Incoming Mark of the Ninja DLC?

#1 Posted by NotSoSneakyGuy (73 posts) -

Looking at Mark of the Ninja on Steam, there are a new set of achievements, something about fungus, moths, and some developer commentaries, and an original level.

Having just picking up Mark of the Ninja on the Steam summer sale, I'd might be up for more.

#2 Posted by Turtlebird95 (2620 posts) -

Yeah I remember them announcing some Directors Cut DLC that was scheduled for a summer release. Guess it should be hitting pretty soon then if they updated the achievements.

#3 Posted by The_Laughing_Man (13629 posts) -

Wonder if Xbox will also get it.

#4 Edited by Milpool (507 posts) -

As a matter of fact, there is DLC upcoming. It is in the XBLA certification process currently and will be released as soon as it passes cert.

My friends and I host a podcast and talked to Nels Anderson, the Lead Designer of Mark of the Ninja, just last night.

He talked pretty in depth about what to expect from the DLC, it sounds pretty darn interesting.

Here is our podcast if you'd like to listen.

http://justokgamers.com/2013/07/26/episode-18-of-just-ok-gamers-podcast/

#5 Posted by MariachiMacabre (7100 posts) -

More Mark of the Ninja sounds like a fantastic thing. One of the all-time best stealth games and one of my favorite games of last year.

#6 Edited by AgnosticJesus (545 posts) -

@the_laughing_man: According to the developer's blog the DLC will be available for both XBLA and Steam so that's pretty sweet.

#7 Posted by The_Laughing_Man (13629 posts) -
#8 Edited by warpr (91 posts) -

EUR 5 is a bit steep for just one level. The developer commentary is just text, I would have preferred audio. So I'm a bit disappointed with this DLC, it should have been a bit cheaper or have a bit more content.

(Still, the original game was brilliant and I don't mind giving them a few more coins)

#9 Posted by Brodehouse (10138 posts) -

(Before I launch in, I want to make it perfectly clear there is nothing ethically wrong with creating a product and selling it)

I'm beginning to think that the market for DLC is not benefitting either side of the equation. It's beginning to sit with collector's editions and super-fan bonuses as things that are really not applicable for the majority of consumers. On the consumer end, you are usually receiving far less content for each dollar than you did in the base game, which sits in even starker contrast when that content is merely assets; very rarely does DLC do anything to change core gameplay mechanics, it generally just offers original art assets, voice acting, and music. On the developer end, the money spent developing the core game allows them to sell to the entire market, whereas the money spent developing the DLC can only be sold to those who have purchased the original game, thus drastically reducing the market size. Not only that, but most of the market you are selling to is largely done with that game. Some popular DLCs have reinvigorated interest in games, or entice consumers when they see GOTY editions, but for the widest share of the market has probably moved on. I might play additional content if it's available in the period in which I'm playing the game, but it's less likely that I open up a game I shelved nine months ago.

While it's fairly obvious that there is a market for smaller experiences, I think the current model of add-on DLC is not an effective one. I think to legitimize itself, DLC will have to either look at the Case Zero/Blood Dragon example of stand-alone forms, thus allowing them to sell to the entire market rather than just previous consumers, or invest fully in pre-development or 'day one bonus' as an incentive for super-fans that are willing to pay a premium to get a little more out of their experience. Because I might have paid 20 dollars for a slightly longer Mark of the Ninja, but I don't think I will pay 15 dollars last year and 5 dollars today.

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