As most of you reading this know, I beat Mass Effect 2, and I really, really liked it. However, it did still have some problems, or just some things that could've been improved with in Mass Effect 3. These problems may have been present in Mass Effect 1, or may have just emerged with the new updates Mass Effect 2 threw onto the table.
Note: this blog will contain minimal spoilers for the overall Mass Effect 2 story, but will have some key information about Tali's and the rest of the Quarian storyline, as well as spill the beans on some of the characters obtained in Mass Effect 2. In other words: you'll probably be fine reading it if you haven't beaten the game. However, you're probably better off not reading it and doing something productive instead either way.
More WeaponsOne of the most surprising changes I noticed in Mass Effect 2 was the drastic reduction in weapon count. While I do vastly prefer Mass Effect 2's weapon customization, I was still stuck with my starting SMG twenty-five hours into the game. While the variations between the weapons were definitely needed (burst or fully automatic assault rifle/SMG, bolt-action/semi-auto sniper rifle), Mass Effect 3 needs a little bit more weapon variation.
More Crew ConversationsWhile the volume of character dialogue in Mass Effect 2 is much greater than the original's I felt that it wasn't structured all that well. In the original Mass Effect, I knew that after I completed a main story mission, I could go down and Garrus would have something new to say. In Mass Effect 2, I would find myself running all throughout the Normandy, talking to everyone, but only having two or three of my 11-strong squad having anything new to say. I'm not saying that I want everyone to have something a new monologue to say every time I do a 45-minute quest, I'm just saying that they could maybe have some comment about the last mission I did.
No Technical Issues. At AllMass Effect 2 fixed a lot of the technical problems Mass Effect 1 had. It almost obliterated the framerate and pop-in issues Mass Effect 1 had. However, "almost" isn't good enough. I also experienced three bugs/crashes that required me to restart the game. Mass Effect 3 needs to get everything right on the technical side, and make sure the game is completely locked down.
The Liberation of the Quarian HomeworldI think that the Quarians are my favorite race in Mass Effect. They're humbled and interesting, but they have this air of mystery around them. Namely: WHAT THE HELL IS UNDER THEIR ENVIRO-SUITS? I think we should be able to solve that mystery by going to the Quarian homeworld and taking that place back in a gigantic, harsh war. And then, after eliminating the geth threat, Tali takes off her helmet and reveals herself to look like
A Female TurianOne in ten salarians are female. Krogan women are sectioned off home in an attempt to raise children. HOWEVER, Turian women should be fairly easy to come by in Citadel Space. We should see one. Hell, we should have one in our party. Hell, she should be a viable romance option.
Plastic Surgery/Barber ShopIt's hard to make a good looking face in Mass Effect, or at least one that won't get irritating after a few dozen hours. That's why Mass Effect 3 should let you adjust parts of your face/hair style after you've made a character.
Different Voices for ShepardMark Meer and Jennifer Hale are most definitely talented voice actors, but their voices don't quite apply to all play styles and characters. And by that I mean: I like to pretend my super hi-tech Infiltrator sniper to have a smooth British accent. Mark Meer has a soldier voice: one that isn't very good for secrecy. While yes, Meer is commander Shepard, sometimes I like to play the scoundrel, a voice which he isn't very well suited for. It may be a lot more work, but giving the player the option to change Shep's voice is something greatly increases my chances to play Mass Effect 3 over and over again.
Anyways, that's what I wanna see in ME3, anything you guys want in the final chapter of the trilogy?