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    Mass Effect 2

    Game » consists of 21 releases. Released Jan 26, 2010

    After a violent death by an unknown force and a timely reanimation by the human supremacist organization Cerberus, Commander Shepard must assemble a new squad in the seedier side of the galaxy for a suicide mission in the second installment of the "Mass Effect" trilogy.

    The "Thing" at the end: With whom do you fall?

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    Tylea002

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    #1  Edited By Tylea002


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    Tylea002

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    #2  Edited By Tylea002

    The ending of Mass Effect 2 came up on the bombcast, and everyone but Jeff started acting like it was stupid, and had always been stupid. To which I was like: huh. I loved the twist at the end of 2, didn't even mind the design of the terminator baby thing. So it got me thinking, what's the popular opinion of that twist at the end of Mass Effect 2:

    Not just the design itself, but the twist that yo: they were basically grinding people up and turning them into intergalactic sperm.
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    Justin258

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    #3  Edited By Justin258

    ...the Terminator looking thing?

    It didn't bother me. It was kind of dumb, in retrospect, but whenever I fight that thing I don't have that "this is fucking stupid" thought going through my head.

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    sungahymn

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    #4  Edited By sungahymn

    Neither dislike or affection. And that's the truth.

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    Hunter5024

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    #5  Edited By Hunter5024

    I was kind of indifferent to it, which really is probably worse than thinking it was stupid. I think it's pretty cool in concept at least.

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    Azteck

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    #6  Edited By Azteck

    Looking back at it, I'm pretty indifferent but when I was fighting it I pretty much went "What the fuck is this?" to the friend sitting next to me. Partially because of the dumb boss, and partially because how goddamn easy it was to not even get hit.

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    mikey87144

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    #7  Edited By mikey87144

    I thought it was dumb at the time and the whole thing was kind of stupid. The mission itself was great so I'm not going to ding the game for that one tiny mistake.

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    RVonE

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    #8  Edited By RVonE

    DESTROY

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    joshthebear

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    #9  Edited By joshthebear

    Reaper baby is fucking stupid.

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    BRich

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    #10  Edited By BRich

    Far more stupid than anything in the 3rd game.

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    nightriff

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    #11  Edited By nightriff

    Jeff, it was stupid but I don't have a problem with it, it wasn't STAR CHILD

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    Ravenlight

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    #12  Edited By Ravenlight

    Both? It was hella stupid but pretty neat at the same time.

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    AndrewB

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    #13  Edited By AndrewB

    No, it was kind of stupid. Not like "this ruins the game" stupid, but preeeeeeetttty ~ stupid. Just felt like "okay, we need a boss fight here and we watched a whole lot of those Terminator movies."

    Mass Effect 2 is still one of my favorite games of all time, though.

    I mean, one of my other favorite games of all time has *this* for a side-dungeon final boss/hardest fight in the game:

    No Caption Provided

    Oh, the "twist?" I mean, that's actually something they were hinting at with previous games. They were abducting entire colonies and not turning *all* of them into Drones. I didn't find anything wrong with that; though weirdly I just expected another Reaper to look like a gigantic squid-ship.

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    MooseyMcMan

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    #14  Edited By MooseyMcMan

    It made for a cool looking boss fight, but conceptually it was pretty stupid.

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    WinterSnowblind

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    #15  Edited By WinterSnowblind

    It was pretty silly, but it at least had a reason for existing that was explained in the game without the need for DLC.

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    TheSouthernDandy

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    #16  Edited By TheSouthernDandy

    I didn't mind the it that much but the actual fight where it's playing peek-a-boo with you over the ledge was kinda dumb. That whole mission was super rad though.

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    Oldirtybearon

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    #17  Edited By Oldirtybearon

    The concept of fighting a barely sentient/completed Reaper in the finale of Mass Effect 2 is sound. What's even more sound is the original design of the Reaper baby, which is horrifying on many levels.

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    joshthebear

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    #18  Edited By joshthebear

    It was stupid, and the boss fight itself was fucking terrible. People love ME2 but you have to admit that whole human reaper thing was a huge letdown.

