I'd like to inspire a line of threads that will discuss each individual class in detail. This includes the best weapons, more or less in the form of a rank system, what skills should be taken, in the form of builds and a top 5 list of people for your squad. I firmly believe these classes to be equal aside from learning curve, and by helping people understand the classes better, that means the playing field is a little bit level. I'm also not going to incluse spoiler tags unless it is deemed necessary.
I chose Vanguard to start off with on for two very big reasons: First being that since I look at a lot of different forums I've noticed people are either quick to judge or don't understand the mechanic behind the class. The second is that I picked Vanguard as my first class choice and never once regretted it.
Vanguards are feared for their high-risk high-reward combat style, closing quickly on enemies and destroying them at close range with weapons and biotic abilities. They are outfitted with L5n implants, enabling them to perform a biotic charge that strikes the opponent with incredible force while bringing the Vanguard in close for close-range combat.
Vanguard Weapons:
Shotgun: Evicerator or Claymore are your best choices, followed by the Scimitar, never use the first shotgun.
Sniper Rifle: Don't EVER take the option to use a sniper rifle, seriously if you take a sniper you're defeating the purpose of being a Vanguard.
Assault Rifle: If you decide against the Claymore like I did, replacing the SMG with an AR isn't a bad idea. I personally picked the Avenger over the Vindicator because if I want accurate I would just use my pistol. If you don't want to have someone with overload in your party either you can also take a pulse rifle with you too. Obviously you can't obtain the BR as a Vanguard to it's not listed.
Heavy Pistol: Carnifex Handcannon.I personally hate the thing, not enough ammo capacity for the few times I actually do use it. But it really does pack a massive punch for a pistol.
SMG: Locust from Kasumi's DLC by a longshot, but the one that you get from picking up Tali is definitly a good choice too, assuming you didn't pick up an AR.
Vanguard Builds:
I have images of two builds that I have found to do rather well, one if pure close combat, you have to either AR or Heavy pistol down enemies out of range of charge or rely on your squad, the other build gives you shockwave and pull to allow for those distance fights, but sacrifices your ammos to do it.
Reave will Deal with anything charging at isn't a good idea to do *CoughharbingerCOUGH* or assist with stuff out of reach. But the real focus here is making you a krogan in a human body. Give your squad cryo ammo and gives yourself inferno, they freeze enemies, reducing the fire on you while out of cover, plus adding the damage you deal (frozen enemies take more damage).You having Inferno Ammo stops health regen, stuns unarmored enemies and, if you have the Evicerator, adds more raw damage to enemies with armor. I found myself only having to jump to cover if I got a little ahead of myself (or didn't see the Krogan in the corner.) It's a fantastic build, is also the build I used to get through Insanity.
An older, but still good build of mine, gets rid of the ammos for pull and shockwave, whic allows for a bit more distance and using shockwave helps stun and pull enemies out of cover. To compensate for lack of ammo types, Warp Ammo was added instead of reave, you could probably take level 1 of something and just max Inferno ammo, but I felt that more damage to everything but shields is the better deal.
Top 5 Squadmates:
5: Grunt: He is just a powerhouse and is good for any class to have.
4: Thane: Brings three good things, distance fighting, throw, and warp. You're up close, he can watch your back with that sniper of his, his throw is a nice compliment to your pull, and you should never say having warp is a bad thing :)
3:Garrus: Overload for shields, Concussive blast for barriers and a sniper rifle. Plus, its Garrus! you gotta love Garrus!
2: Miranda: Warp and overload, need I say more?
1: Zaeed: Why Goddamn not? That inferno grenade of his is a fire attack that splits off into 5 other fire attacks, why would you not want to use that on a Krogan? Concussive blast drops the barriers of those pesky collectors. The guy can take a hit pretty well AND he has a sniper rifle. It was him and Grunt who got me through the collector's ship on insanity, The man has my respect.
General tips for Vanguard:
The biggest thing I see is people talking down about how stupid charge is because you end up out of cover right in fray, people don't understand that the Vanguard has the ability to do that.
1. Charge has a shield return, an abusable one at that.
2. Charge gives you about 4 seconds in invincibility coming out of it.
3. Has anyone actually seen what a fully upgraded Claymore spread does to an enemy on Insanity? Hell even the damage the Evicerator does!? Your shotgun is your primary weapon, and it is one hell of a weapon.
4. You have to pick your target carefully, I'm going to repeat that, YOU HAVE TO PIC KYOUR TARGET CAREFULLY! Charging to the collector in the back in not a good idea. I personally pick the one that is standing next to the cover I want. Charge to the enemy, shotgun them down, if you still have shields move onto the next closest one and charge when your shields drop. If your shields drop and your biotics are still on cooldown, move to that cover you decided on before. The two biggest things you needs to decide when choosing a target are: 1. Am I going to be a sitting duck afterwards and 2.Does my target have some kind of barrier/shield/armor? If the answer is yes, then you're good to go! Thats right, you want them to have a form of protection, because then they just stumble back, leaving them right in your face and unable to shoot. Give them a few good shots from the Evicerator or one shot from the Claymore and they're done.
5. Play on at least Hardcore, when you go any lower not enough enemies have shields/barriers/armor for you to utilize Charge properly, making it hard for you to land kill shots.
This is all I got right now, I just got off work and am tired so please excuse any gramatical errors and anything that doesn't make much sense. Please give me some feedback and discuss other thoughts you have about the class!
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