Mass Effect 2 PC Demo Impressions

Posted by 1337W422102 (1005 posts) -

I haven’t played Mass Effect.   Let me say that I’m not trying to hate on the game or the franchise; I just was never terribly interested in it.   It didn’t catch my attention when it came out, there is no demo available, and the rave reviews sounded like hype to me.

I'm talking about the Demo.

            A demo of Mass Effect 2 was made available months after the game’s release (great sense of timing...) and I eventually decided to try it out.   The demo served as my introduction to the Mass Effect series, and it seems like they anticipated that sort of thing (more on this later).   Not sure what to expect, I tried to keep an open mind while being weary of buying into the hype.   Here’s what I thought of the demo.   Before anyone thinks I’m trying to troll, this is what I thought of the demo and not of the full game, which I haven't played.

            I played the PC version, and was greeted with a launcher screen when I loaded up the demo.   The configuration utility allows you to set up the graphics, but doesn’t really do much else.   I’m not sure if you are unable to change your graphical settings once in-game, though.   Once I set it up and jumped in, a “Previously on Mass Effect...” cutscene played.   Not having played the first game, this video got me up to speed on what is essentially going on in the Mass Effect universe, and maybe it’s just the way the video was edited, but it really let me down.   I’ve heard all sorts of things about how amazing Mass Effect’s story is, but the clip-show cutscene could have been the trailer for a bad B-movie.   There are aliens.   They are evil.   Only one specific human male can stop them.   How clichéd can you get?  The lateness of the demo’s release and the presence of the clip-show cutscene suggest that the demo is aimed at new Mass Effect players and not those who wanted to try out Mass Effect 2 before buying it.

            Right.   The awful cutscene ends and my hopes are slightly lowered.   Meaning they can only go up, right?   I’m then presented with some shadowy mystery man and a woman with an accent and a skin-tight costume.   The mystery man seems REALLY important and has strange eyes.   Maybe he’s supposed to be cool, or something, but it just felt tacky.

 Oooh, spooky.

            So I chose the gender of my character, deciding to play as a female Commander Shepard (aka Femshep).   I think I chose wisely because the male Shepard’s voice, acting, and durpy default face weren’t my bag.   Femshep’s voice acting wasn’t anything special either, and I would really have liked if Mary McGlynn provided her voice.   (I thought what I’d do was, I’d pretend I was one of those deaf-mutes.)

            The first playable scene puts Femshep in space, on board the Normandy, which is under attack, and needs to be abandoned.   Had I played Mass Effect 1, I’m assuming that the Normandy going down in flames would have provoked some kind of reaction from me.   But, since I hadn’t, it just made the demo start with a cool “spaceship in peril” level, which sort of reminded me of “The Falling Ship” level from Jedi Knight: Dark Forces II a little, I guess.

 She's going down.  (Giggity.)

            Femshep saves, I don’t know, a pilot or an engineer or something, but unfortunately for her, gets thrown out into space and her suit gets damaged, leaking air.   Or losing its pressurization.   Either way, it’s bad, and she plummets towards a planet, burning up in the atmosphere.   Sucks to be her.

            So is this where they introduce a new protagonist?   Nope.   Instead, a team recovers Femshep’s remains and a SCIENCE! team spends two years recreating her.   This gives the player the chance to adjust their character’s appearance, a feature missing from the Dragon Age II demo.   I know Mass Effect is a science fiction setting, but I really found this “bringing Shepard back from the dead” thing to be excessively implausible.   There’s only so much disbelief I can suspend.   The corpse was decimated.   She died in space, burned up in the atmosphere, THEN smashed into the ground.   After falling.   From space.   While on fire.  Come the hell on.

 Mary Sue Shepard

If they’d extracted just enough genetic material to make some kind of clone, sure, I could accept that.   But, the clone would have her own personality and whatnot; she wouldn’t be the same person.   They could have made this new Shepard’s struggle to live up to her name (big shoes to fill, after all) a part of the story, or something.   Instead, they went with the really clichéd route and essentially brought Femshep back to life, good as new (other than some scars), as if by magic.  (What is this, a Spider-Man comic?)  It sounded so lame that I even named my Femshep “Mary Sue Shepard.”  A character specifically states that “[their] orders [are] clear: make Commander Shepard who she was before the explosion – the same mind, the same morals, the same personality.”

