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    Mass Effect 3

    Game » consists of 19 releases. Released Mar 06, 2012

    When Earth begins to fall in an ancient cycle of destruction, Commander Shepard must unite the forces of the galaxy to stop the Reapers in the final chapter of the original Mass Effect trilogy.

    I just realised why co-op is a dumb idea here

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    I_smell

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    #1  Edited By I_smell

    The whole point of playing Mass Effect is that you pick up your Shepard, you make the decisions, you choose what to do, you decide who lives n dies and whatever...

    Who in the world wants to play through Mass Effect as someone's Player 2? Think about that.

    It's not like you're gonna pause it to upgrade your stats every 10 minutes in co-op, or go around talkin to dudes, or y'know- do any of the stuff you wanna do in Mass Effect.

    I just thought about it today n I was like "oh wait that's insane". Really wondering what they actually did with it now.

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    Gizmo

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    #2  Edited By Gizmo

    You're probably not going to like SW:ToR, then.

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    Adamsons

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    #3  Edited By Adamsons

    4 player coop banging Tali.

    She has two mouths.

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    Hitchenson

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    #4  Edited By Hitchenson

    It's going to be straight up combat, I'd wager so much on that. With that being the case, it's just four dudes shooting other AI controlled dudes. No one is just tagging along.

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    kermoosh

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    #5  Edited By kermoosh

    as far as i know, you dont play as shepard or any main characters in these missions. they are separate from the singleplayer and you play as random species

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    Gizmo

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    #6  Edited By Gizmo
    No Caption Provided

    @Adamsons said:

    4 player coop banging Tali.

    She has two mouths.

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    PhatSeeJay

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    #7  Edited By PhatSeeJay

    You do realize that no one playing co-op will actually play as Shepard right?

    The fight is still being fought around the galaxy and this game if ANY would make sense to have separate campaigns to help save the universe.

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    I_smell

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    #8  Edited By I_smell

    I don't think 2 fans of Mass Effect wanna get together n play a game that's a bit like Gears of War, but not really quite there...

    Actually maybe infiltrating some place with a guy flanking dudes would be cool in Mass Effect, but are you gonna have powers or what? Cos I'm... GUESSING you can't level up? I think I'm more interested in finding out about this now.

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    Oldirtybearon

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    #9  Edited By Oldirtybearon

    @PhatSeeJay: Stop making sense. Using logic and factual information is a waste of time.

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    imsh_pl

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    #10  Edited By imsh_pl

    That's exactly what I thought when I heard Uncharted 2 would feature multiplayer, and look how that's turned out.

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    PhatSeeJay

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    #11  Edited By PhatSeeJay

    @KingWilly said:

    @PhatSeeJay: Stop making sense. Using logic and factual information is a waste of time.

    I love making sense. I may waste my time but it's still fun. :P

    @I_smell: Here. Have a video.

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    Jimbo

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    #12  Edited By Jimbo

    It doesn't work how you think it does. I'd be totally ok with it if it did though - playing as Wrex and Wrex Interrupt-ing all of Shepard's conversations would be great.

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    awe_stuck

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    #13  Edited By awe_stuck

    @PhatSeeJay said:

    You do realize that no one playing co-op will actually play as Shepard right?

    The fight is still being fought around the galaxy and this game if ANY would make sense to have separate campaigns to help save the universe.

    Theres a fight?

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    Packie

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    #14  Edited By Packie

    I think introducing co-op to Mass Effect is a neat idea, the mechanics lend themselves well to support such a feature. I wonder how Bioware will balance the whole "galactic readiness" currency thing(since it also affects the outcome of the SP), there will be some serious farming of GR in coop if it plays a huge part in affecting the single player storyline.

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    PhatSeeJay

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    #15  Edited By PhatSeeJay

    @awe_stuck said:

    @PhatSeeJay said:

    You do realize that no one playing co-op will actually play as Shepard right?

    The fight is still being fought around the galaxy and this game if ANY would make sense to have separate campaigns to help save the universe.

    Theres a fight?

    Well there will be. Sorry. Forgot the spoiler warning. :P

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    TaliciaDragonsong

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    @Adamsons said:

    4 player coop banging Tali.

    She has two mouths.

    I feel violated.
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    LordXavierBritish

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    The difference between Mass Effect and every other shooter on the market is no one likes shooting in Mass Effect.

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    Adamsons

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    #18  Edited By Adamsons

    @TaliciaDragonsong said:

    @Adamsons said:

    4 player coop banging Tali.

    She has two mouths.

    I feel violated.

    I'm in two minds about this now.

