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Mass Effect 2

Game » consists of 19 releases. First released on Jan 26, 2010

After a violent death by an unknown force and a timely reanimation by the human supremacist organization Cerberus, Commander Shepard must assemble a new squad in the seedier side of the galaxy for a suicide mission in the second installment of the "Mass Effect" trilogy.

The "Thing" at the end: With whom do you fall?

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#1 Posted by Tylea002 (2247 posts) - 5 months, 9 days ago


#2 Edited by Tylea002 (2247 posts) - 5 months, 9 days ago

The ending of Mass Effect 2 came up on the bombcast, and everyone but Jeff started acting like it was stupid, and had always been stupid. To which I was like: huh. I loved the twist at the end of 2, didn't even mind the design of the terminator baby thing. So it got me thinking, what's the popular opinion of that twist at the end of Mass Effect 2:

Not just the design itself, but the twist that yo: they were basically grinding people up and turning them into intergalactic sperm.
#3 Posted by believer258 (7850 posts) - 5 months, 9 days ago

...the Terminator looking thing?

It didn't bother me. It was kind of dumb, in retrospect, but whenever I fight that thing I don't have that "this is fucking stupid" thought going through my head.

#4 Posted by sungahymn (963 posts) - 5 months, 9 days ago

Neither dislike or affection. And that's the truth.

#5 Posted by Hunter5024 (2692 posts) - 5 months, 9 days ago

I was kind of indifferent to it, which really is probably worse than thinking it was stupid. I think it's pretty cool in concept at least.

#6 Posted by Azteck (7330 posts) - 5 months, 9 days ago

Looking back at it, I'm pretty indifferent but when I was fighting it I pretty much went "What the fuck is this?" to the friend sitting next to me. Partially because of the dumb boss, and partially because how goddamn easy it was to not even get hit.

#7 Posted by mikey87144 (1034 posts) - 5 months, 9 days ago

I thought it was dumb at the time and the whole thing was kind of stupid. The mission itself was great so I'm not going to ding the game for that one tiny mistake.

#8 Posted by RVonE (4035 posts) - 5 months, 9 days ago

DESTROY

#9 Posted by joshthebear (2338 posts) - 5 months, 9 days ago

Reaper baby is fucking stupid.

#10 Posted by BRich (209 posts) - 5 months, 9 days ago

Far more stupid than anything in the 3rd game.

#11 Posted by Nightriff (2879 posts) - 5 months, 9 days ago

Jeff, it was stupid but I don't have a problem with it, it wasn't STAR CHILD

#12 Posted by Ravenlight (7065 posts) - 5 months, 9 days ago

Both? It was hella stupid but pretty neat at the same time.

#13 Edited by AndrewB (6871 posts) - 5 months, 9 days ago

No, it was kind of stupid. Not like "this ruins the game" stupid, but preeeeeeetttty ~ stupid. Just felt like "okay, we need a boss fight here and we watched a whole lot of those Terminator movies."

Mass Effect 2 is still one of my favorite games of all time, though.

I mean, one of my other favorite games of all time has *this* for a side-dungeon final boss/hardest fight in the game:

Oh, the "twist?" I mean, that's actually something they were hinting at with previous games. They were abducting entire colonies and not turning *all* of them into Drones. I didn't find anything wrong with that; though weirdly I just expected another Reaper to look like a gigantic squid-ship.

#14 Posted by MooseyMcMan (8554 posts) - 5 months, 9 days ago

It made for a cool looking boss fight, but conceptually it was pretty stupid.

#15 Posted by WinterSnowblind (7367 posts) - 5 months, 9 days ago

It was pretty silly, but it at least had a reason for existing that was explained in the game without the need for DLC.

#16 Posted by TheSouthernDandy (2900 posts) - 5 months, 9 days ago

I didn't mind the it that much but the actual fight where it's playing peek-a-boo with you over the ledge was kinda dumb. That whole mission was super rad though.

#17 Edited by Oldirtybearon (3087 posts) - 5 months, 9 days ago

The concept of fighting a barely sentient/completed Reaper in the finale of Mass Effect 2 is sound. What's even more sound is the original design of the Reaper baby, which is horrifying on many levels.

#18 Posted by joshthebear (2338 posts) - 5 months, 9 days ago

It was stupid, and the boss fight itself was fucking terrible. People love ME2 but you have to admit that whole human reaper thing was a huge letdown.

