Ultimate Marvel Vs Capcom 3?.... Really?

Posted by Noct (305 posts) -

Oy, I don't know why I'm surprised or bothered by this, but I am...

Capcom to release "Ultimate Marvel Vs Capcom 3":
http://kotaku.com/5823075/ultimate-m...a-budget-price

Basically, they are adding new characters and doing some "balancing", which to me at this point has become nothing more then correcting some gameplay issues/bugs and then attempting to pretend like it's a varation of the engine and worthy of charging more money for...

Ok, I get that they have in the past been pretty famous for releasing "updates" to thier fighting franchises, but in almost every one of those cases (but SF4), those changes were typically a lot larger then an updated roster. I mean, take a look at the jump from SF2:TWW to SF2:CE, or the jump to Turbo, or the even more impressive jump from SSF2 to SSF2T. These games weren't the previous title with a slightly updated roster, they were for the most part profoundly changed games.

Look at what they are doing now though... Unless I missed something, SF4 to SSF4 was just a very small roster update, and then SSF4AE hits, which is exactly the same thing all over again (and all of these were shipping too close to each other in the first place IMHO).

At least with AE they gave you the option of using DLC to add these characters to your existing SSF4... That seems like a fine compromise, but I have to ask... why do they need to release a new disk-based version of these games at all, when it's clearly something they could (and should) be doing via DLC? I mean for cripes sake, MvsC3 already supports and features DLC characters... Why on earth would I need to shell out for a new flavor of that disk (this soon after release) just to add more characters?

The really painful thing here is that, sucker that I am, I'm sure I'll shell out for this, as some of the characters are pretty exicting (and they have as of now, not mentioned a DLC option), but really, what the hell is the point of this? Could they really not have done this via DLC?  
  
The other issue here too is that they released two characters for DLC here already, at $5 a clip... Does that mean that this addition will cost another $60 for the added chars + $60 for the initial game? No, in fact they are releasing it at $40... How does this make any sense with your DLC pricing on the current game? Do you not realize I now feel totally shafted for spending $10 on TWO characters when you're giving us 12 for 40, and including the cost of the game in there?

What happened to you Capcom?... I used to hold you in the highest regard, but this year is just one slap after another. By all means, keep creating new content for SF4 and MvsC3, but for crying out loud, make it an affordable addition to the existing games that you are using as the base; we don't need to rebuy the same damn game three times a year. Especially considering the fact that we still have SF X Tekken headed to us as well... I love SF like a rabid animal, but there is such thing as oversaturation. Capcom should really talk to Harmonix a lil bit... 
 
***Edit/Update - 
SuperflousMoniker (heh, great name btw), gave the following link/info, which I will be the first to admit actually does hold some water here (no pun intended). I can release a little of may anger now, as this really does seem like a reasonable excuse as to why they have done everything on MvsC3 the way that they did. I still think $5 per char was WAy too much, but this at least explains why DLC wasn't supported and why this release is happening.  
 
So, I was going to give them my money anyway, now I'll do it with a little bit less anger. :)

@SuperfluousMoniker said:



There was an article on Joystiq today about the lack of DLC and why they made UMVC3 a disc. TLDR: Tsunami fucked up their dev cycle.



#1 Edited by Noct (305 posts) -

Oy, I don't know why I'm surprised or bothered by this, but I am...

Capcom to release "Ultimate Marvel Vs Capcom 3":
http://kotaku.com/5823075/ultimate-m...a-budget-price

Basically, they are adding new characters and doing some "balancing", which to me at this point has become nothing more then correcting some gameplay issues/bugs and then attempting to pretend like it's a varation of the engine and worthy of charging more money for...

Ok, I get that they have in the past been pretty famous for releasing "updates" to thier fighting franchises, but in almost every one of those cases (but SF4), those changes were typically a lot larger then an updated roster. I mean, take a look at the jump from SF2:TWW to SF2:CE, or the jump to Turbo, or the even more impressive jump from SSF2 to SSF2T. These games weren't the previous title with a slightly updated roster, they were for the most part profoundly changed games.