            This isn’t like Unreal Tournament 3’s tongue-in-cheek “Battlefield Respawners,” This is supposed to be a serious sci-fi universe, yet they pull this out of their ass.   Death is reversible, it seems.   Sure, it’s expensive and time-consuming, but I’m sure many villains would able to get the resources to pull it off, too.   Are there any wealthy crime lords in the Mass Effect universe?   Better not kill them, because their evil and/or mad science team will just bring them back, good as new, in a few years!

            Not only that, but Shepard’s death wasn’t in the Mass Effect 1 recap movie, but instead at the beginning of the playable portion of the Mass Effect 2 demo.   Why kill her off at all? 

 "You're beautiful when you're dyin'."

If they wanted two years to pass, two years without Shepard, why not have just made up a plausible story?   She could have been off on some mission for two years, right?   Or, hell, in prison?   Maybe she could’ve been critically wounded in the attack on the Normandy and placed in suspended animation until they could patch her up again.   Or in a hospital recovering from her wounds (learning to walk again, etc.); I don’t know.   Just something more plausible and less generic than “I died but got better.”   I heard a lot of great things about the Mass Effect story and writing and whatnot, but the first 10 minutes of the demo destroyed everything I’d heard.

 

 "HRRNGH!! Shouldn't have had Mexican for lunch!"

           The tutorial section begins and Femshep cringes and gets up off the medical-table-SCIENCE!-surface thing.   I follow the tooltips, get some armour and guns, and get ready to rock.   I can’t complain about the PC control scheme.   It feels and plays like a PC game and not a lazy and half-assed port, unlike War For Cybertron, Beyond Good & Evil, and (shudder) Resident Evil 4.   The default controls are decent, and they are remappable as well, with two columns in the options for binding controls to two different buttons if you want.   I take the time to tweak my control scheme, but the problem is that the on-screen tooltips only show the default controls.  During the tutorial, I keep pressing buttons and wondered my character isn’t doing what the tooltip says she should be doing, until I realize that the tooltips aren’t showing the buttons I’d actually mapped my controls to.   This is irritating, especially when you’ve just started the game and are learning how to play it.   All things considered, a small price to pay for being able to redefine your controls (in-game, no less, and not in an external configuration utility) without having to write an AutoHotKey script.

Another interesting point is the ability to save your game.   Yeah, saving your game.   In a demo.   This might not sound impressive at all, but it certainly is not the norm.   Most

SCHEMATICS 'N' SHIT, YO

demos these days have no save feature, so you have to finish them in one sitting.   Which means they’re either disappointingly short or you’d better hope you won’t have to stop and come back later for whatever reason since you’ll have to start over.

            The action-packed tutorial features plenty of combat.   The shooting is not particularly satisfying and I did not get the impression that my weapons packed much of a punch.   Then again, it might have just been that the weapons I had at the time were not very good.   Combat is essentially the now-typical cover-based shooting and by the second firefight, I was already bored of it.

            I get to an area where I meet up with a black dude and we fight off some bad guys.   The tutorial briefly explains how to issue commands to your squad, and in this case, how to make them use their special abilities.   It doesn’t, however, explain just how the hell the characters can perform their uncanny feats.   The black dude is able lift things, or pull, or something Force-power-esque along those lines.   I’m guessing it’s explained in the first Mass Effect game, so there’s no need to explain it here in the demo of the second, but if the demo is aimed at new players, it’s understandable that they might be a bit confused.   Shepard is this incredible hero who is the only one who can save the galaxy, she came back from the dead, and her friends have superpowers.   It’s like I’m really reading a bad comic book!

 MAGIC!!

            The gunfight ends, there’s a brief conversation, and we’re off on the next part of our mission.   I enjoyed the conversation system and talking to other characters.   I get an oldschool adventure game feeling from the conversations.   Maybe it’s just me.

