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    Marvel vs. Capcom 3: Fate of Two Worlds

    Game » consists of 10 releases. Released Feb 15, 2011

    After a decade-long hiatus, Marvel vs. Capcom 3 continues the popular crossover fighting game series characterized by fast-paced gameplay, complex tag teams, and elaborate combos.

    epicsteve's Marvel vs. Capcom 3: Fate of Two Worlds (Xbox 360) review

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    • epicsteve wrote this review on .
    • 13 out of 14 Giant Bomb users found it helpful.
    • epicsteve has written a total of 87 reviews. The last one was for Outlast
    • This review received 5 comments

    A Wild Ride

    Marvel vs. Capcom 3 is a flashy game jam-packed with style. On the surface, virtually anyone who understands the basic concepts of fighting games can delve in and create a team consisting of Iron Man, Chris Redfield, and that wolf from Okami, to fight against a dedicated X-Men team. With a more inviting control scheme, rookies in this genre can pull off screen-filling moves that will convince any bystander they know what you're doing. Aside from mere button mashing, Marvel vs. Capcom 3 is an incredibly deep game. I can guarantee it will take any low to mid ranking player a long time to truly wrap their head around this game's complex mechanics.
     You get used to the fast-paced crazy
     You get used to the fast-paced crazy

    A lot has changed since Marvel vs. Capcom 2 released on the Dreamcast. However, the core of Marvel vs. Capcom is still alive and well in this third entry. The game revolves around three-on-three battles that boil down to making a fireworks show on your TV. If you're the type of person who couldn't watch that Porygon Pokemon episode, you might want to consider your health before playing MVC3. Virtually all of the 38 character's special moves involve filling the screen with a fireball. If that sounds appealing, you will be hard-pressed to find another fighter that serves that need as well as MVC3. 

    MVC3 is arguably one of the best looking games that go for the comic book style. The colors are bright and the individual special moves are a spectacular visual flares. Videos and screenshots don't do this game justice. A fight between two players who have a basic idea of what's going on begs to be seen first hand. Every stage is unique to a specific character and is populated with animations and effects. Stages range from an Umbrella lab to an epic war in New York City. Despite the stages being incredibly detailed, this never causes the fight to blend in. It's always easy to keep track of what's going on. Well, at least in a graphical sense.

    From a distance, MVC3 is an intimidating game. There's six health bars on the top of the screen, each player has three individual characters who are as well-equipped as any fighter from a 1-on-1 fighting game, and the game strongly encourages air control. I have never had any luck getting into the Street Fighter games or any other game of the genre. MVC3 eliminates hard to learn combos with its Simple Mode. This control option for rookies allow special moves to be executed with a single button. Because of this, people like me can focus on learning strategies and how the game actually works instead of wasting time wrapping their heads around long combos. It's also simple to find players of your skill online. There's a lack of a real tutorial, which is a real shame.

    The downside to MVC3 is simply the lack of features. It will take less than an hour to unlock the four extra characters, and beyond that there aren't any other unlockables outside of profile goods. Capcom delivered a fighting game with the bare minimum, Arcade Mode and an online component that kind of works. Those looking for more than simply fighting online probably won't be satisfied. Capcom didn't shortchange us on characters, however. There's a good balance of recognizable characters like Spider-Man, Ryu, and Dante, along with more obscure characters like Morrigan, M.O.D.O.K, and X-23.

    Fighting online is generally simple, that is when it works. Right now, getting into a ranked match is impossible. This is the same issue Street Fighter IV had at launch but was eventually fixed. The only reliable way to get a fight going is to create or join an unranked lobby. You can set titles to the lobby like “Beginner's Unit” or “Advance Players Only” to hopefully attract similar-thinking players. Creating a party in a lobby really makes MVC3's lack of features stand out. Players in a lobby waiting for their turn to fight cannot spectate the current match. Hypothetically, you can spend 6-10 minutes staring at a menu waiting for your turn.

    MVC3's fighting mechanics are well designed and are wrapped in top-notch visual flair. The game offers a huge roster of fun characters that any fan of Marvel or Capcom will be able to create a team of characters they like. Newcomers that are willing to take the time to learn the game will find it rewarding and one of the more easier fighting games to get into. If you haven't boughten MVC3 yet, you're probably just on the fence in fear of getting your ass beat. I can confirm there are plenty of terrible like-minded players online right now.

     
    EpicSteve (Steven Beynon) 

       

    Other reviews for Marvel vs. Capcom 3: Fate of Two Worlds (Xbox 360)

      Marvelous, but overwhelming 0

      Marvel VS Capcom fans have been waiting for this game for 10 years, and will be immediately familiar with all of its systems and feel right at home. But what about the newcomers such as myself?  The last time I touched a fighting game was a year (Maybe two?) back at original SFIV, and my god being used to Street Fighter pace did NOT help. If you are completely new to this series or don't know what the fighting system is like, you'll have to go into the Training mode and basically just get a feel...

      8 out of 9 found this review helpful.

      A Decade of Hype 0

      With its bright flashing colors, screen filling super moves, overwhelmingly loud sounds and infamous gigantic roster of characters, it's easy to see why Marvel vs. Capcom 2 remained a popular "money match" game for over a decade; the arcade cabinet might as well have been a giant fighting game slot machine. For some people, Capcom's decision to tone some of this insanity down a notch sounded like heresy. Ten less characters? A simpler control scheme? Are the people at Capcom complete, to quote G...

      4 out of 5 found this review helpful.

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