Going into this without much research, I was anticipating a good roster of Marvel heroes and an addictive "just one more" type of micro transaction cash shop.
Safe to say, Marvel heroes takes a "different" approach.
Obviously judging the roster is subjective, but I wasn't blown away. For as rich as the Marvel universe is, we don't even get a Silver Surfer, Iceman, Mr.Fantastic, etc. Nope. Raccoon guy. And look forward to Squirrel Girl? Odd decisions for a game you'd think would make its hay on quantity over quality.
The cash shop is also stunningly expensive. I can't really recall offhand another instance of such high sticker shock for a f2p title. I'm not the one trying to profit and figure out the best system, but my gut reaction was to just not spend at all. 20 dollars for Spider Man? Ouch... Might of had me at 5 and 5 for a costume. Not to mention storage space, boosts, etc.
The game itself is totally fine, but it isn't as if it shimmers with AAA production quality. I got the impression I was playing a well made $20 game.
The defense I've heard in game about the pricing generally boiled down to: "Each character is like it's own class, thus Marvel Heroes has a vast amount of content compared to other ARPGs. And if you desire, every character and costume can drop in game."
Which is fair, but I haven't seen a flood of people unlocking characters from loot, and the skill trees don't immediately strike me as best in class.
Bit of a shame. I wanted to be playing this kind of game.