Look at what they are doing now though... Unless I missed something, SF4 to SSF4 was just a very small roster update, and then SSF4AE hits, which is exactly the same thing all over again (and all of these were shipping too close to each other in the first place IMHO).

At least with AE they gave you the option of using DLC to add these characters to your existing SSF4... That seems like a fine compromise, but I have to ask... why do they need to release a new disk-based version of these games at all, when it's clearly something they could (and should) be doing via DLC? I mean for cripes sake, MvsC3 already supports and features DLC characters... Why on earth would I need to shell out for a new flavor of that disk (this soon after release) just to add more characters?

The really painful thing here is that, sucker that I am, I'm sure I'll shell out for this, as some of the characters are pretty exicting (and they have as of now, not mentioned a DLC option), but really, what the hell is the point of this? Could they really not have done this via DLC?  
  
The other issue here too is that they released two characters for DLC here already, at $5 a clip... Does that mean that this addition will cost another $60 for the added chars + $60 for the initial game? No, in fact they are releasing it at $40... How does this make any sense with your DLC pricing on the current game? Do you not realize I now feel totally shafted for spending $10 on TWO characters when you're giving us 12 for 40, and including the cost of the game in there?

What happened to you Capcom?... I used to hold you in the highest regard, but this year is just one slap after another. By all means, keep creating new content for SF4 and MvsC3, but for crying out loud, make it an affordable addition to the existing games that you are using as the base; we don't need to rebuy the same damn game three times a year. Especially considering the fact that we still have SF X Tekken headed to us as well... I love SF like a rabid animal, but there is such thing as oversaturation. Capcom should really talk to Harmonix a lil bit... 
 
***Edit/Update - 
SuperflousMoniker (heh, great name btw), gave the following link/info, which I will be the first to admit actually does hold some water here (no pun intended). I can release a little of may anger now, as this really does seem like a reasonable excuse as to why they have done everything on MvsC3 the way that they did. I still think $5 per char was WAy too much, but this at least explains why DLC wasn't supported and why this release is happening.  
 
So, I was going to give them my money anyway, now I'll do it with a little bit less anger. :)

@SuperfluousMoniker said:



There was an article on Joystiq today about the lack of DLC and why they made UMVC3 a disc. TLDR: Tsunami fucked up their dev cycle.



#2 Posted by WillyLo (302 posts) -

Yeah I'm pretty upset about this too, I bought a collectors edition MvC3 when it came out... what am I to do with it now?! I really, really hope they say like 20 bucks here's all this as DLC for people who have MvC3. :(

#3 Posted by SoldierG654342 (1821 posts) -

UMvC3 is likely more an effort to get the name back in circulation again than anything else. The way I hear it, MvC3 was no where near the commercial or cultural blow-out that they though it would be. EVen though this should be DLC, releasing it as an all new game will more likely get more new buyers than DLC will get in people re-buying. And the people who would re-buy will most likely buy used, and Capcom won't get that money. 
 
So yeah, it's a shitty move but I understand the business behind it. 

#4 Edited by FUN (177 posts) -
@Noct: " doing some "balancing", which to me at this point has become nothing more then correcting some gameplay issues/bugs and then attempting to pretend like it's a varation of the engine and worthy of charging"
 
Nerfed X-Facor and TACs are more than alone worth price of admission, imo.  Almost game ruining in vanilla.
 
 
The biggest thing that bothers me is that Marvel has never been like Street Fighter or Vampire, the sequel would come out and that's that, save for the rebalanced (and not fun) revision of X-Men vs Street Fighter.  I still think Marvel and people outside the team pressured this onto them in some way.  But then again, considering the average price for characters and stages for fighters, we'd end up paying more for eight total stages and twelve characters, so that with rebalancing (whether you think it's not a big deal or not [protip: it really is]), a new interface and more content, this is a steal.
 
----
 
"Unless I missed something, SF4 to SSF4 was just a very small roster update, and then SSF4AE hits, which is exactly the same thing all over again (and all of these were shipping too close to each other in the first place IMHO)."
 
