They mostl of the major plotholes and wrong things with surprisingly few blemishes (I was expecting the explanations to be worse than the "what the fuck is happening?" effect.) There's still some - for one, I thought they ruined the best part of the original ending, which was the run to the beam. It was fast and intense before. Now when you get to the end of the beam, a cutscene starts that acts as if you're far away. It's kind of a lame way to introduce the scene to show why your crewmates left, and there's the obvious "hi im harbinger ill just sit here and not shoot that critical spaceship standing still right in front of me", but over all a lot of my issues were fixed and better than I was expecting (to be fair, I was expecting very little).
The choices are fleshed out more and actually feel like ok ones, and they make sense. It's more clear what's going on. The reject scene was a funny "FU" to the fans who requested that, I can see people getting upset about that, but whatever. It could have actually been decent if they put work into it instead of a snide statement, but whatever.
Destroy and Control are decent choices now. Synth is still pure nonsense.
The fact that this ending was released so quickly with so much content that takes a long time to develope basically proves the game was rushed out the window and unfinished. This should have been the original ending, and the outcry wouldn't have happened - don't make that mistake again bioware.
Overall, it fixes my huge problems with it. I still don't think it's that good, but it's now "yeah ok fine whatever" instead of nonsensical dogshit.
Log in to comment