Something went wrong. Try again later
    Follow

    Masocore

    Concept »

    Through trial and error gameplay, complex game mechanics and intense difficulty, masocore games are specifically designed to frustrate players over and over again.

    Short summary describing this concept.

    Masocore last edited by Aruru-san on 09/27/23 05:55PM View full history

    Overview

    I Wanna Be The Guy, a classic example of a masocore game.
    I Wanna Be The Guy, a classic example of a masocore game.

    Masocore (a portmanteau of "masochism" and "hardcore") is a theoretical video game sub-genre specifically designed to frustrate players by combining complex game mechanics with intense, seemingly impossible difficulty in special "trial and error" scenarios. Characteristics of masocore games include infinite lives (forcing players to retry sections of the game over and over in order to proceed), twitch gameplay, and confusing (and often conflicting) goals. Most popular in postmodern indie games, masocore games usually fall under the 2D platformer genre (though some bullet hell games often double as masocore games).

    One of the most popular (and difficult) indie masocore game is I Wanna Be The Guy, which parodies popular retro games while including intense platforming challenges that require near-pixel perfection and heavy memorization to complete.

    Masocore is not to be confused with games that are difficult but do not include infinite lives or "trial and error" scenarios (such as the Mega Man franchise, which include difficult jump-related obstacles). Some masocore games such as Seven Minutes are designed around old gameplay concepts of their given genre that are mixed together in a way to exacerbate the level of challenge.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.