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    Mass Effect 3

    Game » consists of 19 releases. Released Mar 06, 2012

    When Earth begins to fall in an ancient cycle of destruction, Commander Shepard must unite the forces of the galaxy to stop the Reapers in the final chapter of the original Mass Effect trilogy.

    Weight capacity and Vanguard Assault Training

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    nemt

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    #1  Edited By nemt

    Anyone know if you take the +35 weight capacity option in Assault Training if it reduces your casting wait time even further, or does it just allow you to carry more without wait time increasing?

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    soybob

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    #2  Edited By soybob

    @nemt: Both. At least, it does for Adapts

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    alistercat

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    #3  Edited By alistercat

    I believe it's the latter. With a sub machine gun and pistol I am able to have 200% recharge time which seems to be the max. I can't get any more than that even unequipping all weapons and having 0 weight.

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    nemt

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    #4  Edited By nemt

    Good to know, seems like that'd just make Vanguards even more broken though - since Charge has such a low cooldown anyway.

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    Fredchuckdave

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    #5  Edited By Fredchuckdave

    @nemt said:

    Good to know, seems like that'd just make Vanguards even more broken though - since Charge has such a low cooldown anyway.

    At least in the demo charge just did flat out more damage than every other ability (amusing seeing high level Vanguards charge/nova everything at will), but if you make a horde mode based around an experience system it's kind of going to be horribly balanced regardless.

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    nemt

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    #6  Edited By nemt

    Oh I wasn't complaining, I think it's a lot of fun to play as or with Vanguard characters. It just seems like CHARGE NOVA CHARGE NOVA CHARGE NOVA is orders of magnitude more powerful than any other skill combo and can already be nearly spammed without any cooldown reduction boost.

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    Silvergun

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    #7  Edited By Silvergun

    @nemt: It sure seems that way, I'm running around with the pistol / SMG combo too, and I haven't met anything that can take my barrier down before charge's cooldown is up. It really says something when in one cutscene I see 50 Cerberus troops and an Atlas come pouring out of a door and think "Yeah, I could take 'em'". That said, despite being really overpowered, it's a ton of fun and despite what flaws this game has, I think I'm having more fun with the gameplay than I have in the other two.

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