#19 Posted by Wampa1 (396 posts) - 5 months, 9 days ago

@joshthebear: It was almost worth it though, just to hear Vinny describe it as a "Learning disabled Terminator"

#20 Posted by MikeFightNight (899 posts) - 5 months, 9 days ago

Liked the concept, the design was lame. The battle wasn't great, but boss battles hardly are. It was servicable and the mission leading up to it, fucking rad.

#21 Posted by psylah (1579 posts) - 5 months, 9 days ago
#22 Posted by pyromagnestir (2914 posts) - 5 months, 9 days ago

It's a video game boss fight... And not the good kind, like in Metroid Prime or something.

#23 Posted by AngelN7 (2842 posts) - 5 months, 9 days ago

It's a videogame boss ... when I played Mass Effect 2 for the first time I thought it was cool looking.

#24 Posted by joshthebear (2338 posts) - 5 months, 9 days ago
#25 Posted by Captain_Felafel (1309 posts) - 5 months, 9 days ago

I think the part where it looks like half of a Terminator is kind of hokey, but the idea of the Reapers converting humans into nondescript organic material to make a human reaper is kind of badass, not to mention entirely central to what Reapers are themselves.

#26 Edited by mandude (2522 posts) - 5 months, 9 days ago

It was massive, clumsy, slow, underwhelming, took place on an isolated platform suspended in mid air, and probably worst of all, the core mechanics were that you had to survive a wave of attacks, wait for it to inexplicably open up its weak spot and then shoot it while it was down. It is everything that is wrong with bad video game boss fights.

It was at that precise point that I could not believe that everyone was talking about this game so fondly.

As for the concept, it was alright. I didn't think that it was particularly amazing, though, and it certainly wasn't unique.

#27 Posted by MaFoLu (1820 posts) - 5 months, 9 days ago

The worst part to me is actually the part where they make you fight the thing.  
It would have been ok, but still pretty stupid, if you just shot it down and then that was that, but no, it's a videogame so of course it has to come back up from the depths of the base somehow and be a really boring bossfight.

#28 Posted by mordukai (7001 posts) - 5 months, 9 days ago

I liked the concept of it because the execution of it as a boss fight wasn't that great. I would have liked it better if they left the fate of the reaper up in the player's hand like what they did with the decision to either keep or destroy the collectors base.

#29 Edited by CaLe (2497 posts) - 5 months, 9 days ago

I forgot what the ending even was until I read this. I just remembered having to make a choice to destroy the base or not. That whole boss thing was just very forgettable and uninteresting.

#30 Posted by Rattle618 (1402 posts) - 5 months, 9 days ago

Why after so many civs fighting back they have to choose humans? There must have been at least one creature as impressive as shepard in fucking millenia.

Why a baby? Its a robot that is supposed to take the shape of the most badass thing in the universe and it chooses an infant human instead of a grown one?.

Stupid.

#31 Edited by probablytuna (2512 posts) - 5 months, 9 days ago

I wasn't really surprised by the reveal and I didn't think it was stupid at all. I actually found the idea that inside every Reaper shell lived a being they once harvested and had become the basis for a Reaper (or more) was very cool.

#32 Posted by Zirilius (194 posts) - 5 months, 9 days ago

@probablytuna said:

I wasn't really surprised by the reveal and I didn't think it was stupid at all. I actually found the idea that inside every Reaper shell lived a being they once harvested and had become the basis for a Reaper (or more) was very cool.

#33 Posted by CrystaljDesign (112 posts) - 5 months, 9 days ago

"Oh crap, we need a giant monster for the player to fight or else they will feel unfulfilled upon completion of the game!" --How I imagine the conversation went down during development.

It was profoundly stupid, especially the idea that they need to pulp thousands of humans to make a giant metal robot. That being said, ME2 is still one of my favorite games of all time.

#34 Posted by MEATBALL (1958 posts) - 5 months, 9 days ago

It didn't bother me, and I found the boss fight itself fairly cool. I can totally see why people would feel it was stupid, though.

#35 Posted by The_Ruiner (606 posts) - 5 months, 9 days ago

Big robot boss...didn't bother me... at least It all didn't come down to babysitting a truck...then doing it again...yuck

#36 Posted by Zippedbinders (967 posts) - 5 months, 9 days ago

You mean the thing they stole from Contra 3?

Contra 3 was fucking rad. Alien Wars > Hard Corps 4lyfe.

#37 Posted by Rasmoss (328 posts) - 5 months, 9 days ago

I had more of an issue with how they made the final choice seem extremely significant, and then they barely addressed it in 3.

