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Mario Party is the first game in Nintendo's party game franchise. The game was well-received for its pick up and play gameplay.

Overview
Mario Party is the first game in Nintendo's popular Mario Party franchise.
Mario Party is the first game in Nintendo's popular Mario Party franchise.

Mario Party was released on February 8, 1999 in North America, December 14, 1998 in Japan, and March 9, 1999 in Europe and Australia. Mario Party was developed by Hudson Soft and published by Nintendo. The release of Mario Party for the Nintendo 64 marked the beginning of Nintendo's long-running Mario Party franchise (which now contains eleven games total). Mario Party received generally positive reviews, currently holding a 77% average rating on Game Rankings and a 79% average rating on Metacritic. The game was criticized for not having an entertaining single-player, but was praised for its strong multiplayer elements.

The game's story involves a group of Nintendo characters (Mario, Luigi, Princess Peach, Yoshi, Wario, and Donkey Kong) arguing over who is the best. Each character brings up their strong aspect, saying that the one who is the best should have that aspect. Toad then suggests that they all take a journey to Mushroom Village, and during their adventures discover who is the best. The group then departs for Mushroom Village, to see who is the best of them all.

Gameplay
Mushroom Village, the "menu screen" of the game.
Mushroom Village, the "menu screen" of the game.

Mario Party establishes many of the gameplay aspects that have become standard in the Mario Party franchise. The player (or players in multiplayer) are placed on one of many "boards" (essentially stages or levels). These boards are separated by spaces (like a regular game board). The goal of the game is to collect the most stars. Only one star is on the board at one time, and it can be purchased for the price of 20 coins. The one other way to get stars is to steal them by using a Boo, who will steal another player's star for the price of 50 coins.

Coins can be collected by landing on blue spaces on the game board or by winning minigames. Coins can then be used to purchase items and stars. In addition, if the game is a tie, then the player with the most coins will win. Coins can be lost as well; if the player lands on a red space, a Bowser space, or loses a certain minigame (not all minigames cause the loser to lose coins).

At the end of a game, three bonus stars are granted to the players. One star goes to the person who had the most coins during the game (not total, at one point), one goes to the person who got the most coins during minigames, and one star goes to the person who landed on the most question mark spaces. If there is a tie for these awards, then the player who has the most coins will be awarded the star.

Minigames are what Mario Party was most praised for. Mario Party has 56 minigames in all of four different types. These types are four player minigames (a free-for-all minigame), two versus two (where two players are on a team versus another team), one versus three (where one player with a large advantage competes against the other three), or one player minigames (they only occur when the player lands on a one-player minigame space, and give the player the opportunity to either gain or lose coins.


Boards (Stages)
Artwork of Mario's Rainbow Castle.
Artwork of Mario's Rainbow Castle.

  • Mario's Rainbow Castle
  • Luigi's Engine Room
  • Eternal Star
  • DK's Jungle Adventure
  • Yoshi's Tropical Island
  • Wario's Battle Island
  • Peach's Birthday Cake
  • Bowser's Magma Mountain

4-Player Mini Games

  • Balloon Burst: Hit A and B (or A and Z) back and forth repeatedly in order to make a Bowser balloon inflate and, eventually, explode.  First to explode the balloon wins 10 coins.
  • Bombs Away: Use the control stick to move away from the cannonballs shot from Bowser's ship, and hit A to jump, either on other players or to avoid being stunned when the Bullet Bills come.  Any player surviving wins 10 coins.
  • Box Mountain Mayhem: There is a mountain of boxes in a corner, and players can use B to punch, A to jump, the Control Stick to move, A then B to kick, and A then Z to do a Hip Drop.  Any coins gained by any player are added to those players.
  • Bumper Balls: A circular platform is the field of battle for characters rolling around on balls.  Use the Control Stick to roll around and try to bump others off the island.  If only one player remains, that player gains ten coins, if more than one (or no) player survives, no coins are awarded.
  • Buried Treasure: Hit A repeatedly to dig.  First to find the treasure wins ten coins.
  • Cast Aways: Hold the Control Stick down however far you wish to cast your line, then release to cast.  Rotate your Control Stick to reel in the hand and collect anything you may have "hooked".  Anyone collecting coins keep them.
  • Coin Block Blitz: There are nine ? blocks.  You have an A button.  Go jump and hit the ? blocks to release coins.  B punches, and any coins are credited to their collector.
  • Crazy Cutter: Use the Control Stick to cut along the outline of the character shown.  Anyone scoring 80 or over receives 10 coins.
  • Face Lift: Hold A and move the Control Stick to move a facial feature around to match the model.  Get at least 80 points to receive 10 coins.
  • Grab Bag: Exactly what it sounds like.  Hit B while near the back of another player to shake coins loose from that player.  Any coins lost/won will be reflected after the game.
  • Hammer Drop: A Hammer Brother drops coins, coin bags, and hammers on the playing field.  Use the Control Stick to move away from the hammers and to the coins and coin bags.  Whatever is collected is earned.
  • Hot Bob-Omb: Use a direction and A to throw and B to catch the Bob-Omb.  If you're not blown up, you win coins.  If you are, you lose coins.
  • Hot Rope Jump: Use the A button to jump the hot rope.  Last player standing wins 10 coins.
  • Key-pa-Way: Run the key to the top of the screen and into the lock to win the game.  If any player does it, all players get 10 coins.  If not, all players lose 10 coins.
  • Mario Bandstand: As the conductor, hit the Control Stick in the proper direction in time with the music.  As instrumentalist, hit A at the proper times.  Most accurate players get 10 coins.
  • Mushroom Mix-Up: Seven colored mushrooms are seen.  Toad will lift a colored flag.  Move to the colored mushroom before it sinks.  Use A to jump, Control Stick to move, and A then Z to Hip Drop.  Last player standing wins 10 coins.
  • Musical Mushroom: First to reach the musical note gets 10 coins.  The catch: Players will automatically move until the music stops.  A Jumps and Control Stick moves.
  • Platform Peril: Jump from platform to platform in the sky using A.  First to reach the goal gets 10 coins.  Any other coins collected count for the player that gets 'em.
  • Running of the Bulb: Use B to punch away Boos or to de-possess a possessed player.  Getting the bulb to the goal wins every player 10 coins.
  • Shy Guy Says: Shy Guy will hold up an A or a B.  Hit the right button in time or you are eliminated.  Last one in collects ten coins.
  • Skateboard Scamper: Hit B to increase speed and A to jump.  Avoid obstacles and collect coins.  First to the goal gets 10 coins, everyone else gets coins they collect.
  • Slot Car Derby: Tilt the Control Stick in any direction to speed up.  Watch out if you go too fast in corners or you may spin out.  First across the finish line wins 10 coins.
  • Tipsy Tourney: Tilt the Control Stick to tilt the platform, moving the Koopa shell.  Uncover all the panels first to win 10 coins.
  • Treasure Divers: Use A to swim and Control Stick to move to a chest.  Bring the chest to the surface to score coins.
General Information Edit
Game Name Mario Party
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Original US Release Feb. 8, 1999
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