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    Wampa1

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    #19  Edited By Wampa1

    @joshthebear: It was almost worth it though, just to hear Vinny describe it as a "Learning disabled Terminator"

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    MikeFightNight

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    #20  Edited By MikeFightNight

    Liked the concept, the design was lame. The battle wasn't great, but boss battles hardly are. It was servicable and the mission leading up to it, fucking rad.

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    psylah

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    pyromagnestir

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    #22  Edited By pyromagnestir

    It's a video game boss fight... And not the good kind, like in Metroid Prime or something.

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    AngelN7

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    #23  Edited By AngelN7

    It's a videogame boss ... when I played Mass Effect 2 for the first time I thought it was cool looking.

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    joshthebear

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    #24  Edited By joshthebear
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    Samaritan

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    #25  Edited By Samaritan

    I think the part where it looks like half of a Terminator is kind of hokey, but the idea of the Reapers converting humans into nondescript organic material to make a human reaper is kind of badass, not to mention entirely central to what Reapers are themselves.

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    mandude

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    #26  Edited By mandude

    It was massive, clumsy, slow, underwhelming, took place on an isolated platform suspended in mid air, and probably worst of all, the core mechanics were that you had to survive a wave of attacks, wait for it to inexplicably open up its weak spot and then shoot it while it was down. It is everything that is wrong with bad video game boss fights.

    It was at that precise point that I could not believe that everyone was talking about this game so fondly.

    As for the concept, it was alright. I didn't think that it was particularly amazing, though, and it certainly wasn't unique.

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    Dingofighter

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    #27  Edited By Dingofighter

    The worst part to me is actually the part where they make you fight the thing.  
    It would have been ok, but still pretty stupid, if you just shot it down and then that was that, but no, it's a videogame so of course it has to come back up from the depths of the base somehow and be a really boring bossfight.

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    mordukai

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    #28  Edited By mordukai

    I liked the concept of it because the execution of it as a boss fight wasn't that great. I would have liked it better if they left the fate of the reaper up in the player's hand like what they did with the decision to either keep or destroy the collectors base.

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    CaLe

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    #29  Edited By CaLe

    I forgot what the ending even was until I read this. I just remembered having to make a choice to destroy the base or not. That whole boss thing was just very forgettable and uninteresting.

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    Rattle618

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    #30  Edited By Rattle618

    Why after so many civs fighting back they have to choose humans? There must have been at least one creature as impressive as shepard in fucking millenia.

    Why a baby? Its a robot that is supposed to take the shape of the most badass thing in the universe and it chooses an infant human instead of a grown one?.

    Stupid.

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    probablytuna

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    #31  Edited By probablytuna

    I wasn't really surprised by the reveal and I didn't think it was stupid at all. I actually found the idea that inside every Reaper shell lived a being they once harvested and had become the basis for a Reaper (or more) was very cool.

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    Zirilius

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    #32  Edited By Zirilius

    @probablytuna said:

    I wasn't really surprised by the reveal and I didn't think it was stupid at all. I actually found the idea that inside every Reaper shell lived a being they once harvested and had become the basis for a Reaper (or more) was very cool.

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    CrystaljDesign

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    #33  Edited By CrystaljDesign

    "Oh crap, we need a giant monster for the player to fight or else they will feel unfulfilled upon completion of the game!" --How I imagine the conversation went down during development.

    It was profoundly stupid, especially the idea that they need to pulp thousands of humans to make a giant metal robot. That being said, ME2 is still one of my favorite games of all time.

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    MEATBALL

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    #34  Edited By MEATBALL

    It didn't bother me, and I found the boss fight itself fairly cool. I can totally see why people would feel it was stupid, though.

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    The_Ruiner

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    #35  Edited By The_Ruiner

    Big robot boss...didn't bother me... at least It all didn't come down to babysitting a truck...then doing it again...yuck

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    Zippedbinders

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    #36  Edited By Zippedbinders

    You mean the thing they stole from Contra 3?

    Contra 3 was fucking rad. Alien Wars > Hard Corps 4lyfe.

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    Rasmoss

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    #37  Edited By Rasmoss

    I had more of an issue with how they made the final choice seem extremely significant, and then they barely addressed it in 3.

