Agreed 100% with you all in regards to the fiction of where the N7 missions take place, the timing of the war, etc.. It's just IMHO they didn't think this thing through. This whole ending stinks of 'we-ran-out-of-time' syndrome to me. To not get that Easter Egg ending is a very small window, in which the war assets in a perfect playthrough don't allow you to get that 'secret' ending and it seems pretty deliberate (7500/3750... close but no cigar to 4k). It's, basically, a deliberate exclusion based off of nerd math in regards to the ending. I mean, WHY put a secret 'post-credits' ending in when it makes no sense ( seriously, what friggin sense does that post concrete rubble scene make to anyone, outside the IT peeps ).
I agree it makes no sense storywise that MP is promoted post-story; but as such a left field thing to see post credits, and as So contradictory to what they said in pre-release interviews, And seeing they have so close access to the math of the endings, and just assuming how rushed the ending in general seemed to be....
I can totally see it as a 'Play Mp!' post credit thing in ME3. Outside the IT, which would give the game NO ENDING, I can't see any other reason for it. I mean, die in the Citadel, to breathe again in London? Bah...
(PS, sorry for being kinda douchey earlier, it's just I don't post much anywhere and got all nerdy about it. :-/ )
Edit, shit "Thirdly that cutscene changes depending on whether your Shepard is a dude or a chick respectively." I missed reading that earlier. If that's true that could suggest a modicrum of thought into the EE and its hooks into a SP playthrough, which would make the argument moot.
Shit, in this case the ending doesn't even make sense even in marketing terms.
:-(
:-( <-----
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