Yeah, you missed a lot.
#5 Posted by Noct (305 posts) -
@SoldierG654342 said:

                UMvC3 is likely more an effort to get the name back in circulation again than anything else. The way I hear it, MvC3 was no where near the commercial or cultural blow-out that they though it would be. EVen though this should be DLC, releasing it as an all new game will more likely get more new buyers than DLC will get in people re-buying. And the people who would re-buy will most likely buy used, and Capcom won't get that money.  So yeah, it's a shitty move but I understand the business behind it. 
           

Yeah, that's a good point I hadn't really thought about. This probably will widen the user-base of the game... I had never heard any real numbers on MvsC3, I did not even know that it underperformed...
#6 Edited by Noct (305 posts) -
@FUN said:


               

@Noct

: " doing some "balancing", which to me at this point has become nothing more
then correcting some gameplay issues/bugs and then attempting to pretend like
it's a varation of the engine and worthy of charging"  Nerfed X-Facor and TACs are more than alone worth price of admission, imo.  Almost game ruining in vanilla.   The biggest thing that bothers me is that Marvel has never been like Street Fighter or Vampire, the sequel would come out and that's that, save for the rebalanced (and not fun) revision of X-Men vs Street Fighter.  I still think Marvel and people outside the team pressured this onto them in some way.  But then again, considering the average price for characters and stages for fighters, we'd end up paying more for eight total stages and twelve characters, so that with rebalancing (whether you think it's not a big deal or not [protip: it really is]), a new interface and more content, this is a steal.  ----  "Unless I
missed something, SF4 to SSF4 was just a very small roster update, and then
SSF4AE hits, which is exactly the same thing all over again (and all of these
were shipping too close to each other in the first place IMHO)."  Yeah, you missed a lot.
           

I'm well aware that balancing has a big impact on the game, my point was that it shouldn't require a new version of the game to do it. You're not talking about adding or taking away any gameplay elements, just changing some numbers in the code for speed or damage settings...  
 
I'm not suggesting this game with 12 new chars and new stages for $40 isn't a steal... in fact, I'm completely agreeing with you, that's the point. How can they legitimize me paying full price for this game a few months ago, then spedning another $10 on TWO DLC characters, and now this version is going to hit with all this added content, and it's like half of what I've invested in the game already... It makes no sense, and it pisses me off that they don't see why this would annoy the people that were already supporting this game. 
 
I really hope there's a DLC option for this, and it should really be affordable. No more then $15-20, tops. (But again, at those kind ofprices, it makes you wonder why I paid $5 per character before...) 
 
 
And DO tell, where did I "Miss a lot"??? What was the major gameplay/engine update from SF4 to SSF4?
#7 Posted by leroyrockwell (49 posts) -

@Noct: I give SSF4 more of a pass for NOT being DLC because of a few reasons

1.SF4 was Capcom return to fighting games. It's a risk to plan out a BUNCH of DLC for something that is a risk. It was a risk that paid off. Hell my brother bought it on the fact it was Street Fighter. He doesn't play Fighting games.

2. There are tons of changes to SF4 to SSF4. Big one being the way it handles online. The online modes in SF4 was just one on one nothing else. SSF4 Tournament, Endless Lobby, Team Battles all with Spectator mode. So that had to be all redone. The replay channel and it auto caching your matches. Rebalance is something that can be done with a patch, but the issue is "was SF4 build with all that in there?" Would you want them to patch it every month like MK9 or just once and a while? We can also blame the console makers most the Xbox for shipping units without hard drives because if this DLC came out back then it would have been 1-4GB or so. Both updates for AE are a 1GB for 4 character and costumes with balance stuff, just think of the stuff for 10 characters, new net code, new everything almost. How will Johnny used xbox player get to play with his 256MB get to play? DDDDIISCCC BASED. So they offer AE with a Disc and DLC hazzah they learned their lesson.. then Ultimate Marvel vs Capcom 3 happens....

Now on the UMvC3 and why it sucks it's only disc.