            The next part of the mission involves some exploring, which unfortunately feels useless in the demo.   It’s too short for you to level up and develop your characters and there isn’t stuff to buy, so Experience points and money don’t serve a purpose as they do in the full game.   Moral choices don’t have any weight to them either because the demo’s too short for you to find out the repercussions of your decisions.   So feel free to be as much of a dick as you want, I guess.   The saved game data of the demo does carry over into the full version if you want, but only up until a certain point in the demo.   You keep your character’s face, name, and backstory, and story-wise, you’ll pretty much just have the tutorial finished.

 "Does he look like a bitch?"

            The tutorial level ends with the player meeting Miranda, who I’m assuming is supposed to be Mass Effect 2’s eyecandy.   She explains something about factions which mean nothing to me, being unfamiliar with the franchise.   A plot twist, perhaps.

            In order to show more from the full game, the demo then skips ahead to Shepard’s journey to a prison to find an inmate named Jack.   Time has progressed, so the player is given points to improve their characters’ abilities.   I don’t remember if the demo mentioned how to command your squadmates outside of combat, but I just looked at the Controls menu and found out what the keys were.   Pressing Q and E will order those in your command to move, and you can make them to change weapons from the screen that’s used to tell them to use their superpowers.   The demo didn’t mention that, either.

            The prison level begins slowly, with some conversation and walking around, giving the player a chance to take in the sights.   Graphically, Mass Effect 2 looks fantastic,

 Fast forward to the Prison level.

even at 800 x 600.   Shadows, lighting, reflections, particles, and depth-of-field effects bring the world to life.  I had a good time looking  

 He needs O.J.'s lawyer.

at the game world in the prison, but the level quickly degenerates into mindless combat.   Take cover, shoot, use superpower, repeat.   Other than the superpowers, you’ve done this sort of thing before, but since this is only the demo, you won’t be able to enjoy the Experience points and character development such boring shooting would bring in the full version of the game.

            Eventually, Femshep and her party frees Jack, an inkstained hairless ape tuff gurl who looks like a rejected character design from APB.   Another cliché – the short-tempered one with tattoos who’s supposed to be badass.   Ugh.

            The demo ends, but before exiting, there are “Buy this game!” screens with rave reviews.   One line (from a non-videogame-related magazine) describes Mass Effect 2 as “the Avatar of videogames.”   Yeah, THAT’LL make me want to play it.  I promptly uninstall the demo.

I get the feeling the demo completely misrepresents Mass Effect 2 by making it seem like another cover-based third-person shooter.   Character development would be very

 Even this goddamn conversation is taking place while in cover.

difficult to show in the demo, unless if you only levelled up a few times, but then you probably wouldn’t be far enough into the game to access the cool abilities.   Not only that, but damn, do they rely on clichés too much.   The generic hero who’s the ONLY one that can save the galaxy AND gets better from dying?   This almost literally sounds like an NES game, not what you’d expect from a Game of the Year that’s been celebrated for its writing.

            The Mass Effect 2 demo failed to get me interested in the game and, to be perfectly honest, kind of turned me away from the franchise in general, or at very least left a bad taste in my mouth.   A friend of mine swears by the two Mass Effect games and gave

 DAT ASS, etc.
them to me as a gift, so I WILL check them out, but cautious optimism has given way to unyielding skepticism.   We’ll see if that changes.

 

The Mass Effect 2 demo is available at http://masseffect.bioware.com/info/demo/ but I just downloaded it using my Steam client.

#1 Posted by 1337W422102 (1005 posts) -

I haven’t played Mass Effect.   Let me say that I’m not trying to hate on the game or the franchise; I just was never terribly interested in it.   It didn’t catch my attention when it came out, there is no demo available, and the rave reviews sounded like hype to me.

I'm talking about the Demo.

            A demo of Mass Effect 2 was made available months after the game’s release (great sense of timing...) and I eventually decided to try it out.   The demo served as my introduction to the Mass Effect series, and it seems like they anticipated that sort of thing (more on this later).   Not sure what to expect, I tried to keep an open mind while being weary of buying into the hype.   Here’s what I thought of the demo.   Before anyone thinks I’m trying to troll, this is what I thought of the demo and not of the full game, which I haven't played.

