Mass Effect: Pinnacle Station Review
Why do I do it to myself? Next time I must read the description before purchasing. Anyway, after a long wait Mass Effect has got its DLC it was promised all that time ago and after much waiting the result has been about 10x worse than the first DLC, Bring Down The Sky. How you ask, read on.
Pinnacle Station starts just like any Mass Effect mission by you traveling to it via your Galaxy Map. When you arrive you are placed in a kind of competition where you must fight through 13 combat scenarios that take place on the repetitive Mass Effect environments in a simulator to prove an angry Turian called Vidinos that humans are good at fighting. Yes, that's it.
The thirteen scenarios are broken into four categories to choose from. Hunt, which is where you must kill as many enemies in the given time and each kill will extend your time. Time Trial, which is basically the same except you have a set time and set amount of enemies to kill. Capture, where you must capture all the points on the map as fast as you can. Last category is Survival, which is a combination of staying alive, killing enemies, and lasting as long as possible.
Once you have completed this DLC you get 150 gamer score and a gun. There, am I happy? No, but that is it. No story, no bridge between Mass Effect and Mass Effect 2, nothing. 400MP may not be a lot, but to be honest, I would rather get some of the Mass Effect Avatar clothes they released. If you are a diehard Mass Effect fan this probably wouldn't even impress you. It just feels like a mini game that does nothing to keep you playing and highlights the major flaws the game had (texture pop-in's, combat, A.I, load times). Do you have a spare 400MP? Good, keep them and wait for Mass Effect 2.
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