    Reading it again, i feel almost bad, but on the other hand, it would really make the Kinect integration worthwhile.

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    TaliciaDragonsong

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    @Adamsons:  I ain't never giving you my gamertag, that's for sure!
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    Brendan

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    #20  Edited By Brendan

    @Adamsons said:

    4 player coop banging Tali.

    She has two mouths.

    This is why we can't have nice things.

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    EchoEcho

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    #21  Edited By EchoEcho

    @LordXavierBritish: That's far from true. The shooting in ME2 is perfectly competent and plenty entertaining. ME1, on the other hand...

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    Adamsons

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    #22  Edited By Adamsons

    @Brendan said:

    @Adamsons said:

    4 player coop banging Tali.

    She has two mouths.

    This is why we can't have nice things.

       
    I really think this work is starting to get to me.
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    LordXavierBritish

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    @EchoEcho said:

    @LordXavierBritish: That's far from true. The shooting in ME2 is perfectly competent and plenty entertaining. ME1, on the other hand...

    It's competent but that doesn't mean I am going to pay for the pleasure.
     
    If Epic released Gears multiplayer on a stand alone disc you can bet your ass people would buy it. No one would buy this, especially if it has as little impact on the universe as they are making it out to.
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    ImmortalSaiyan

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    #24  Edited By ImmortalSaiyan

    @imsh_pl: Decent?

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    imsh_pl

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    #25  Edited By imsh_pl
    @ImmortalSaiyan: Great.
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    SeriouslyNow

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    #26  Edited By SeriouslyNow

    @Adamsons said:

    @Brendan said:

    @Adamsons said:

    4 player coop banging Tali.

    She has two mouths.

    This is why we can't have nice things.

    I really think this work is starting to get to me.

    ALL GLORY TO THE HIPNOHARRY!

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    Doctorchimp

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    #27  Edited By Doctorchimp

    @LordXavierBritish said:

    @EchoEcho said:

    @LordXavierBritish: That's far from true. The shooting in ME2 is perfectly competent and plenty entertaining. ME1, on the other hand...

    It's competent but that doesn't mean I am going to pay for the pleasure. If Epic released Gears multiplayer on a stand alone disc you can bet your ass people would buy it. No one would buy this, especially if it has as little impact on the universe as they are making it out to.

    I don't know, at first I was really uninterested.

    But the notion of taking a multiplayer guy from one of your favorite Mass Effect species and going out there with 2 of my friends sounds like a good time. It's also made sure I'll never make the PC jump for Mass Effect.

    Not what I needed really, but it should be pretty fun.

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    EchoEcho

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    #28  Edited By EchoEcho

    @LordXavierBritish said:

    @EchoEcho said:

    @LordXavierBritish: That's far from true. The shooting in ME2 is perfectly competent and plenty entertaining. ME1, on the other hand...

    It's competent but that doesn't mean I am going to pay for the pleasure. If Epic released Gears multiplayer on a stand alone disc you can bet your ass people would buy it. No one would buy this, especially if it has as little impact on the universe as they are making it out to.

    I wasn't debating how popular ME3's multiplayer is likely to be compared to other shooters on the market -- my point was that your blanket statement of "no one likes the shooting in Mass Effect" isn't true. There are plenty of people, myself included, who enjoyed the combat in ME2 and would find a co-op mode centered around it to be an entertaining addition -- especially with the improvements that ME3 brings to the table.

    I have no problem with you disliking the combat in ME2, but that hardly means that it's a universally held opinion.

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    mikey87144

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    #29  Edited By mikey87144

    The "galaxy at war" feature has raised more concern for me. I really have no interest in playing this multiplayer but I have a sneaking suspicion that the games missions were changed and the impact rebalanced to make us have to play multiplayer.

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    I_smell

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    #30  Edited By I_smell

    The shooting in Mass Effect is good enough, and the fact that you don't have to pick up ammo, you can telekenesis dudes, you can use fire-bullets n all that bullshit makes it actually super fun.

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    EchoEcho

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    #31  Edited By EchoEcho

    @mikey87144: Actually, they've stated that you can get the maximum Galactic Readiness level and the best possible ending without ever touching anything outside the single-player campaign. I imagine it will just require running all possible side missions and such before the Big Finale.

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    AlexW00d

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    #32  Edited By AlexW00d

    @LordXavierBritish said:

    The difference between Mass Effect and every other shooter on the market is no one likes shooting in Mass Effect.

    Bingo.

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    Deleth

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    #33  Edited By Deleth

    @Packie said:

    I think introducing co-op to Mass Effect is a neat idea, the mechanics lend themselves well to support such a feature. I wonder how Bioware will balance the whole "galactic readiness" currency thing(since it also affects the outcome of the SP), there will be some serious farming of GR in coop if it plays a huge part in affecting the single player storyline.