            I played the PC version, and was greeted with a launcher screen when I loaded up the demo.   The configuration utility allows you to set up the graphics, but doesn’t really do much else.   I’m not sure if you are unable to change your graphical settings once in-game, though.   Once I set it up and jumped in, a “Previously on Mass Effect...” cutscene played.   Not having played the first game, this video got me up to speed on what is essentially going on in the Mass Effect universe, and maybe it’s just the way the video was edited, but it really let me down.   I’ve heard all sorts of things about how amazing Mass Effect’s story is, but the clip-show cutscene could have been the trailer for a bad B-movie.   There are aliens.   They are evil.   Only one specific human male can stop them.   How clichéd can you get?  The lateness of the demo’s release and the presence of the clip-show cutscene suggest that the demo is aimed at new Mass Effect players and not those who wanted to try out Mass Effect 2 before buying it.

            Right.   The awful cutscene ends and my hopes are slightly lowered.   Meaning they can only go up, right?   I’m then presented with some shadowy mystery man and a woman with an accent and a skin-tight costume.   The mystery man seems REALLY important and has strange eyes.   Maybe he’s supposed to be cool, or something, but it just felt tacky.

 Oooh, spooky.

            So I chose the gender of my character, deciding to play as a female Commander Shepard (aka Femshep).   I think I chose wisely because the male Shepard’s voice, acting, and durpy default face weren’t my bag.   Femshep’s voice acting wasn’t anything special either, and I would really have liked if Mary McGlynn provided her voice.   (I thought what I’d do was, I’d pretend I was one of those deaf-mutes.)

            The first playable scene puts Femshep in space, on board the Normandy, which is under attack, and needs to be abandoned.   Had I played Mass Effect 1, I’m assuming that the Normandy going down in flames would have provoked some kind of reaction from me.   But, since I hadn’t, it just made the demo start with a cool “spaceship in peril” level, which sort of reminded me of “The Falling Ship” level from Jedi Knight: Dark Forces II a little, I guess.

 She's going down.  (Giggity.)

            Femshep saves, I don’t know, a pilot or an engineer or something, but unfortunately for her, gets thrown out into space and her suit gets damaged, leaking air.   Or losing its pressurization.   Either way, it’s bad, and she plummets towards a planet, burning up in the atmosphere.   Sucks to be her.

            So is this where they introduce a new protagonist?   Nope.   Instead, a team recovers Femshep’s remains and a SCIENCE! team spends two years recreating her.   This gives the player the chance to adjust their character’s appearance, a feature missing from the Dragon Age II demo.   I know Mass Effect is a science fiction setting, but I really found this “bringing Shepard back from the dead” thing to be excessively implausible.   There’s only so much disbelief I can suspend.   The corpse was decimated.   She died in space, burned up in the atmosphere, THEN smashed into the ground.   After falling.   From space.   While on fire.  Come the hell on.

 Mary Sue Shepard

If they’d extracted just enough genetic material to make some kind of clone, sure, I could accept that.   But, the clone would have her own personality and whatnot; she wouldn’t be the same person.   They could have made this new Shepard’s struggle to live up to her name (big shoes to fill, after all) a part of the story, or something.   Instead, they went with the really clichéd route and essentially brought Femshep back to life, good as new (other than some scars), as if by magic.  (What is this, a Spider-Man comic?)  It sounded so lame that I even named my Femshep “Mary Sue Shepard.”  A character specifically states that “[their] orders [are] clear: make Commander Shepard who she was before the explosion – the same mind, the same morals, the same personality.”

            This isn’t like Unreal Tournament 3’s tongue-in-cheek “Battlefield Respawners,” This is supposed to be a serious sci-fi universe, yet they pull this out of their ass.   Death is reversible, it seems.   Sure, it’s expensive and time-consuming, but I’m sure many villains would able to get the resources to pull it off, too.   Are there any wealthy crime lords in the Mass Effect universe?   Better not kill them, because their evil and/or mad science team will just bring them back, good as new, in a few years!