1. They shipped a Beta and charged us 60-70 bucks for it and that's the feeling that sucks the most. If you look at all the fighting games the first one is a beta in a since the beginning. SFAlpha < SFAlpha 2 WAAAAAAAYYYY better. SFIII was horrible 2nd Impact was a step in the right direction and 3rd strike was the right direction. People say that did this to us on the SNES yeah but there were 5 Arcade version of SF2. This was a simple whatever they used replacement on the board for arcade owners. On the SNES there were only 3 versions of SFII. The OG, Turbo and Super. We all knew it was coming but we hoped they were smarter.

2. The hooks were there as seen with Jill and Shuma. SSF4 showed that people cared hell MvC2 showed that people cared. Why didn't you guys have a better plan? Oh because it wasn't finished.

3. SSF4 wasn't really till a year and 2 months after SF4. MvC3 hasn't even celebrated a full year by the time it's out, barely even 9 months.

In the end it sucks they are adding stuff and changes to UMvC3 which can justify a disc but it also JUSTIFIES DLC release because of the past with SF4. So I'm with ya on the DLC release but I know it's not going to happen sadly.

Over saturation isn't Capcom problem because us fighting gamers want MORE. Over saturation happens when there are a ton of mediocre to terrible releases like in 94 I'm looking at you World Heroes and Ranma 1/2 Hard Battle. I was really excited for SSF4 did I care it was "the same game with more characters?" Nope because of the features add, Endless lobbies have been keeping that game alive with my friends and I since it release. I put 90 hours into SF4 but in SSF4 I put over 250 hours in. I got to pick up some old favorites and new characters to my skill set.

You aren't REQUIRED to buy a new version of the game. You can still play MvC3 just not with the new stuff. If you want to new hotness pay up. If you don't then you saved 40 bucks. Me? I'm going to wait for it to hit 20-25 bucks new and just bump off a friend. I have a love and hate relationship with MvC3, so It's a wait and see.

#8 Posted by GunslingerPanda (4859 posts) -

Stop whining. Don't like it? Don't buy it.

#9 Posted by Noct (305 posts) -
@leroyrockwell said:

               

@Noct: I give SSF4 more of a pass for NOT being DLC because of a few reasons

1.SF4 was Capcom return to fighting games. It's a risk to plan out a BUNCH of DLC for something that is a risk. It was a risk that paid off. Hell my brother bought it on the fact it was Street Fighter. He doesn't play Fighting games.

2. There are tons of changes to SF4 to SSF4. Big one being the way it handles online. The online modes in SF4 was just one on one nothing else. SSF4 Tournament, Endless Lobby, Team Battles all with Spectator mode. So that had to be all redone. The replay channel and it auto caching your matches. Rebalance is something that can be done with a patch, but the issue is "was SF4 build with all that in there?" Would you want them to patch it every month like MK9 or just once and a while? We can also blame the console makers most the Xbox for shipping units without hard drives because if this DLC came out back then it would have been 1-4GB or so. Both updates for AE are a 1GB for 4 character and costumes with balance stuff, just think of the stuff for 10 characters, new net code, new everything almost. How will Johnny used xbox player get to play with his 256MB get to play? DDDDIISCCC BASED. So they offer AE with a Disc and DLC hazzah they learned their lesson.. then Ultimate Marvel vs Capcom 3 happens....

Now on the UMvC3 and why it sucks it's only disc.

1. They shipped a Beta and charged us 60-70 bucks for it and that's the feeling that sucks the most. If you look at all the fighting games the first one is a beta in a since the beginning. SFAlpha < SFAlpha 2 WAAAAAAAYYYY better. SFIII was horrible 2nd Impact was a step in the right direction and 3rd strike was the right direction. People say that did this to us on the SNES yeah but there were 5 Arcade version of SF2. This was a simple whatever they used replacement on the board for arcade owners. On the SNES there were only 3 versions of SFII. The OG, Turbo and Super. We all knew it was coming but we hoped they were smarter.

2. The hooks were there as seen with Jill and Shuma. SSF4 showed that people cared hell MvC2 showed that people cared. Why didn't you guys have a better plan? Oh because it wasn't finished.

3. SSF4 wasn't really till a year and 2 months after SF4. MvC3 hasn't even celebrated a full year by the time it's out, barely even 9 months.

