Leaked gameplay video adds minor details.

#1 Edited by PhatSeeJay (3322 posts) -

Watch it while it's still up. Nothing major, but some new small details.

0:18 - New type of geth or just a geth with yellow armor (Pyro geth?)

0:32 - Varren attacking a soldier, possible combat pet?

0:48 - Cerberus stun baton vs Shepard's pistol whip

1:07 - Omni-tool powered heavy punch

1:49 - Enemies can flank and use the omni-blade as well.

Also, there was a question in a different thread about where the weapon goes when Shepard use the omni-blade. This video confirms that the weapon simply disappears when he uses the blade. This is not a final build, of course, so it's likely that will change.

#2 Edited by Gerhabio (1977 posts) -

Damn, that gameplay is fiiiine. Seems like everything is more dynamic and agile.

Love the pistol whip and the way biotics curve into covering enemies.

#3 Posted by thesavage (73 posts) -

It looks much like me2 but more polished and a bit flashier, I like it...

#4 Posted by rosebud04 (360 posts) -

that looks like its running at 60fps, somehow i don't think that will last, especially on the consoles 

#5 Edited by PhatSeeJay (3322 posts) -

@rosebud04 said:

that looks like its running at 60fps, somehow i don't think that will last, especially on the consoles

Since it doesn't have an UI, I'm willing to bet that it's recorded from a build on a PC.

#6 Posted by Egg0 (169 posts) -

I like how all of the sudden everyone in the ME universe has discovered the concept of a "combat roll."
#7 Posted by RTSlord (1201 posts) -
@Egg0 said:
I like how all of the sudden everyone in the ME universe has discovered the concept of a "combat roll."
haha, thats kinda funny to think about. also how shepard rediscovered what a grenade is (it was in another video) and that it isnt just a spinning disc this time (which i thought was stupid)
#8 Posted by Vertrucio (148 posts) -

Anyone else also noticing the way certain powers arc now? I think they added more control to it, probably something as simple as holding down the button and letting go to determine when the power will start turning towards your target. You see it in the bionic power he tosses out, and in another leaked video showing him using the soldier's concussive shot fired in a straight line high above someone in cover, which then drops almost straight down to strike the target. 
 
In ME2, the whole curving powers thing was almost useless since due to lack of control, if the enemy was hiding behind cover, it would always end up hitting the cover unless they were popping out to shoot you, or you were attacking from an angle where it would be better just to shoot them.
 
Also notice how a bionic power is used against somewhere who is clearly still "armored".

#9 Posted by PenguinDust (12514 posts) -

I like the sounds of the rifle and pistol but that shotgun (I think that's what it was) sounded really hollow.   Other than that, yeah that's Mass Effect.   
Mmm, Liara....[deviant fantasies].

#10 Posted by haggis (1677 posts) -
@Vertrucio: I never had any trouble with curving powers in ME2 :/  Anyway, it looks either that they're giving us more control over it, or made it so that the powers automatically avoid cover. I'd prefer the former to the later, but somehow I doubt they've done so. We'll see.
#11 Posted by MideonNViscera (2257 posts) -
@rosebud04 said:
that looks like its running at 60fps, somehow i don't think that will last, especially on the consoles 
Pretty sure people who talk about "fps" are weirdos. 
 
Looks sweet.
#12 Edited by Vertrucio (148 posts) -

The problem wasn't curving powers, the problem is hitting with those curved powers in conflicts where you are head on against en enemy in cover. The whole point of curving powers is if you're in a head-on fight where both you and your enemy are staring at each other over cover.
 
Try it. Find and enemy straight ahead of you and in cover. A corner or chest high wall, it doesn't matter. Wait for that enemy to duck behind that cover, you'll still be able to target him, launch your power so that it curves in such a way that you think should his the guy despite him being in cover. That power will still hit the cover. What's worse, area of effect powers will also hit the cover and not take effect. 
 
Now, technically you can get around this by moving slightly to the side of someone around a corner, or get up on a higher position from someone behind a chest high wall. The problem is that if you've moved to such a position, then you're already in a position where simply shooting for straight damage is almost always more efficient.
 
I honestly think this issue stems from the whole curving powers was a very late addition to the game. Combine that with armor and shields mostly negating any powers, and it really wasn't all that fun to play on veteran or higher difficulties unless you were the soldier, or were willing to exploit every little game quirk to do so.

#13 Posted by niamahai (1405 posts) -

please have gamepad support for PC

please have gamepad support for PC

please have gamepad support for PC

#14 Posted by buft (3317 posts) -

I bet the varran is a new copy bonus like the marbari in DA2

#15 Posted by Nate (703 posts) -
@niamahai said:

please have gamepad support for PC

please have gamepad support for PC

please have gamepad support for PC

I thought the mouse and keyboard controls felt great in ME2, but yeah more options would be nice.
#16 Edited by Mikemcn (6988 posts) -

Going Back to ME2, the combat is pretty damn good still, if they smooth it out a little more it'll be amazing.

@Nate said:

@niamahai said:

please have gamepad support for PC

please have gamepad support for PC

please have gamepad support for PC

I thought the mouse and keyboard controls felt great in ME2, but yeah more options would be nice.

I would have liked a gamepad to navigate the menus. Some of them were a little clunky. Mining was also annoying with a mouse.

#17 Posted by Vertrucio (148 posts) -

Well, we know the collector's edition has a cyber-dog for the Normandy SR2.

#18 Posted by Hargreaves93 (234 posts) -

Watching this makes me want to play through ME again. In fact, that's what I think I'll do haah!

#19 Posted by RockinKemosabe (619 posts) -

I have two things to say.

1) Why is there so much rolling?

2) Where is the targeting reticle?