            Not only that, but Shepard’s death wasn’t in the Mass Effect 1 recap movie, but instead at the beginning of the playable portion of the Mass Effect 2 demo.   Why kill her off at all? 

 "You're beautiful when you're dyin'."

If they wanted two years to pass, two years without Shepard, why not have just made up a plausible story?   She could have been off on some mission for two years, right?   Or, hell, in prison?   Maybe she could’ve been critically wounded in the attack on the Normandy and placed in suspended animation until they could patch her up again.   Or in a hospital recovering from her wounds (learning to walk again, etc.); I don’t know.   Just something more plausible and less generic than “I died but got better.”   I heard a lot of great things about the Mass Effect story and writing and whatnot, but the first 10 minutes of the demo destroyed everything I’d heard.

 

 "HRRNGH!! Shouldn't have had Mexican for lunch!"

           The tutorial section begins and Femshep cringes and gets up off the medical-table-SCIENCE!-surface thing.   I follow the tooltips, get some armour and guns, and get ready to rock.   I can’t complain about the PC control scheme.   It feels and plays like a PC game and not a lazy and half-assed port, unlike War For Cybertron, Beyond Good & Evil, and (shudder) Resident Evil 4.   The default controls are decent, and they are remappable as well, with two columns in the options for binding controls to two different buttons if you want.   I take the time to tweak my control scheme, but the problem is that the on-screen tooltips only show the default controls.  During the tutorial, I keep pressing buttons and wondered my character isn’t doing what the tooltip says she should be doing, until I realize that the tooltips aren’t showing the buttons I’d actually mapped my controls to.   This is irritating, especially when you’ve just started the game and are learning how to play it.   All things considered, a small price to pay for being able to redefine your controls (in-game, no less, and not in an external configuration utility) without having to write an AutoHotKey script.

Another interesting point is the ability to save your game.   Yeah, saving your game.   In a demo.   This might not sound impressive at all, but it certainly is not the norm.   Most

SCHEMATICS 'N' SHIT, YO

demos these days have no save feature, so you have to finish them in one sitting.   Which means they’re either disappointingly short or you’d better hope you won’t have to stop and come back later for whatever reason since you’ll have to start over.

            The action-packed tutorial features plenty of combat.   The shooting is not particularly satisfying and I did not get the impression that my weapons packed much of a punch.   Then again, it might have just been that the weapons I had at the time were not very good.   Combat is essentially the now-typical cover-based shooting and by the second firefight, I was already bored of it.

            I get to an area where I meet up with a black dude and we fight off some bad guys.   The tutorial briefly explains how to issue commands to your squad, and in this case, how to make them use their special abilities.   It doesn’t, however, explain just how the hell the characters can perform their uncanny feats.   The black dude is able lift things, or pull, or something Force-power-esque along those lines.   I’m guessing it’s explained in the first Mass Effect game, so there’s no need to explain it here in the demo of the second, but if the demo is aimed at new players, it’s understandable that they might be a bit confused.   Shepard is this incredible hero who is the only one who can save the galaxy, she came back from the dead, and her friends have superpowers.   It’s like I’m really reading a bad comic book!

 MAGIC!!

            The gunfight ends, there’s a brief conversation, and we’re off on the next part of our mission.   I enjoyed the conversation system and talking to other characters.   I get an oldschool adventure game feeling from the conversations.   Maybe it’s just me.

            The next part of the mission involves some exploring, which unfortunately feels useless in the demo.   It’s too short for you to level up and develop your characters and there isn’t stuff to buy, so Experience points and money don’t serve a purpose as they do in the full game.   Moral choices don’t have any weight to them either because the demo’s too short for you to find out the repercussions of your decisions.   So feel free to be as much of a dick as you want, I guess.   The saved game data of the demo does carry over into the full version if you want, but only up until a certain point in the demo.   You keep your character’s face, name, and backstory, and story-wise, you’ll pretty much just have the tutorial finished.

 "Does he look like a bitch?"