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    Tennmuerti

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    #38  Edited By Tennmuerti

    It was scientifically and logically the dumbest thing I've seen in a (somewhat serious) sci-fi setting in a long long while.

    Easily beats the childish way Binary Domain handles AI issues.

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    ExplodeMode

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    #39  Edited By ExplodeMode

    C. Crazy stupid.

    The mission still felt great. The tone and the pacing and the music, all great. That boss, when you reflect on it, total nonsense.

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    bacongames

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    #40  Edited By bacongames

    Yeah I thought the Human Reaper thing was kind of dumb but more wonky dumb than badumb, which is its own problem given how well they've sold that universe. However when coupled with why they were making it and how, human slurpy machine, then it really reveals the bigger problem with ME2's plot which to me is worse than dumb. Since this thread is about the ending I'm not going to get into it but needless to say it made me think real hard about the rest of the game, leaving me with the impression ME1 was my favorite of the two.

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    JCGamer

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    #41  Edited By JCGamer

    I thought it was OK. Didn't have too many problems with it. That being said, I never really thought the Mass Effect stories were anything super awesome so the ending to 2 didn't surprise/disappoint me either way.

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    Lind_L_Taylor

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    #42  Edited By Lind_L_Taylor
    That Demogorgon looks very cartoony.  Is that the World of Warcrack version? 
     
    As for the giant creature at the end, it reminded me of a Heavy Metal story. Don't 
    know if you ever read those but they had a lot over the top stuff like that.  It was all 
    pretty good. 
     
    @AndrewB said:

    No, it was kind of stupid. Not like "this ruins the game" stupid, but preeeeeeetttty ~ stupid. Just felt like "okay, we need a boss fight here and we watched a whole lot of those Terminator movies."

    Mass Effect 2 is still one of my favorite games of all time, though.

    I mean, one of my other favorite games of all time has *this* for a side-dungeon final boss/hardest fight in the game:

    No Caption Provided

    Oh, the "twist?" I mean, that's actually something they were hinting at with previous games. They were abducting entire colonies and not turning *all* of them into Drones. I didn't find anything wrong with that; though weirdly I just expected another Reaper to look like a gigantic squid-ship.

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    deactivated-5a46aa62043d1

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    It was dumb, but I didn't think it was that bad. I think it would have been less dumb if you didn't have to fight it.

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    Turambar

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    #44  Edited By Turambar

    Good idea, really back fight, and really bad reaper design.

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    jadegl

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    #45  Edited By jadegl

    It didn't bother me. It's as stupid as any other game ending boss. I barely care about what I fought at the very end when the whole suicide mission, from the time you make the jump, is just fantastic. Getting caught up on one tiny detail when the entire end is so great is just silly to me. It's like maybe 3% stupid in an otherwise perfectly executed ending mission.

    So "Yeaaaaaaaaaaaaaaaaaaaaaah!"

    And the ending to Mass Effect 2 certainly kicks the every-loving shite out of the ending to Mass Effect 3, stupid end Terminator or not.

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    Cold_Wolven

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    #46  Edited By Cold_Wolven

    I enjoyed it and and it was really creepy too but pretty basic in how you approach the fight.

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    kerse

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    #47  Edited By kerse

    I liked it, the though of reapers being based on the species they harvested. I'm not sure what else you could expect the human reaper to look like honestly.

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    kadayi

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    #49  Edited By kadayi

    Personally I found the ending kind of abrupt. I was expecting a system beyond the Omega relay and a bit more story to explore so I rather surprised when the whole thing turned into a space battle.

    As such it didn't really register with me too much at the time about the appearance of the reaper in terms of form, however afterwards I did think it seemed kind of dumb. There's not really any logic or rationale as to why an ostensibly space based entity would require a human appearance and it flew in the face of the cuttlefish look of the other reapers. The totem-ism just seemed like an unnecessary conceit.

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    AndrewB

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    #50  Edited By AndrewB

    @Lind_L_Taylor said:

    That Demogorgon looks very cartoony. Is that the World of Warcrack version?

    Nope, that's official promo art for Baldur's Gate 2: Throne of Bhaal.

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