Producers been talking up the netcode, apparently its the speed of light
You can also create decks, kind of like classes in Call of Duty, but instead of weapons and perks you pick characters and assists. Sounds alright, would get tedious having to pick the same three characters and three assists every match."It's the speed of light, and maybe a little bit of influence from infrastructure depending on where you are. So, if you're playing from Japan against someone in Sweden there will be some lag due to the distance. But it's all quite satisfactory."
"Because I'm not on the Super Street Fighter IV team I don't know exactly what their netcode is like, but I know we have a lot more information, or we have more data transfer due to more characters and more effects. And actual game flow is a lot faster than in Super Street Fighter IV."
Still nothing on online modes, things weren't looking good back in August, Seth said don't expect anything beyond what was in Vanilla, but the achievments were recently released and there's one for participating in an eight player lobby."So we've implemented a type of profile. You create your own deck and then you pre-select your characters and pre-select your assists – alpha, beta and gamma – and you can just have that as a slot. So you can just pick your combination when you want."
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