    The thing I don't like about it, is that it influences the SP. You're pretty much forced to play Co-Op to get the best ending, what's up with that? If it was an additional feature I would've no problem with it. But forcing me to play with other people is taking things a bit far. I thought they learned after Dragon Age 2. Obviously they didn't.

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    deactivated-5e49e9175da37

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    @Deleth They specifically say that is not the case.
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    Deleth

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    #35  Edited By Deleth

    @Brodehouse said:

    @Deleth They specifically say that is not the case.

    They said it's not "necessary" to get the best ending. They never said it wouldn't make things easier or be nigh impossible otherwise. If it's not important why should it have an influence on the SP in the first place?

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    deactivated-5e49e9175da37

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    @Deleth

    @Brodehouse said:

    @Deleth They specifically say that is not the case.

    They said it's not "necessary" to get the best ending. They never said it wouldn't make things easier or be nigh impossible otherwise. If it's not important why should it have an influence on the SP in the first place?

    They didn't say it's not important, they said it's not required in order to get the best ending. The side missions and loyalty missions are not all required to get the best ending in ME2, that doesn't mean they're not important. Quit playing semantics.

    Multiplayer that ties into the single player and vice versa is not a new thing. Nor is it somehow a negative irrespective of quality.
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    Mr_Skeleton

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    #37  Edited By Mr_Skeleton

    I fucking hate it when developers add more optional content to the game.

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    Gerhabio

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    #38  Edited By Gerhabio

    @Adamsons said:

    4 player coop banging Tali.

    She has two mouths.

    Ugh... Why would you say that?

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    Adamsons

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    #39  Edited By Adamsons
    @Gerhabio said:

    @Adamsons said:

    4 player coop banging Tali.

    She has two mouths.

    Ugh... Why would you say that?

    I started writing something reasonable, lost motivation half way through and instead posted the worst topical thing I could think of at the time.
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    Deleth

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    #40  Edited By Deleth

    @Brodehouse said:

    @Deleth

    @Brodehouse said:

    @Deleth They specifically say that is not the case.

    They said it's not "necessary" to get the best ending. They never said it wouldn't make things easier or be nigh impossible otherwise. If it's not important why should it have an influence on the SP in the first place?

    They didn't say it's not important, they said it's not required in order to get the best ending. The side missions and loyalty missions are not all required to get the best ending in ME2, that doesn't mean they're not important. Quit playing semantics. Multiplayer that ties into the single player and vice versa is not a new thing. Nor is it somehow a negative irrespective of quality.

    This is BS and you know it. Especially the loyalty missions are required to get the best ending, otherwise parts or all of your team will simply end up dead. You're admitting that we are forced into multiplayer, you're just trying to find a better way to phrase it and such make it seem less forced and annoying.

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    deactivated-5e49e9175da37

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    @Deleth

    @Brodehouse said:

    @Deleth

    @Brodehouse said:

    @Deleth They specifically say that is not the case.

    They said it's not "necessary" to get the best ending. They never said it wouldn't make things easier or be nigh impossible otherwise. If it's not important why should it have an influence on the SP in the first place?

    They didn't say it's not important, they said it's not required in order to get the best ending. The side missions and loyalty missions are not all required to get the best ending in ME2, that doesn't mean they're not important. Quit playing semantics. Multiplayer that ties into the single player and vice versa is not a new thing. Nor is it somehow a negative irrespective of quality.

    This is BS and you know it. Especially the loyalty missions are required to get the best ending, otherwise parts or all of your team will simply end up dead. You're admitting that we are forced into multiplayer, you're just trying to find a better way to phrase it and such make it seem less forced and annoying.

    You can get through the suicide mission with everyone surviving without doing all the loyalty missions. I've done it.

    You know what, keep your ignorance. I'm tired of trying to inform you when you just want to be angry.
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    Deleth

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    #42  Edited By Deleth

    @Brodehouse said:

    @Deleth

    @Brodehouse said:

    @Deleth

    @Brodehouse said:

    @Deleth They specifically say that is not the case.

    They said it's not "necessary" to get the best ending. They never said it wouldn't make things easier or be nigh impossible otherwise. If it's not important why should it have an influence on the SP in the first place?

    They didn't say it's not important, they said it's not required in order to get the best ending. The side missions and loyalty missions are not all required to get the best ending in ME2, that doesn't mean they're not important. Quit playing semantics. Multiplayer that ties into the single player and vice versa is not a new thing. Nor is it somehow a negative irrespective of quality.

