They've been building this shit up like it is some complicated web of friggin' decisions that you can't go back and chage, like doing anything in the game matters.
You can do every god damn thing that increases your chances of sucess, outside of recruiting all members, right before you go. There are no big choices that influence how it turns out besides choosing which Squad member does what on the Suicide Run and even that is just based on loyalty which is hell of easy to get and who you choose for which job.
Don't get me wrong, I thought it was a fantastic ending in purely cinematic and gameplay terms. However, it is a little dissapointing that after all this hype both in and out of game I can just rewind the clock back an hour and a half and get my entire team through scott free just by choosing different people for each job.
It's like0 they aren't even trying.
I WONDER WHAT THIS SHIP UPGRADE WITH NO IMMEDIATE GAMEPLAY BENEFITS DOES
SURELY THIS WON'T COME IN HANDY WHEN THEY TRY TO BLOW UP OUR SHIP AGAIN
I'm actually distraught over the fact that my squad members didn't die over a descision I made 20 hours back, but rather a suggestion from a list of names 10 minutes ago. I could have accepted the deaths then, because then it would have felt like my desicions actually carried some weight and the reality would set in that this was a suicde mission.
But no, I am justing go to start over in a few minutes and everyone is going to come out fine.
And that really is the biggest problem with Mass Effect 2. Your desicions have no weight.
I get that this is a triology, but is it too much to ask for my hours of investment to at least pay off somewhat? Out of what the game seems to consider the three biggest decisions in the game, 2 of them are over in about a minute. The only one that even incurred an immediate benefit was saving Wrex, and only because he helps get what you need on a few missions.
Hell, I reloaded five times to save those damn Feros colonists. Ever last once. As a reward I get a mission where I bitch at an Asari and then get some creds.
Maybe I'm wrong. Maybe on my second playthrough the game will be completely different because there is a Human council or something.
I thought the point of all these moral choices was to create an investment both in futrue game events, and in future Mass Effect games.
Excuse me if I excepted a bit more than way to get a bigger number so I have more dialouge options.
It's just so gamey now that it's all come to bear like. I feel like I can just go through the game being entirely renegade with no consequences what so ever as long as I make sure the loyalty quests are complete.
Besides that one minor quabble though, it was a pretty good game.