People have posted a lot of ideas to make Mass Effect 2 generally a better game but there some things that simply must happen in order for the sequel to truly be better. Here's what I think:
Game » consists of 19 releases. First released on Nov 20, 2007
People have posted a lot of ideas to make Mass Effect 2 generally a better game but there some things that simply must happen in order for the sequel to truly be better. Here's what I think:
"People have posted a lot of ideas to make Mass Effect 2 generally a better game but there some things that simply must happen in order for the sequel to truly be better. Here's what I think:Hey brother... yeah! all great ideas.1. Fix Every Last Technical Issue - That means no more texture pop-in, no more framerate bugs, and definitely no more obnoxiously long elevator rides.2. Fix the AI - That AI is terrible in Mass Effect. It's what makes some parts so frickin' hard. The AI just rushes at you screaming "ENEMIES EVERYWHERE!!"3. Variety - How about we make the armors look different instead of just changing colors? Or maybe we could have weapons look different?4. Good Sidequests - Nice try with the planets, but in ME they're boring. Let's get some fun sidequests.5. Better Control Scheme - The back button is not a grenade button.6. A Plot that Explains - What exactly are the Reavers? Let's get some more information about stuff like that. I don't want to be left in the dark for much longer.7. Ditch or Fix the Mako - The Mako is just bad.8. Tightening - Let's tighten up the combat and make it a bit more enjoyable. I'm not sure exactly how, but it just seems like it could an amazing TPS if they'd just tighten the combat.That's all I can think of... do you have any ideas?"
How about bringing back the original Combat system, the one shown at XO6 (I think). Control of all three squad members, and being able to freeze time and position each one individually, were just two of the awesome features about that system. Please include it Bioware! Or you could just go over to Rainbow Six Vegas and nick the control system but include individual squad member commands. Ask Ubisoft nicely.
The Mako parts had neat ideas, but were poorly executed. An upgradeable vehicle would be nice, so you can decide how you play it. If you could actually level it up to make it good at something, it would become a valuable asset. E.G., you could pour points into the mako to make it a Mobile Base, with a stock of health packs, but at the cost of speed and killing power.
The sidequests, as you say, were great in theory but yet again, poorly executed. The planet exploration system could work oh so very well, but It really different. Planets with life apart from the citadel, but where main quests do not happen, would be another nice idea. Like, for example, visiting earth.
Inventory Management needs to be better, as you say, I whole heartedly agree. Maybe they could even let you build your own guns and customise them in the same depth as MGS4. Thats what the weapon upgrade system should be like. Same with the armour and biotics. (OK, I'm dreaming now.)
Also, mix up where you put the conversation options. Many will just click the top one to be good, rather than reading all of them and actually being forced to make a decision.
god no! please don't bring the squad command thing back into it... I was so happy they dropped it.
"People have posted a lot of ideas to make Mass Effect 2 generally a better game but there some things that simply must happen in order for the sequel to truly be better. Here's what I think:
1. Fix Every Last Technical Issue - That means no more texture pop-in, no more framerate bugs, and definitely no more obnoxiously long elevator rides.2. Fix the AI - That AI is terrible in Mass Effect. It's what makes some parts so frickin' hard. The AI just rushes at you screaming "ENEMIES EVERYWHERE!!"3. Variety - How about we make the armors look different instead of just changing colors? Or maybe we could have weapons look different?4. Good Sidequests - Nice try with the planets, but in ME they're boring. Let's get some fun sidequests.5. Better Control Scheme - The back button is not a grenade button.6. A Plot that Explains - What exactly are the Reavers? Let's get some more information about stuff like that. I don't want to be left in the dark for much longer.7. Ditch or Fix the Mako - The Mako is just bad.8. Tightening - Let's tighten up the combat and make it a bit more enjoyable. I'm not sure exactly how, but it just seems like it could an amazing TPS if they'd just tighten the combat.
That's all I can think of... do you have any ideas?"
I'd like planets to not be basically the same with a different skin slapped on. Also I'd like the buildings and structures on uncharted planets to actually vary. Lastly, I'd expect cities or at least the main "city" be bigger and have more people to talk to and things to do. That or include more areas with non-enemy NPCs.
