To be clear: this thread, by nature, will be full of spoilers for everything from the entire series.
Full story here on the bioware blog: http://blog.bioware.com/2012/04/02/interview-with-senior-writer-john-dombrow/
Can you tell us about one of your proudest moments working in game development?
Lately, that would be experiencing the Tuchanka genophage mission. I had spent so much time thinking about it and then writing it, that to finally see it in all its final glory, with finished cinematics, music and sound FX, was incredible. I was so proud that we’d hit all the emotional beats we had hoped to hit and successfully brought closure to a complex issue with all the characters fans had come to love. Even better, was seeing the fan reaction to the mission. As a writer you hope that maybe once in your career, no matter the medium, you’ll emotionally move people, and I was so proud to see that was happening to players when they finished this mission. And I stress “we” because a mission of that size, scope, and ambition doesn’t happen in a vacuum. It’s a true team effort.
I had an awesome level designer, Dave Feltham, who was in sync with the story, the themes, and what the mission was all about and how to pack with all these amazing action moments. Boyd McKenzie’s artwork was incredible, and then I worked with two great cinematic designers, John Ebenger and Richard Boisvert to bring the scenes alive, along with our cinematics team that handled the Reaper vs. Thresher Maw fight. Then another writer, the very talented Patrick Weekes, who had created Mordin in Mass Effect 2, got involved in shaping and writing Mordin’s final goodbye in this mission to give him a proper sendoff (along with one last chance for Mordin to sing a song). Add the final touches with sound and music from our audio department, and all cylinders were firing. There’s pride in that – pride in knowing you and your colleagues have brought your “A” game to the table, infused it with all your own individual talents, and created something whose sum is greater than its parts.
This was posted today on the Bioware blog, with comments closed (I can only imagine why).
Interesting takeaways: Props are given specifically to Patrick Weekes, who was allegedly the Bioware leak during the Penny Arcade forum brouhaha, coming out against the existing trilogy conclusion specifically as not being a team effort. Also worth noting is that Patrick is specifically being called out and credited by a senior writer on staff completely divorced from that controversy, so from the sound of it, his job is safe and secure. Mostly though, I had no idea he designed Mordin, one of the greatest gaming characters of this generation. To find out he was also responsible for what I feel the emotional climax of ME3, I'm absolutely going to have to follow this guy's progress in the event he ever strikes out on his own. (Also: How did this guy not have his own wiki page here yet? I just made it now, if anyone can contribute some content please feel free.)
Glad to see my opinions seem to line up with the writers' opinions as far as what made the Mass Effect series great in general, and ME3 great specifically, though.
Any other triumphant moments from the series where people felt Bioware was firing on all cylinders?