In the end it sucks they are adding stuff and changes to UMvC3 which can justify a disc but it also JUSTIFIES DLC release because of the past with SF4. So I'm with ya on the DLC release but I know it's not going to happen sadly.

Over saturation isn't Capcom problem because us fighting gamers want MORE. Over saturation happens when there are a ton of mediocre to terrible releases like in 94 I'm looking at you World Heroes and Ranma 1/2 Hard Battle. I was really excited for SSF4 did I care it was "the same game with more characters?" Nope because of the features add, Endless lobbies have been keeping that game alive with my friends and I since it release. I put 90 hours into SF4 but in SSF4 I put over 250 hours in. I got to pick up some old favorites and new characters to my skill set.

You aren't REQUIRED to buy a new version of the game. You can still play MvC3 just not with the new stuff. If you want to new hotness pay up. If you don't then you saved 40 bucks. Me? I'm going to wait for it to hit 20-25 bucks new and just bump off a friend. I have a love and hate relationship with MvC3, so It's a wait and see.


           

1. Fair enough. I personally never considered SF4 to be a risk, but seeing as how I've heard Capcom say SF3 was considered a loss, I guess that's fair. 
2. Ok, I'm going to have to admit ignorance on that stuff, as I stopped playing online during SF4, so, to me, the game didn't change noticably, but your point is taken.  Even still though, that sounds more like stuff they fixed, or stuff that really should have already been there. Obviously hindsight is 20/20 and all, but still, it felt like a lame update to me at the time, and it still seems that way now. Now that those things weren't needed, they were, it just seems like they should have been in there already when it first shipped.
 
1. Exactly the point I was after, you just said it much better then me. The original game now feels like a beta. It felt a little light in characters and stages to begin with, and now I feel like I see why. Either that first release was never the completed product, or they knew damn well that they were going to doubleDip it a few months later. Either way, that sucks, and it's dissapointing from a developer I hold in such high regard.  
 
As far as the "updates" to Sf2 and 3 go... I dunno man, I suppose 3 could be seen as just varying levels of beta releases, but I never felt that way about 2. Those upgrades to two's staggered releases actually felt like flushed out updates to me, not just tacked on or finally-released items that should have been there from day one. For the most part each one felt like a pretty heavy update to the game, not just added content and balancing. I mean seriously, a lot of thos egames could have been given completely new names/numbers and I wouldn't have batted an eye.
  
2. Werd. 
 
3. Ok, if that's accurate then I suppose that's a little more forgivable. It seemed like a shorter period of time to me. And I'm not even really begrudging that one so much; I wanted a lot more from SSF4's additions, but I didn't feel shafted like on AE and this Ultimate edition. 
  
As far as over-saturation goes... I dunno man, I was on the front lines the first time fighting games went stagnant, and I feel like I'm seeing more Capcom releases now then I was then... I totally agree that we ate up shit like World Heroes (Heh, and I actually kinda liked Ranma 1/2), but I don't think you really have to say you need "bad" games to oversaturate. Hell, look at the music genre like I mentioned. I don't think there's anything inherently "wrong" with the last coupl eof GH releases, they just didn't do anythign new, and how many times were we going to buy the same game with a different track-list. That's sorta what I feel like here... How many times am I going to buy SF4 this year? I've already bought it FOUR times if you include the 3DS port. Granted, I have no'one to blame for this but it's still starting to feel like SF is being spread a little thin lately. Now I'm going to add a double-dip on MvsC3 to the mix, as well as both sides of the SF X Tekken series. Don't get me wrong, I want these games, it just feels like too much, too soon. I thought MK(9) was one of the best fighting games ever made, but I don't want another one this year... 
 
Lastly, I get that man, I know I don't HAVE to buy this. I'll buy it because I'm a SF fanatic; been playing for over 20 years and afaik, there is no better franchise out there. It just kinda stings when you keep getting asked to buy "the same" game repeatedly as they add minor updates that should have arguably been there all along. 
 