    This is BS and you know it. Especially the loyalty missions are required to get the best ending, otherwise parts or all of your team will simply end up dead. You're admitting that we are forced into multiplayer, you're just trying to find a better way to phrase it and such make it seem less forced and annoying.

    You can get through the suicide mission with everyone surviving without doing all the loyalty missions. I've done it. You know what, keep your ignorance. I'm tired of trying to inform you when you just want to be angry.

    You CAN do quite a lot of things, doesn't mean they're very likely to actually work out. You got lucky, that doesn't mean everyone, most or even a noticeable ammount of people will get lucky during such things. You're admitting that we're pretty much forced into multiplayer, why not outright say it instead of putting it into nicer words?

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    Funkydupe

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    #43  Edited By Funkydupe

    It isn't a suicide mission if you live at the end!

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    Prince_VLAD

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    #44  Edited By Prince_VLAD

    I tell you what: there is more here than the eye can meet, but not in the sense you think ;) Multiplayer today is not what it was used to be in the dawn of 3D accelerators. I'm old enough and I saw the dawns I'm talking about long time ago. Today multiplayer is not designed to make you the gamer happy. It is designed to ripp you off of your parents money or your hard earned money fooling you into thinking that you play ..multiplayer. In fact you are not. You are just a guy who enters a corporation server and runs like a fool and thinks he's having a good time. The real multiplayer is that, in fact WAS, where you can make a LAN , without the stupid condition of having internet and playing with your friends until you drop dead. THAT is REAL multiplayer as it used to be in the 90s. Ask people old enough who heard and played Quake for instance ;)

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    jetsetwillie

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    #45  Edited By jetsetwillie

    @Prince_VLAD said:

    I tell you what: there is more here than the eye can meet, but not in the sense you think ;) Multiplayer today is not what it was used to be in the dawn of 3D accelerators. I'm old enough and I saw the dawns I'm talking about long time ago. Today multiplayer is not designed to make you the gamer happy. It is designed to ripp you off of your parents money or your hard earned money fooling you into thinking that you play ..multiplayer. In fact you are not. You are just a guy who enters a corporation server and runs like a fool and thinks he's having a good time. The real multiplayer is that, in fact WAS, where you can make a LAN , without the stupid condition of having internet and playing with your friends until you drop dead. THAT is REAL multiplayer as it used to be in the 90s. Ask people old enough who heard and played Quake for instance ;)

    have you asked people that are old enough to remember? or are you just an over cynical internet hater dude

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    Prince_VLAD

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    #46  Edited By Prince_VLAD

    Of course I did smartass. :D I have thousands of gamers my age which I am connected to. I don't hate internet and multiplayer concept, I hate just the way companies understood to...rip us all off TODAY faking this grand concept after their twisted and greedy mind. If you can't understand the difference , well, then you should wait to grow up I guess ;)

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    Dylabaloo

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    #47  Edited By Dylabaloo

    @Deleth said:

    @Brodehouse said:

    @Deleth

    @Brodehouse said:

    @Deleth They specifically say that is not the case.

    They said it's not "necessary" to get the best ending. They never said it wouldn't make things easier or be nigh impossible otherwise. If it's not important why should it have an influence on the SP in the first place?

    They didn't say it's not important, they said it's not required in order to get the best ending. The side missions and loyalty missions are not all required to get the best ending in ME2, that doesn't mean they're not important. Quit playing semantics. Multiplayer that ties into the single player and vice versa is not a new thing. Nor is it somehow a negative irrespective of quality.

    This is BS and you know it. Especially the loyalty missions are required to get the best ending, otherwise parts or all of your team will simply end up dead. You're admitting that we are forced into multiplayer, you're just trying to find a better way to phrase it and such make it seem less forced and annoying.

    People don't really seem to have a clue how this game is going to work. There where will be a stat (Not sure if it will be visable i.e in-game bar, although kind of doubt it) that will dictate how well the fight against the Reapers will go. You as Shepard have to go around the universe pulling on all those favours you've gained throughout the past games and building bridges between races (Geth and Quarian) and solving issues (Genophage) to get the Galaxy on your side. The multiplayer is a way to get this Galactic readiness up faster or if you burned bridges as a renegade, it is not necessary to play any multiplayer to get a "perfect ending"; but why wouldn't you use it.

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    BrockNRolla

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    #48  Edited By BrockNRolla

    The way it works is actually this:

    Player 1 plays through the single player, and while that's going on, player 2 goes on gaming forums and complains about adding coop to games.

    This edit will also create new pages on Giant Bomb for:

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