Online
#38 Posted by Tennmuerti (6815 posts) - 5 months, 9 days ago

It was scientifically and logically the dumbest thing I've seen in a (somewhat serious) sci-fi setting in a long long while.

Easily beats the childish way Binary Domain handles AI issues.

#39 Edited by ExplodeMode (768 posts) - 5 months, 9 days ago

C. Crazy stupid.

The mission still felt great. The tone and the pacing and the music, all great. That boss, when you reflect on it, total nonsense.

#40 Posted by BaconGames (2385 posts) - 5 months, 9 days ago

Yeah I thought the Human Reaper thing was kind of dumb but more wonky dumb than badumb, which is its own problem given how well they've sold that universe. However when coupled with why they were making it and how, human slurpy machine, then it really reveals the bigger problem with ME2's plot which to me is worse than dumb. Since this thread is about the ending I'm not going to get into it but needless to say it made me think real hard about the rest of the game, leaving me with the impression ME1 was my favorite of the two.

#41 Posted by JCGamer (546 posts) - 5 months, 9 days ago

I thought it was OK. Didn't have too many problems with it. That being said, I never really thought the Mass Effect stories were anything super awesome so the ending to 2 didn't surprise/disappoint me either way.

#42 Posted by Lind_L_Taylor (3883 posts) - 5 months, 7 days ago
That Demogorgon looks very cartoony.  Is that the World of Warcrack version? 
 
As for the giant creature at the end, it reminded me of a Heavy Metal story. Don't 
know if you ever read those but they had a lot over the top stuff like that.  It was all 
pretty good. 
 
@AndrewB said:

No, it was kind of stupid. Not like "this ruins the game" stupid, but preeeeeeetttty ~ stupid. Just felt like "okay, we need a boss fight here and we watched a whole lot of those Terminator movies."

Mass Effect 2 is still one of my favorite games of all time, though.

I mean, one of my other favorite games of all time has *this* for a side-dungeon final boss/hardest fight in the game:

Oh, the "twist?" I mean, that's actually something they were hinting at with previous games. They were abducting entire colonies and not turning *all* of them into Drones. I didn't find anything wrong with that; though weirdly I just expected another Reaper to look like a gigantic squid-ship.

#43 Posted by Soapy86 (2424 posts) - 5 months, 7 days ago

It was dumb, but I didn't think it was that bad. I think it would have been less dumb if you didn't have to fight it.

#44 Posted by Turambar (5728 posts) - 5 months, 7 days ago

Good idea, really back fight, and really bad reaper design.

#45 Posted by JadeGL (312 posts) - 5 months, 7 days ago

It didn't bother me. It's as stupid as any other game ending boss. I barely care about what I fought at the very end when the whole suicide mission, from the time you make the jump, is just fantastic. Getting caught up on one tiny detail when the entire end is so great is just silly to me. It's like maybe 3% stupid in an otherwise perfectly executed ending mission.

So "Yeaaaaaaaaaaaaaaaaaaaaaah!"

And the ending to Mass Effect 2 certainly kicks the every-loving shite out of the ending to Mass Effect 3, stupid end Terminator or not.

#46 Posted by Cold_Wolven (1688 posts) - 5 months, 7 days ago

I enjoyed it and and it was really creepy too but pretty basic in how you approach the fight.

#47 Posted by kerse (1593 posts) - 5 months, 7 days ago

I liked it, the though of reapers being based on the species they harvested. I'm not sure what else you could expect the human reaper to look like honestly.

#48 Posted by mrcool11 (429 posts) - 5 months, 7 days ago

A lot better than mutant final boss Saren....

#49 Posted by Kadayi (155 posts) - 5 months, 7 days ago

Personally I found the ending kind of abrupt. I was expecting a system beyond the Omega relay and a bit more story to explore so I rather surprised when the whole thing turned into a space battle.

As such it didn't really register with me too much at the time about the appearance of the reaper in terms of form, however afterwards I did think it seemed kind of dumb. There's not really any logic or rationale as to why an ostensibly space based entity would require a human appearance and it flew in the face of the cuttlefish look of the other reapers. The totem-ism just seemed like an unnecessary conceit.

#50 Posted by AndrewB (6871 posts) - 5 months, 6 days ago

@Lind_L_Taylor said:

That Demogorgon looks very cartoony. Is that the World of Warcrack version?

Nope, that's official promo art for Baldur's Gate 2: Throne of Bhaal.

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