Sigh... Oh well, I guess I'll trade in my current copy now while it still holds some value...
#10 Posted by Noct (305 posts) -
@GunslingerPanda said:

Stop whining. Don't like it? Don't buy it.


           

Stop whining. Don't like my opinion? Don't read my blog posts.
#11 Posted by Giacomito (208 posts) -

@Noct: "Unless I missed something, SF4 to SSF4 was just a very small roster update, and then SSF4AE hits, which is exactly the same thing all over again (and all of these were shipping too close to each other in the first place IMHO)."

Let me start of by saying that I agree completely about UMvC3, It's a shitty shitty move by capcom and I think they are starting to loose their understanding of their fans that they seemed to have just like a year ago.

But yeah, you missed alot.

just the fact that the game went from every character having 1 ultra to now having 2 ultras to choose from before a match changed some match-ups considerably and that alone makes the justification of the disc OK. Also it had all the online upgrades with lobbies and spectator mode and all that stuff.

AND rebalancing of the game since there were 10 new characters added to the roster.

So yeah, I don't think it's fair to call the jump between SF4 to SSF4 just a "small roster update", it was much more than that. Even if it was just a roster update, 10 new characters is not a small number in fighting game standards.

#12 Posted by leroyrockwell (49 posts) -

@Noct: We are like abused housewives. LOL Capcom only hits us because he loves us. We should start a support group.

I liked Ranma my cousin and I rented a few times just to see the goofiness of it. Yeah Guitar hero killed it. You think if Rock Band was the only one to make it would it have lasted longer? Probably because they treated at a Platform and not a buy this disc. They can learn alot from Harmonix on that tip. Also it shouldn't be 5 bucks a character. If not let us do a training dummy tryout then if we want them let us buy it. I bought Blazblue and they charging 5 bucks a character and there are 4 of them. Why not bundle for 10 or 15 after they all drop. (it was a slow rollout.) MK9 did it with their DLC pass thing (i guess that's the name) let me pay and you keep feeding me. Hopefully things will get better in the future because we've come a long way from horse armor and the Japanese companies (Looking at you namco) and a few American copies (EA's NFS all cars unlock) have been charging you for Cheats. Remember battlefield BC2 was going to charge for guns people lost their shit.

You made some good points too. The last on MvC3 after we started it for the first time and look at the UI all said "They didn't finish this game or they rushed it out" Now that can't be less than the truth now. :(

Well if you're ever online let's fight in the streets sometimes. XBL = leroy rockwell or PSN leroyrockwell

#13 Posted by lavaman77 (565 posts) -

REALLY!
  

#14 Edited by drac96 (674 posts) -

I never understand why people complain about this type of thing. People complained about Super Street Fighter 4 also. There are 12 new characters. The current two DLC characters are 5 dollars a piece. So people would rather pay $60 in DLC characters rather than the $40 its going to cost for this re-balanced game with a new HUD? It's also most likely too hard for them to patch in a new HUD, and the online spectating. While I admit that I would rather have UMvC3 be a download than a new full blow retail disc I can see why it's happening.

Also SSF4 added 10 characters, a rebalance, the bonus games, and a second ultra for every single character. It was well worth $40

#15 Posted by SuperfluousMoniker (2913 posts) -

There was an article on Joystiq today about the lack of DLC and why they made UMVC3 a disc. TLDR: Tsunami fucked up their dev cycle.

#16 Posted by agentboolen (1846 posts) -
@Noct said:
Ok, I get that they have in the past been pretty famous for releasing "updates" to thier fighting franchises, but in almost every one of those cases (but SF4), those changes were typically a lot larger then an updated roster. I mean, take a look at the jump from SF2:TWW to SF2:CE, or the jump to Turbo, or the even more impressive jump from SSF2 to SSF2T. These games weren't the previous title with a slightly updated roster, they were for the most part profoundly changed games. 
I don't know I always felt like those old SF2 updates were really small, I mean CE just gave you 4 new players and allowed you to play the same character vs the same character, Turbo was just a speed boost.  For SSF2 felt a lot like the other games before it with slightly different moves and the same with SSF2 Turbo just with another speed boost.
 
