Mass Effect: Galaxy
Mass Effect: Galaxy is a video game that consists of 0 releases
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Unlike other BioWare games, Mass Effect: Galaxy is not a role-playing game. Instead, it is a top down action shooter that controls using the iPhone/iPod Touch's accelerometer capabilities to guide Jacob around on the screen, as he automatically locks onto enemies and shoots them. The developers of the game stated that they wanted to make a game that focused more on combat for the iPhone platform. However, the game isn't a complete departure from the recognizable touchstones of the series. Like previous Mass Effect games, the player will have dialogue choices to make at certain points that will affect the game's story, though they have been streamlined quite a bit from the core Mass Effect games. BioWare has stated that Galaxy is their first attempt to expand the playable Mass Effect universe beyond the trilogy of games that make up the core of the series.
Mass Effect: Galaxy's art style differs from the core trilogy's art direction significantly. While the main trilogy utilizes a mostly photo-realistic look, Galaxy has a "graphic novel" look to it. This include 2D animated cutscenes between actual combat levels in the game as well as exaggerated character models. This art style was chosen both to meet the specific graphical limitations of the device the game is being developed for, but also to allow certain unique identity to separate Mass Effect: Galaxy from the core titles. The effect for the cinematics is a presentation that resembles what a Mass Effect Saturday morning cartoon might look like.





A top-down shooter in the Mass Effect franchise starring Jacob Taylor, a biotic-powered super-soldier.
Overview
Mass Effect: Galaxy is a game developed by BioWare for the iPhone (a first for the company), set in the Mass Effect universe and positioned chronologically between the first and second main games. Players take control of Jacob Taylor, a biotic soldier for the Earth Alliance Navy that survived the geth attack on Eden Prime at the beginning of Mass Effect. The story of the game has been described as a "side-story" and is not required to understand the plot of Mass Effect 2. Narratively, it primarily serves as an introduction to two characters that appear in Mass Effect 2: Jacob Taylor, who will become a possible member of the Normandy's crew, and as of yet unnamed character.Unlike other BioWare games, Mass Effect: Galaxy is not a role-playing game. Instead, it is a top down action shooter that controls using the iPhone/iPod Touch's accelerometer capabilities to guide Jacob around on the screen, as he automatically locks onto enemies and shoots them. The developers of the game stated that they wanted to make a game that focused more on combat for the iPhone platform. However, the game isn't a complete departure from the recognizable touchstones of the series. Like previous Mass Effect games, the player will have dialogue choices to make at certain points that will affect the game's story, though they have been streamlined quite a bit from the core Mass Effect games. BioWare has stated that Galaxy is their first attempt to expand the playable Mass Effect universe beyond the trilogy of games that make up the core of the series.
Art Style
Mass Effect: Galaxy's art style differs from the core trilogy's art direction significantly. While the main trilogy utilizes a mostly photo-realistic look, Galaxy has a "graphic novel" look to it. This include 2D animated cutscenes between actual combat levels in the game as well as exaggerated character models. This art style was chosen both to meet the specific graphical limitations of the device the game is being developed for, but also to allow certain unique identity to separate Mass Effect: Galaxy from the core titles. The effect for the cinematics is a presentation that resembles what a Mass Effect Saturday morning cartoon might look like.
| Game Name | Mass Effect: Galaxy |
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| Original US Release |
June 22, 2009
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| Aliases | Mass Effect: Jacob's Story |