#20 Edited by haggis (1677 posts) -
@Vertrucio said:

The problem wasn't curving powers, the problem is hitting with those curved powers in conflicts where you are head on against en enemy in cover. The whole point of curving powers is if you're in a head-on fight where both you and your enemy are staring at each other over cover. Try it. Find and enemy straight ahead of you and in cover. A corner or chest high wall, it doesn't matter. Wait for that enemy to duck behind that cover, you'll still be able to target him, launch your power so that it curves in such a way that you think should his the guy despite him being in cover. That power will still hit the cover.

I'm sure sometimes it does hit cover. But again, I never had this problem in the game. Aim high enough and the power will go over the cover. I've played the game through five times now and if I'd been having that problem I would have noticed it. Depending on the type of cover, you may need to curve at an angle, but it still worked for me without much trouble. It was working so well for me that I was curving things just because I could, even when I didn't need to.
 
@RockinKemosabe said:
2) Where is the targeting reticle?
I was wondering about that, too :/
#21 Posted by SpaceInsomniac (3727 posts) -
@MideonNViscera said:
@rosebud04 said:
that looks like its running at 60fps, somehow i don't think that will last, especially on the consoles 
Pretty sure people who talk about "fps" are weirdos.  Looks sweet.
Pretty sure you've never played a racing game or a shooter running at 30 frames per second, and then played the same game again at 60.  It makes a big difference. 
#22 Posted by Dany (7887 posts) -

That footage was never meant for release, it is most likely going to be compiled for another trailer or something

#23 Posted by easthill (351 posts) -

Rock'n Roll!

#24 Posted by PhatSeeJay (3322 posts) -

@haggis said:

@RockinKemosabe said:
2) Where is the targeting reticle?
I was wondering about that, too :/

There's no UI at all, guys. It's likely meant to be footage that's going to end up in a trailer or for 'gameplay screenshots'.

#25 Posted by Blair (2505 posts) -

@haggis said:

@RockinKemosabe said:
2) Where is the targeting reticle?
I was wondering about that, too :/

Me too. It looks disorienting without it.

#26 Posted by DEMONOLOGY_24 (521 posts) -

Everybodys rolling!!!!!!!!!!!!!!!!!!! 
  
 
edit: still looks like the most amazing game coming out this year
#27 Posted by Subjugation (4720 posts) -

It does seem more agile. You see enemies vaulting over cover and EVERYONE doing a lot of rolling. This is giving me a Gears vibe. I'll be interested to see how much the RPG elements play a role in the final game.

#28 Posted by 2HeadedNinja (1617 posts) -

@DEMONOLOGY_24 said:

Everybodys rolling!!!!!!!!!!!!!!!!!!! edit: still looks like the most amazing game coming out this year

ME3 won't be out this year ... March 2012 from what I know.

#29 Posted by Roundlay (112 posts) -

Looks like the lighting model has received an overhaul—nice. 

#30 Posted by Teran (877 posts) -
@Mikemcn said:

I would have liked a gamepad to navigate the menus. Some of them were a little clunky. Mining was also annoying with a mouse.

Huh?  Are you kidding?  Did you ever see what it was like on a 360?
 
Err, you're right, some of the menus were clunky, but mining wasn't annoying because of the mouse.  Everyone I know who mined on a 360 would have killed for a mouse during those sequences.
#31 Posted by HitmanAgent47 (8576 posts) -

Awesome, but where is the hud thing with menus? Better not take that out, I can't play the game without it.

#32 Posted by project343 (2825 posts) -
@G3RHRT: Biotic ability curves were in Mass Effect 2. It was integral to playing as an Adept (learning how to bullet-bend them around cover). But they certainly seem so much more snappy and impactful this time around. Very giddy Adept over here.
#33 Posted by Gerhabio (1977 posts) -

@project343: I remember seeing some of the biotic or tech abilities curving but not in the way they were portrayed in the trailer. I'm pretty sure throw and singularity didn't curve. : o

#34 Posted by Soapy86 (2620 posts) -

The melee attack at 1:07 looks really dopey. :[

#35 Edited by Keenblaze (471 posts) -

The developers went overboard with the combat roll. I hope it's only played up for the purposes of the demo; that much rolling in the finished product would be ridiculous.

#36 Posted by Dany (7887 posts) -

@PhatSeeJay said:

@haggis said:

@RockinKemosabe said:
2) Where is the targeting reticle?
I was wondering about that, too :/

There's no UI at all, guys. It's likely meant to be footage that's going to end up in a trailer or for 'gameplay screenshots'.

This is exactly what it is.

#37 Posted by DillonWerner (1528 posts) -

Did not like that mini-cut-scene for the Omni Blade attack  

#38 Posted by darksan00 (71 posts) -

if only we could see more of the RPG elements, unless of course, there aren't any now D:

#39 Posted by DefaultProphet (459 posts) -

@Vertrucio: Powers arced in ME2 duder

#40 Posted by Cornman89 (1579 posts) -

The biotic sound effects continue to be my favorite thing ever.
 
Sha-wing!

#41 Posted by salad10203 (654 posts) -

Needs music.

#42 Posted by Vertrucio (148 posts) -
@DefaultProphet said:

@Vertrucio: Powers arced in ME2 duder

I know powers arced. However, that arc was fiddly and not that useful.
#43 Posted by Edwardryu (437 posts) -
@RockinKemosabe:  
 
well, it's new battlefield in the future. NO. just kidding. rolling action gives you much more dynamic combat. I really like it. there are lots of third person shooter games in the market. since mass effect 2 (including ME 3), combat system is one of the best ever I've seen. of course, I really love mass effect 2. I finished it like 35 times.  the game demo is not the finished product. plus, battlefield 3 team has helped weapon improvement & modified stuff for mass effect 3. how much final gold version will change for the game? I can't wait to see it. 8 months are too long.  

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