Also, I'd like to have a better way of knowing which planets I have and haven't explored, so I wouldn't have to waste time going to planets I've already been to.
"People have posted a lot of ideas to make Mass Effect 2 generally a better game but there some things that simply must happen in order for the sequel to truly be better. Here's what I think:1. A nice idea, but I think you're demanding just a tad too much. There is no way that every last technical issue can be fixed. As much as I would love to see an absolutely flawless game, it's just not going to happen.1. Fix Every Last Technical Issue - That means no more texture pop-in, no more framerate bugs, and definitely no more obnoxiously long elevator rides.2. Fix the AI - That AI is terrible in Mass Effect. It's what makes some parts so frickin' hard. The AI just rushes at you screaming "ENEMIES EVERYWHERE!!"3. Variety - How about we make the armors look different instead of just changing colors? Or maybe we could have weapons look different?4. Good Sidequests - Nice try with the planets, but in ME they're boring. Let's get some fun sidequests.5. Better Control Scheme - The back button is not a grenade button.6. A Plot that Explains - What exactly are the Reavers? Let's get some more information about stuff like that. I don't want to be left in the dark for much longer.7. Ditch or Fix the Mako - The Mako is just bad.8. Tightening - Let's tighten up the combat and make it a bit more enjoyable. I'm not sure exactly how, but it just seems like it could an amazing TPS if they'd just tighten the combat.That's all I can think of... do you have any ideas?"
"I'll tell you right now, Fix every last pop in isn't gonna happen as long as they're on the UE3 engine."Sad, but true. Even GoW 2 has this issue. It just seems to be a common problem with that engine.
9. Some damn trees would be nice. The only really nice looking planet was one of the last planets you went to. Why can't there be more places like that?"Yeah some water/any type of fluid would be nice too.
It would be nice if your interpersonal interactions had more effect on the dialogue options that were available and in game outcomes that followed. In Kotor 2 this was done incredibly well. However, when I beat Mass Effect, I went back through the game making completely different dialogue choices. My choices seemingly made little to no difference on the conversations I was having or there outcomes. Almost like the choices I made effected what my guy said and nothing else. The only time I felt like my choices made a difference was with the love interests or when I was tasked with either saving or killing someone. But, really even those came down to a linchpin decision that was overtly +/- yes or no.
1. Make it good this time.
I have a shorter list:
"Dood, let BioWare finish Star Wars: TOR and Dragon Age. Yeesh...BUT Y...and you people wonder why the fuck game companies put out rushed products so often."
"jakob187 said:Because Dragon Age is FAR more important and worthwhile to wait for than Mass Effect 2."Dood, let BioWare finish Star Wars: TOR and Dragon Age. Yeesh...BUT Y"...and you people wonder why the fuck game companies put out rushed products so often."
"Arkthemaniac said:They need to start making better games than they have been."jakob187 said:Because Dragon Age is FAR more important and worthwhile to wait for than Mass Effect 2."Dood, let BioWare finish Star Wars: TOR and Dragon Age. Yeesh...BUT Y"...and you people wonder why the fuck game companies put out rushed products so often."Yeah, I said it."
"jakob187 said:BioWare are brilliant. Take that back!"Arkthemaniac said:They need to start making better games than they have been."jakob187 said:Because Dragon Age is FAR more important and worthwhile to wait for than Mass Effect 2."Dood, let BioWare finish Star Wars: TOR and Dragon Age. Yeesh...BUT Y"...and you people wonder why the fuck game companies put out rushed products so often."Yeah, I said it."Call me a douche if you will, but Dragon Age and Mass Effect conceptually are both pretty bland. They are the stock of stock to me, with little flavor, unlike other much more important games coming out from less proven developers."
"Dood, let BioWare finish Star Wars: TOR and Dragon Age. Yeesh...I'm pretty sure they're all separate teams, it's not like one detracts from another. :) From what I've read, it's a pretty safe bet they've been working on ME2 since finishing up ME1....and you people wonder why the fuck game companies put out rushed products so often."