            The tutorial level ends with the player meeting Miranda, who I’m assuming is supposed to be Mass Effect 2’s eyecandy.   She explains something about factions which mean nothing to me, being unfamiliar with the franchise.   A plot twist, perhaps.

            In order to show more from the full game, the demo then skips ahead to Shepard’s journey to a prison to find an inmate named Jack.   Time has progressed, so the player is given points to improve their characters’ abilities.   I don’t remember if the demo mentioned how to command your squadmates outside of combat, but I just looked at the Controls menu and found out what the keys were.   Pressing Q and E will order those in your command to move, and you can make them to change weapons from the screen that’s used to tell them to use their superpowers.   The demo didn’t mention that, either.

            The prison level begins slowly, with some conversation and walking around, giving the player a chance to take in the sights.   Graphically, Mass Effect 2 looks fantastic,

 Fast forward to the Prison level.

even at 800 x 600.   Shadows, lighting, reflections, particles, and depth-of-field effects bring the world to life.  I had a good time looking  

 He needs O.J.'s lawyer.

at the game world in the prison, but the level quickly degenerates into mindless combat.   Take cover, shoot, use superpower, repeat.   Other than the superpowers, you’ve done this sort of thing before, but since this is only the demo, you won’t be able to enjoy the Experience points and character development such boring shooting would bring in the full version of the game.

            Eventually, Femshep and her party frees Jack, an inkstained hairless ape tuff gurl who looks like a rejected character design from APB.   Another cliché – the short-tempered one with tattoos who’s supposed to be badass.   Ugh.

            The demo ends, but before exiting, there are “Buy this game!” screens with rave reviews.   One line (from a non-videogame-related magazine) describes Mass Effect 2 as “the Avatar of videogames.”   Yeah, THAT’LL make me want to play it.  I promptly uninstall the demo.

I get the feeling the demo completely misrepresents Mass Effect 2 by making it seem like another cover-based third-person shooter.   Character development would be very

 Even this goddamn conversation is taking place while in cover.

difficult to show in the demo, unless if you only levelled up a few times, but then you probably wouldn’t be far enough into the game to access the cool abilities.   Not only that, but damn, do they rely on clichés too much.   The generic hero who’s the ONLY one that can save the galaxy AND gets better from dying?   This almost literally sounds like an NES game, not what you’d expect from a Game of the Year that’s been celebrated for its writing.

            The Mass Effect 2 demo failed to get me interested in the game and, to be perfectly honest, kind of turned me away from the franchise in general, or at very least left a bad taste in my mouth.   A friend of mine swears by the two Mass Effect games and gave

 DAT ASS, etc.
them to me as a gift, so I WILL check them out, but cautious optimism has given way to unyielding skepticism.   We’ll see if that changes.

 

The Mass Effect 2 demo is available at http://masseffect.bioware.com/info/demo/ but I just downloaded it using my Steam client.

#2 Posted by rybrad (143 posts) -

I'm surprised they used the prison in the demo, it really is pretty boring. I imagine you are going to have a hard time getting anywhere in the original Mass Effect if you don't like the second one. It shows its age pretty substantially and if you aren't really into the universe it won't be very satisfying or fun due to some weird gameplay.

#3 Posted by Afroman269 (7387 posts) -

The way you're tearing apart the story, it sounds like you went into this demo with a preset negative stance against the game. As for the combat, you either like it or hate it. I agree though that the demo misrepresents the whole game. It puts a big focus on the shooting to cater to the people who like to....well...shoot. I don't mind it, but if you're the kind of person who isn't into shooters, then ya it's understandable why this doesn't feel like your kind of game.

