Mass Effect Forum

Mass Effect is a video game that consists of 8 releases

Why you SHOULDN'T replay Mass Effect

Topic started by Lies on June 25, 2009. Last post by Whisperkill 2 months, 2 weeks ago.
Post by Death_Unicorn (1,033 posts) See mini bio
2036 ACH / 40199 P

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I've replayed it 7 times, and yet still don't have all the achievements :P


Post by Sweep (824 posts) See mini bio
965 ACH / 17190 P

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Some of the most fun times I had in GTA4 were ramming a car into a swingset and sailing through the atmosphere. That doesn't mean the immersion I experienced on my initial run was somehow corrupted, because the glitchy world physics had revealed just how shallow the realism actually is. There is a mandatory amount of acceptance that you are actually in a game, and it can be exploited and broken should you desire. Thats the way videogames work. If you replay a game, you may not get the same buzz you did the first time, but there is a chance you might find a whole new buzz now you have more freedom to explore.


Post by EvilDingo (186 posts) See mini bio

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@deathk1ng said:
" @EvilDingo: it does not matter. bioware is pretty much the most consistent, and arguably greatest, game developer of all time. they will get it done. ME1 was simply a test to gauge how awesome they could make the second and third games. "
"They will get it done?" Is that really an answer?

How can you just ignore my statement like that?
At the very least you could suggest that players can select their "Shepard" at the start of their ME2 game or something to that effect :-)

Don't get me wrong. I genuinely love ME1, but this is also why I also believe that a large percentage of players will have more that one Shepard on their Xbox 360.

I do however believe it's probably healthy to wind down the expectations about the whole "choices that effect the world"-thing in games generally.
As they would say in my country: "The trees don't grow in to the sky".
The game has to be made, which is why every possible dialog, option and consequence has to be thought of, voice-recorded and programmed into the game.

Personally I don't have a problem with this, since it kind of nice to be able to actually find everything that is to find in the game - but it's of cause all about expectations towards the game.

Specifically something I felt could make the game a bit more interesting and "individual", is if your character's background-story actually gave more than one submission in the game.

I'm pretty hopeful about ME2 mostly because of the development-time. KOTOR2 came out relatively shortly after KOTOR and featured several improvements to the game-mechanics, but it was obviously at the expense of the story-line. It feels like ME2 have had more time.


Post by SmugDarkLoser (4,044 posts) See mini bio
1600 ACH / 35152 P

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Yep.  lol. And just about every JRPG does it.

Typical Mass Effect choices.

You can't do this
Stop it
I'm gonna hurt you
All lead to --- I'll do whatever it takes to stop you.


The text choices rarely ever matter.


The only game that has true impact that's not just the same thing is Fable 2 actually.  For example, if you don't donate money the church/shine thingy will be torn down.  The acorn grows into a tree if you choose to plant it, etc.
granted, it's just if you do X thing it'll lead to Y or not Y and perhaps quests alive/dead, but it's still one of the best.


Post by RHCPfan24 (6,379 posts) See mini bio
1179 ACH / 24800 P

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Interesting point there, Lies. I have played Mass Effect like....1.5 times. The first time was great and I loved every minute. i did feel as if the situations were impactful and I was an important part of the universe. The second time I stayed along the same path mostly, so I really didn't see many of these "clever disguises". I am glad I haven't because I haven't really thought of your argument until now. Nonetheless, it is still an amazing game and there is nothing wrong with linearity, although the weight of the decisions that are presented makes this feel a bit cheap.


Post by pause422 (4,095 posts) See mini bio
956 ACH / 16915 P

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I never planned on playing ME ever again to begin with, so this is great.


Post by Jedted (245 posts) See mini bio
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While your statement is somewhat true, it's the extreamly high quality writting that keeps people going back and replaying ME.


Post by c1337us (2,570 posts) See mini bio

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I wasnt going to play it again and just for that now I will. Wait, fuck my xbox is still broken. But when its not your in trouble. Then I might even play it THREE TIMES!!!


Post by AN0N (10 posts) See mini bio

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I didn't care for it in the first place.

I feel that the KOTOR's will never be matched.


Post by systech (3,167 posts) See mini bio
1402 ACH / 25200 P

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You know what, Lies? I completely disagree. I played through Mass Effect with one character about three times and I enjoyed every play-through.


Post by twenty0ne (2,711 posts) See mini bio
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@Lies: I played the game three times, and I liked it even more every play-through.


Post by Sleepy_Insomniac (962 posts) See mini bio
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Playing through it again right now and loving it even more the second time.


Post by UnsolvedParadox (357 posts) See mini bio
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Great post. I think it's important that you not only recognized the limited impact of our choices on the overall narrative, but that you also acknowledged that reasonable limitations such as development time and audience exposure to diverging content were key factors. 
 
Part of it is technical limitations, as well. I believe the game clocks in at about 6GB (if I remember the size from the On Demand store correctly), and the 360 hasn't exactly embraced games spanning multiple discs. 
 
It's interesting that significantly different branching content is harder for a company like Bioware, because their production standards and choices such as a large quantity of voicework in their titles makes them more resource consuming. Star Wars: The Old Republic will be their ultimate test in this regard, and I'm waiting eagerly to see if they can successfully tackle that enormous challenge (and I have faith that they will).


Post by HitmanAgent47 (747 posts) See mini bio

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I finished this game a ton of times, your illusionary of choice idea or concept is your own, not mine. It's way more fun at second playthoughs or thirds because I get more powerful armor and the game is outright fun because it's AAA on gamerankings. AAA games deserved to be replayed many times over. Okay you don't have alot of choices in dialogue, however you can open up more options for dialogue when you finish it more and upgrade those options for speech. They will give you an extra blue text which is a good speech choice and the red one is bad. This way at least, spoilers for those who hasn't played it, will help keep rex from dying when you have to make a choice. The dialouge isn't the biggest part of the game, however it's nice it's there, I think it's a good feature.


Post by boj4ngles (48 posts) See mini bio

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OP is right.  ME's choice options are pretty lame, especially compared to recent genre titles like Fallout 3 and Fable 2.  In fact ME is a pretty mediocre game in general.  All the weapons look and behave pretty much identically, plus there is a level scaling system for the enemies which takes almost all the reward out of gear collection.  The story is predictable, the locations are boring, and there is really not much replay value unless you're new to rpgs and it just blows your mind the first time through.


Post by Whisperkill (703 posts) See mini bio
1733 ACH / 33949 P

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I replayed it a bunch of times and yes, it made me like the game much less





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