Tekken actually still has walls. It makes you more aware of where you are in the stage, which is a good thing in my opinion. In any case though I can see how people may not like it." Um, breaking through a wall or whatever in DOA is just eye candy, nothing more. As for the walls in some stages, Virtua Fighter did that first. It also didn't keep it for a reason as it makes gameplay worse. Tekken tried it and then ditched it also. "
As for the actual arguement at hand here, I only pose one question to you floodiaustus. Is innovation really that important for a game to be fun? Take a game like Tetris for example, and you can see that there was no new innovative feature in most of the series' iterations yet is still consistently good. I consider this the same situation with the fighting game genre. It doesn't need innovation, it is fine as long as it provides the same quality of fighting.
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