The simple fact is Capcom ripped us off in the 90's and there thinking were dumb enough to do it to again.  I enjoyed playing SF4 but was bored with the game the 2nd SSF4 came out and the idea of paying $20 for SSF4 AE....  Capcom is just bitch slapping us at this point.
#17 Posted by FUN (177 posts) -
@agentboolen said:
For SSF2 felt a lot like the other games before it with slightly different moves and the same with SSF2 Turbo just with another speed boost
This is the ignorance that brought down fighting games
#18 Edited by Rockdalf (1293 posts) -

"But, as you know, less than a month after the game was released we had the earthquake and tsunami in Japan," he claimed in a San Diego Comic Con interview.


But how can we really be sure.
#19 Posted by Noct (305 posts) -
@drac96 said:


                   

I never understand why people complain about this type of thing. People complained about Super Street Fighter 4 also. There are 12 new characters. The current two DLC characters are 5 dollars a piece. So people would rather pay $60 in DLC characters rather than the $40 its going to cost for this re-balanced game with a new HUD? It's also most likely too hard for them to patch in a new HUD, and the online spectating. While I admit that I would rather have UMvC3 be a download than a new full blow retail disc I can see why it's happening.

Also SSF4 added 10 characters, a rebalance, the bonus games, and a second ultra for every single character. It was well worth $40



                   

               

I didn't feel cheated on SSF4 really, but AE definately. I suppose some of it is just timing, but the amount of chars has a lot to do with it as well. The amount they are giving in U MvsC3 is definately large enough to merit a disk release, that's not the problem. My issue is how soon after release this is happening, and like I said, the fact that I've already paid $10 for TWO characters. If they knew they were going to do this (and I'm sure they did), they should have either made those two chars free, or included them in this disk-release. It's just a slap in the face. 
@leroyrockwell said:


                   

@Noct: We are like abused housewives. LOL Capcom only hits us because he loves us. We should start a support group.

I liked Ranma my cousin and I rented a few times just to see the goofiness of it. Yeah Guitar hero killed it. You think if Rock Band was the only one to make it would it have lasted longer? Probably because they treated at a Platform and not a buy this disc. They can learn alot from Harmonix on that tip. Also it shouldn't be 5 bucks a character. If not let us do a training dummy tryout then if we want them let us buy it. I bought Blazblue and they charging 5 bucks a character and there are 4 of them. Why not bundle for 10 or 15 after they all drop. (it was a slow rollout.) MK9 did it with their DLC pass thing (i guess that's the name) let me pay and you keep feeding me. Hopefully things will get better in the future because we've come a long way from horse armor and the Japanese companies (Looking at you namco) and a few American copies (EA's NFS all cars unlock) have been charging you for Cheats. Remember battlefield BC2 was going to charge for guns people lost their shit.

You made some good points too. The last on MvC3 after we started it for the first time and look at the UI all said "They didn't finish this game or they rushed it out" Now that can't be less than the truth now. :(

Well if you're ever online let's fight in the streets sometimes. XBL = leroy rockwell or PSN leroyrockwell



                   

               
Hah, I do feel a little battered... 
 
Ranma wasn't that great a fighter, but versus what was out there, it wasn't terrible. Kinda a Low-Rent Smash Bros with wierd characters. Heh, you want real pain, try the Americanized version of it that came out first, Street Combat. That was probably the worst fighter released during that time period.
 
I totally agree that $5 a character is simply too much too. I'm a completionist, if I buy one DLC char, I'm going to want to buy them all. If that costs me half the price of the damn game, I'm not happy. Totally agree on the paid cheats too, that is just assinine. I mean, more power to them on that crap, as I don't have to buy it, but it never seemed fair to me on the MP or Trophies/Achievement side of things. If I can beat more people online, or get achievements/trophies faster from paying to unlock cars on day one, that is a little messed up...  
#20 Edited by Noct (305 posts) -
@FUN said:



                    @agentboolen said:


For SSF2 felt a lot like the other games before it with slightly different moves and the same with SSF2 Turbo just with another speed boost
This is the ignorance that brought down fighting games

                   

               

 
 
@agentboolen said:



                    @Noct said:



                    Ok, I get that they have in the
past been pretty famous for releasing "updates" to thier fighting franchises,
but in almost every one of those cases (but SF4), those changes were typically a
lot larger then an updated roster. I mean, take a look at the jump from SF2:TWW
to SF2:CE, or the jump to Turbo, or the even more impressive jump from SSF2 to
SSF2T. These games weren't
the previous title with a slightly updated roster, they were for the most part
profoundly changed games. 

