and glory (wealth).
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Your current position shows you what place you're in during racing games, events and more!
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Digging is a strategic mechanic of many games. Digging allows the ability to unearth valuables and strategize pathways.
The ability to dodge an attack, making the player untouchable for a brief period.
The ability to draw or paint in a game, whether as a gameplay mechanic or just a fun bonus.
Dry Bones are skeletal Koopa Troopas that have been reanimated through magical means. Their ability to reform after being knocked apart can make them quite troublesome.
DS games that feature gameplay elements requiring the player to speak or blow into the handheld's built-in microphone.
A physical confrontation between two opponents without any outside interference.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
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