"darthzew said:Pretty much everything I can think of :)"People have posted a lot of ideas to make Mass Effect 2 generally a better game but there some things that simply must happen in order for the sequel to truly be better. Here's what I think:
1. Fix Every Last Technical Issue - That means no more texture pop-in, no more framerate bugs, and definitely no more obnoxiously long elevator rides.2. Fix the AI - That AI is terrible in Mass Effect. It's what makes some parts so frickin' hard. The AI just rushes at you screaming "ENEMIES EVERYWHERE!!"3. Variety - How about we make the armors look different instead of just changing colors? Or maybe we could have weapons look different?4. Good Sidequests - Nice try with the planets, but in ME they're boring. Let's get some fun sidequests.5. Better Control Scheme - The back button is not a grenade button.6. A Plot that Explains - What exactly are the Reavers? Let's get some more information about stuff like that. I don't want to be left in the dark for much longer.7. Ditch or Fix the Mako - The Mako is just bad.8. Tightening - Let's tighten up the combat and make it a bit more enjoyable. I'm not sure exactly how, but it just seems like it could an amazing TPS if they'd just tighten the combat.
That's all I can think of... do you have any ideas?"
Agreed! Your pretty spot on. The guns did not bother me much but new armor would be awesome. The side quests were my biggest compliant as well, i could handle the tech issues but boring quests are harder to overcome."
"UE3 = pop in. That's just the way it is, just look at gears 2."
My biggest prob w/ME was the lack of detail in the game world(lol, galaxie).. They need to flesh out the detail in the game and make the side quests more interesting as well as smooth out the combat mechanic. The popin doesn't bother me...it's about making the game universe more interesting and diverse/rich in terms of environs, aliens, buildings, outposts, vehicles, situations, etc...not just the main storyline. The diff of doing this in a game about space exploration in a galaxy should also be acknowledged imo. Looking forward to BW's fantasy game as much as ME2 really, just as some have mentioned b4 above.
"John said:Gears 2 had Texture pop in but they did a much better job of hiding it. For example loading in most of the textures before starting the level."UE3 = pop in. That's just the way it is, just look at gears 2."
I was wondering about this. When Jeff talked about Gears2 on the bombcast he said there WAS texture poping just like in Mass Effect. Is it just not as noticable Gears cause of the art style or what?"
"Jedted said:"John said:Gears 2 had Texture pop in but they did a much better job of hiding it. For example loading in most of the textures before starting the level.""UE3 = pop in. That's just the way it is, just look at gears 2."
I was wondering about this. When Jeff talked about Gears2 on the bombcast he said there WAS texture poping just like in Mass Effect. Is it just not as noticable Gears cause of the art style or what?"
"My biggest prob w/ME was the lack of detail in the game world(lol, galaxie).. They need to flesh out the detail in the game and make the side quests more interesting as well as smooth out the combat mechanic. The popin doesn't bother me...it's about making the game universe more interesting and diverse/rich in terms of environs, aliens, buildings, outposts, vehicles, situations, etc...not just the main storyline. The diff of doing this in a game about space exploration in a galaxy should also be acknowledged imo. Looking forward to BW's fantasy game as much as ME2 really, just as some have mentioned b4 above."Did you read all of the in-game codex entries? There's a surprising amount of info regarding the history of other races aswell as how far humanity has advanced in 200 years. There's also some interesting facts if you read all of the planetary descriptions.
"Arkthemaniac said:"jakob187 said:BioWare are brilliant. Take that back!""Arkthemaniac said:They need to start making better games than they have been."jakob187 said:Because Dragon Age is FAR more important and worthwhile to wait for than Mass Effect 2."Dood, let BioWare finish Star Wars: TOR and Dragon Age. Yeesh...BUT Y"
...and you people wonder why the fuck game companies put out rushed products so often."
Yeah, I said it."
Call me a douche if you will, but Dragon Age and Mass Effect conceptually are both pretty bland. They are the stock of stock to me, with little flavor, unlike other much more important games coming out from less proven developers."
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