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    Marvel vs. Capcom 3: Fate of Two Worlds

    Game » consists of 10 releases. Released Feb 15, 2011

    After a decade-long hiatus, Marvel vs. Capcom 3 continues the popular crossover fighting game series characterized by fast-paced gameplay, complex tag teams, and elaborate combos.

    Fightpad Layout

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    iDarktread

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    #1  Edited By iDarktread

    I looked online for at least 10 minutes and couldn't find what layout is preferred for a fightpad. My friend just got the game and a fightpad, so I want to make sure he tries using the basic layout first rather than adjusting to a strange layout, being a beginner. 
     
    L  M  H 
    S A1 A2      That's the layout I feel most comfortable with using a stick, and is the standard, however with the fightpad having triggers, I really don't know. 
     
    I'm looking forward to responses, as I'm still in shock that Google couldn't figure this one out for me.

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    yetiantics

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    #2  Edited By yetiantics

    That seems right for a fightpad, actually. 
    as for the triggers, its really up to player preference 

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    JJOR64

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    #3  Edited By JJOR64

    Let your friend play around with the layout and let him choose what he feels is most comfortable.

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    iDarktread

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    #4  Edited By iDarktread
    @JJOR64: Never!
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    markem

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    #5  Edited By markem

    For my stick and fightpad, I use the opposite. 
    S A1 A2 
    L M H    
    With the triggers as the other two. I love having the bumpers. Mind you, I grew up playing MK on my sega genesis/

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    Yanngc33

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    #6  Edited By Yanngc33

    A1A2 
    LMHS

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    MysteriousBob

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    #7  Edited By MysteriousBob

    L M A1 
    S H A2 
    Its just easier for me to link the attacks when they're arranged in a diamond shape rather than a straight-line because of the way I press the buttons. Its the reason why I choose a pad over a stick.

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    Buttenator

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    #8  Edited By Buttenator

    When I used a fightpad for this, I used this setup.
     
    A1      A2
    L    M   H
    S LMH L
     
    It allows easy dashing/push blocking, X factoring, and using different versions of supers for characters that have those (like Taskmaster) since it gives easy access to every combination of buttons.

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    markem

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    #9  Edited By markem

    Actually, tried


    lmh      s
    a1 a2 a3
    l     m   h 

    and found that to be perfect on my fight pad.

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