@Pinworm45 said:
@Brendan: One of the biggest themes of the game was how stereotypes or racism can be wrong. Everyone assumed the Geth was evil, when really they just wanted to live in peace and THEY were the ones that were attacked. That's why the ending was bullshit: you just spent the entire game with an AI character (EDI) and you allied with the Geth (or at least you can choose to do so), they were never hostile, they were the ones attacked. Then the end says no actually, they're such a major threat that apparently killing everyone is the only way to deal with them, I guess.
That goes against one of the biggest themes in the game. "AI exists" isn't a theme. That's why it's bullshit.
Another theme was perseverance, never getting up, getting things done the right way, whatever the cost may be. That was a theme. "Shepard is a little bitch who will just genocide a race, kills his friends, and offer ABSOLUTELY NO RESISTANCE TO SOME CUNT KID TELLING HIM HE HAS TO DO THIS" was also not a theme of the game.
Also, the AI were already dealt with. It makes no sense to have them be the "biggest threat" when the reapers LITERALLY "KILL ALL LIFE IN THE GALAXY", as the intro the game says. You are already friendly with them. you are already friendly with EDI. Let me make an analogy.
Let's take Star Wars episode 6. Fast forward to when Luke is talking to the Emperor and Vader. The Emperor proceeds to tell luke that the real reason The Empire exists is.. to stop Boba Fett. Yes, Boba Fett is the REAL villain. You see, if everyone joins the Empire, that would mean that there would be no one left to have put on a Contract for Boba Fett to kill. That's why they must kill EVERYONE not in the Empire - so that Boba Fett won't kill them. Maybe. THIS IS ALL DESPITE THE FACT THAT BOBA FETT WAS ALREADY DEALT WITH EARLIER. And this is despite the fact that THE EMPIRE IS THE ONE PAYING THE DUDE TO KILL (the reapers ALLIED with the Geth, rather than destroying them even though they're apparently the big threat, remember?)
That is 100% analogous. It's butt fuck retarded, and it absolutely does have nothing to do with the game that came before it because everything about the ending is the exact opposite of what the entire game has been trying to tell us - which is that you shouldn't judge a book by it's cover, not everyone is flat out evil for no reason, the geth can be reasoned with, AI can be fine, Shepard isn't a pussy who rolls over when someone talks in a commanding manner at him and tells him some bullshit.
What I'm talking about is the basis for the entire conflict of the series. Diversity wasn't underlying conflict, although it was a major one. We can divide this up into two parts: Cause, and effect. The cause being what the universe did, the effect being the reapers.
The Mass Effect technology (what the series is named after for crying out loud) including the citadel,the mass relays, and everything else, was technology that was beyond the beings who used it. They overextended their reach. You are mad about one of the options presented, which you don't have to pick. The reason that option, and the others, weren't what you expected was because the method used to arrive at those choices used technology that the characters in the game did not understand. Just like the universe had to confront the unexpected reality of the reapers as a consequence of using tech they didn't understand, so was Shepard faced with making choices and being confronted with ugly consequences he/she didn't see coming because he/she used the crucible-once again, tech that wasn't fully understood. It's why the Mass relays are made inactive at the end. By "winning" Shepard releases the galaxy from it's cycle of reliance, but it's bittersweet because in the end you had to deal with unexpected fallout from trying to solve a problem that was beyond your ability or understanding.
Players don't ever think about this overarching conflict because they define Mass Effect by what happened during the games, not what framed the games as a whole. I can understand being displeased with that approach, and I think that it was poorly done anyway because it was so obtuse. The endings, however, do not betray the game at all. They simply focus on a bigger picture that is never explicitly explained in-game.
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