@Atanatari165 said:
Also ME3 should be compared to the competition, not what everyone wished ME3 to be.
By that logic, Dragon Age 2 is a real winner!
Do you really care how good the ending is in Black Ops 2, Max Payne 3, Assassin's creed 3, Resident Evil 6? I don't because those games are all so mediocre I'm never going to bother finishing them! Mass Effect 3 meanwhile is gripping and fun from start to finish.
I've got two major problems with this line of reasoning.
- None of those games (except AC 3, perhaps, but it blew it anyway) were noted for their stories. Mass Effect doesn't really play all that well, not when you compare it to the competition at least. (See what I did there?) The first game is just out-and-out clunky, and while the other two tighten things up a bit, you're still left with a Gears style third person cover shooter with paired down RPG mechanics (improved in the third, but still pretty light) and a weak squad system. What elevates it above mediocre is the world, the setting, the story. As such, the ending to said story is going to have more weight vs the endings of the games you mentioned.
- "Gripping and fun from start to finish" is incredibly (hilariously, even) subjective. While I felt that ME3 had some of the highest highs in the series, you also spent a lot of time floating about doing relatively mundane tasks ("Look, here's your statue thing. Oh, I just overhead you talking about it before, no trouble at all") in an attempt to make a bar go higher. It sucked all the urgency out of it; I felt like Shepard was flying all over the place for months and months so he could hook Joker up with my ship's AI while Earth was being eaten by robotic cuttlefish.
Even the intro was banal, as we went from "Blew up that Terminator Reaper, but the others are still out there in space!" to "Oh god they're here!" without any rhyme or reason; all Shepard's been doing for the past two games is jump up and down about how the Reapers are going to gang up on everyone and, despite blowing up two of them, no one takes him seriously. Or has access to a telescope. Frankly, the whole overall plot of the series went down the tubes when the ending to ME2 put us in the same place as ME1, so I wasn't surprised when the whole thing turned out to be a let down.
ME is more about cinematic presentation and character relationships than story.
So why aren't you pissed? The ending's "cinematic presentation" was more or less nonexistent and it did a fair job of discarding or at the least had no care for whatever character relations you had built up. Also, those character relations are a component of the story, by the way.
I'm more interested in how well its presented, and the gameplay and challenge of the ending.
I'm right with you! Remember how epic that last fight was? I must have restarted ten or twenty times because the final attack that the boss charges up kept....wait a minute. There wasn't a final boss fight. I mean, I shot a marauder a few times with an unlimited ammo pistol, but other then that, what gameplay challenge was there in the ending? You wobble around a bit until you reach the center of the Mcguffin and then you make a choice and it's over. Didn't exactly rely on crackerjack timing. Even the fights before it were repetitious slogs through waves of enemies; I played the whole game through on Insanity the first time and the only difficulty I ever had was keeping my sniper rifle stocked with ammo.
I won't even bother going into why the "presentation" of the ending as such was a nightmare; it has all been said before.
Plus the ending comes at the END, after you've already played it! You've already enjoyed the game! I dunno, I guess I'm just one of those people who usually gets bored about 90% of the way through so I often don't even see the endings.
I cannot understand this at all. It's like sitting through all three of the Lord of the Rings movies and stopping just as Frodo reaches Mordor. You really don't give a shit if he makes it or not? Then why did you watch nine hours of movie? How can you say you liked the character interaction in Mass Effect if you got bored of them before knowing if they live or die? If you liked playing the game so much, why don't you want to play more of it? That last 10% can have the best boss fight, the most difficult or rewarding level, the most ultimate forms of your abilities, or it could all be shit and tarnish the rest of the experience.
That's exactly what happened with Mass Effect. I sat through nine hours of movie, I saw Frodor reach Mordor, I saw him go "Hoo boy, that mountain is pretty far away, wish we came up with a better plan!" and I saw an eagle swoop down and go "Hey Frodo, you could just put the ring on and BE Sauron!" and that's exactly what he did....and I wasn't too thrilled at that pay off.
I was just happy that Mordin wasn't around to see it.
So, the ending impacted me like it did because, to me, ME3 is an average shooter which has some really great character moments sandwiched in between periods of repetitious, boring tasks, and it ultimately failed to deliver on what the series was building up to. The ending hurts a bit more then it would otherwise because the game it's placed in isn't an award winning example of gameplay or presentation (which would help make up for it), and it also devalues the series as a whole and therefore my investment in it.
And that's all I'm going to say; I think it's time to put this baby to bed once and for all.
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