#4 Posted by 1337W422102 (1005 posts) -
@rybrad said:
" I'm surprised they used the prison in the demo, it really is pretty boring. I imagine you are going to have a hard time getting anywhere in the original Mass Effect if you don't like the second one. It shows its age pretty substantially and if you aren't really into the universe it won't be very satisfying or fun due to some weird gameplay. "
I didn't find the prison was so bad, at least until the combat started.  Then it just got redundant.  I installed the first one yesterday, so I'll try it out soon.
@Afroman269 said:
" The way you're tearing apart the story, it sounds like you went into this demo with a preset negative stance against the game. As for the combat, you either like it or hate it. I agree though that the demo misrepresents the whole game. It puts a big focus on the shooting to cater to the people who like to....well...shoot. I don't mind it, but if you're the kind of person who isn't into shooters, then ya it's understandable why this doesn't feel like your kind of game. "
I went into the demo optimistic, but came out with a negative stance.  I get the feeling it misrepresents the full game, which I want to enjoy when I get around to playing it.  But I still think those clichéd elements are pretty awful.  I understand why they went heavy on the shooting; it just would have been nice to see more varied gameplay elements, but that would have been hard given the constraints of a demo.
#5 Posted by Claude (16254 posts) -

I had played Mass Effect 1 and enjoyed my time with it. It wasn't a perfect game by any means. So, when Mass Effect 2 was released I didn't buy it for whatever reason. Many months later I tried the Mass Effect 2 demo on the Xbox 360 and thought, yeah, seems okay, but I'm not sure I want to play this game.

A couple of more months go by and I see the game for $19.99 at my local video game store. What the hell, I bought it. I loved it. I then bought it again for my PC, crazy right.

Still, it can be tedious if you don't like the characters, story and mission types. There is a lot of cover, shoot, clean out room, wash and repeat. Not to mention the boring as hell planet survey mini-game type of thing. But I still feel the demo wasn't a good representation of the over-all game. But if it turned you off that much, maybe it's not for you. But, the game can be bought super cheap now, that's not too bad.

#6 Posted by 1337W422102 (1005 posts) -
@Claude said:
" I had played Mass Effect 1 and enjoyed my time with it. It wasn't a perfect game by any means. So, when Mass Effect 2 was released I didn't buy it for whatever reason. Many months later I tried the Mass Effect 2 demo on the Xbox 360 and thought, yeah, seems okay, but I'm not sure I want to play this game. A couple of more months go by and I see the game for $19.99 at my local video game store. What the hell, I bought it. I loved it. I then bought it again for my PC, crazy right. Still, it can be tedious if you don't like the characters, story and mission types. There is a lot of cover, shoot, clean out room, wash and repeat. Not to mention the boring as hell planet survey mini-game type of thing. But I still feel the demo wasn't a good representation of the over-all game. But if it turned you off that much, maybe it's not for you. But, the game can be bought super cheap now, that's not too bad. "
A friend gave me the two Mass Effect games for my birthday and I'm looking forward to playing them.  I was just disappointed by the unrepresentative demo and some generic-sounding story elements, like Shepard being the only one who can save everyone and coming back from the dead.  Today, a friend told me it's supposed to be a Christ allegory, and Shepard goes to places called Purgatory and Afterlife and has 12 teammates in the DLC, so I guess that explains that.
#7 Posted by Parkingtigers (171 posts) -
Well Shepard being the only one who can save the day comes from the first game, where he/she pretty-much singlehandedly uncovers what was going on and saves the galaxy.  For a short time at least.  After what happens in that game, when the shit is about to hit the fan you wouldn't want anyone else taking charge of events.

Okay, I guess someone else with the right mix of courage, determination and skill could also save the day.  But you don't take any chances right?  You put in your MVP who already has a proven track record.  The stakes are too high to risk going with Plan B.  Well, unless you really had no other choice.

@Claude
said:

" Not to mention the boring as hell planet survey mini-game type of thing. "

I heard about this.  May I ask, what did you think of the planet exploring in the Mako in ME 1?  Because I loved that, but I was in the minority.  I'm curious if the sequel (which is sitting unplayed for some unfathomable reason) gets better or worse in that respect.
#8 Posted by Claude (16254 posts) -
@Parkingtigers:  I think most of the people that complained about the Mako were the console people. I played Mass Effect 1 on the PC and had no problem with the Mako and its controls.

Now the Hammerhead for Mass Effect 2 was a lot of fun. It was part of some DLC and kind of takes the place of the original Mako. The way it was implemented made it seem more like a platform type of play style. I wouldn't mind seeing more of it in the future.

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