                   

               
I don't know I always felt like those old SF2 updates were really small, I mean CE just gave you 4 new players and allowed you to play the same character vs the same character, Turbo was just a speed boost.  For SSF2 felt a lot like the other games before it with slightly different moves and the same with SSF2 Turbo just with another speed boost.  The simple fact is Capcom ripped us off in the 90's and there thinking were dumb enough to do it to again.  I enjoyed playing SF4 but was bored with the game the 2nd SSF4 came out and the idea of paying $20 for SSF4 AE....  Capcom is just bitch slapping us at this point.

                   

               

See, I agree with FUN a bit there, as I don't see it that way at all... If you were on the fronts during that time, CE was a massive update. It didn't just give you four new characters, it did a TON of bug-fixes and balancing. (For one thing, all the magic-throws and resets and all went out the window) . Besides that, the very fact that it introduced character vs character was HUGE at the time. Nobody had seen that before, and it seemed revolutionary to me at the time. 
 
And sorry man, but Turbo was a LOT more then a speed boost. They completely chaged how a bunch of characters played, the timing obviously totally changed, and they added all kinda of new moves and features. Air supers, Chun-Li's fireball, Blankas secondary ball attacks, etc.. It really was a massive update. That one in my opinion easily could have carried a new title. (Sf3), as could SSF2T.
 
@SuperfluousMoniker said:



                    There was an article on Joystiq today about the lack of DLC and why they made UMVC3 a disc. TLDR: Tsunami fucked up their dev cycle.

                   

               


Hah, wow! Well then, that certainly sheds some light on shit. Hah, I almost feel like a heel for insulting the process now. ;) 
If this info is completely true, that really does change things... It was still to pricey at $5 a charactar, but this at least explains why they are doubling-down this soon, and why the DLC never flushed out. Thanks for the link. 
#21 Posted by agentboolen (1846 posts) -
@Noct: Sure maybe I'm not given all the editions of SF2 every tiny bit of credit they might deserve.  The fact is there updates and thats all they were.  I wouldn't give Turbo the number 3 just on the fact that all it was is a update, you don't get new characters, no new backgrounds and very similar gameplay.  Its nice SF2 had the fan base to make that many updates but in the end it did get a little bit ridiculous.  I'd rather Capcom not go down the same exact road with endless updates IMO.
#22 Posted by Noct (305 posts) -
@agentboolen said:


                    @Noct: Sure maybe I'm not given all the editions of SF2 every tiny bit of credit they might deserve.  The fact is there updates and thats all they were.  I wouldn't give Turbo the number 3 just on the fact that all it was is a update, you don't get new characters, no new backgrounds and very similar gameplay.  Its nice SF2 had the fan base to make that many updates but in the end it did get a little bit ridiculous.  I'd rather Capcom not go down the same exact road with endless updates IMO.

                   

               

Could not agree more man. I love SF, and I'd like to say they should just crank them out as fast as they can if the quality can be kept up, but perception has a lot to do with this stuff. When you release another flavor of the same game within months of the original release, it taints the original. It may not be fair, and both games may be completely legitimate releases, but that's the perception. 
 
In every one of these cases I always think to myself, "Why weren't these things added when it originally released?"  It may not be fair, but it's the way I myself think.  
I would much rather they had held out on MvsC3 until it was "done" and released one version of it. This constant double-dipping is starting to grate on me now that there is no arcade releases. 
 
When it was a coin-op update, I was all for it. It didn't (usually) cost me anything more to play the update, so please, put out a new one every month. When I'm buying them though, my feelings are different. Get the damn game where you want it BEFORE you release it, not 3 months after. 

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.