Just got this email and I couldn't be happier. Also, huge congrats to Brad on the birth of his new baby boy.
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Game » consists of 2 releases. Released Jun 01, 2015
Just got this email and I couldn't be happier. Also, huge congrats to Brad on the birth of his new baby boy.
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I was pretty excited for this when they announced it, but decided against contributing to the Kickstarter. That box design makes me regret it though, it looks rad as hell.
I'm happy to see that they're finally getting around to releasing it, the teamstreams were pretty great to keep up with, and what I played at PAX last year seemed real promising.
Couldn't remember but I checked and I'm glad I backed for a boxed copy. Although honestly I'm more excited for the documentary at this point, not because I'm down on the game but because I'm so up on the DFA doc.
I can't wait to play it, I was thinking about playing xcom again but this will definitely cure the itch!
I'm so looking forward to this. After Divinity: Original Sin and Banner Saga, which I'm still playing through simultaneously, I'll probably be burnt out on tactical RPGs. None-the-less, this is has been one of my most anticipated games since hearing Brad Muir describe it sometime on Giant Bomb.
Love the aspect that it's essentially never-ending
Love the aspect that it's essentially never-ending
Where'd you get that idea? I haven't played Massive Chalice since the very first early access build, but unless they've drastically changed the strategy layer, the game has a very strict time limit of 300 in-game years.
I loved what I played when it first came out in early access, but I've been holding out now until the finished product. Looking forward to see how they've iterated on what I already thought was a really fun game.
@kevin_cogneto: Must have mis-remembered the info. Does it have a win-state?
@hypnotoadbrwowrowrow: Yes it does, the object of the game is to last 300 years. After that there is a final battle and you win. There is a fail state, if the capital gets 3 corruption strikes. There might be a "Long War" equivalent option but I don't think it is in there.
@hypnotoadbrwowrowrow: Yes it does, the object of the game is to last 300 years. After that there is a final battle and you win. There is a fail state, if the capital gets 3 corruption strikes. There might be a "Long War" equivalent option but I don't think it is in there.
Then that must be what I'm thinking about: the objective being to last 300 years, rather than some objective that's obtainable at any point... if that makes sense the way I said it..
Can't wait. I have 44 hours into this game already :( Hopes there's a lot of new things.
Edit. I stopped playing a few patches ago so I don't doubt there's new stuff
I'm not quite sure what this game is (haven't payed attention), but i'm glad to get it for free on XB1.
I'm not quite sure what this game is (haven't payed attention), but i'm glad to get it for free on XB1.
Fantasy X-com tactical with light Crusaders Kings overworld strategy over a long period of time.
Double Fine has yet to really hook me with any of its projects so far, but this looked promising a few months ago. Looking forward to it.
Now that it's out, what do people think?
My initial knee jerk reaction has been negative so far honestly. (tho i've only played a couple battles)
The main issue for me is that I find the whole aesthetic off putting. It has similar artstyle base as something like Endless Legend but where in that game it's cleanliness sorta works, while remaining bright animated and vibrant, here I find the whole game seems - lifeless and dead. Both on the field of battle and in the strategic element, I really really cannot get past how lifeless it all feels. Just it's hard to describe but it makes me not want to play it. On top of that you have the faceless cadence. I just feel no compelling reason to fight a vague enemy for a barren lifeless land.
From the mechanics and design standpoint it feels limited. Not shallow necessarily. Just limiting. The tiny over world area, the number of class perks, tactical movement, alchemist bomb charges, hard endgame timer. Even the research. Make crossbow better! - that's not enticing bro.
And the characters from the looks perspective all just look so similar and indistinctive. Gameplay wise the game instantly tells me they're gonna pass on with old age. Feeling of attachment = nil.
I remember seeing the demo they gave the GB staff a long time ago and thinking to myself: "this is a neat proof of concept, that would need to be extrapolated on massively" and it feels to me like the game overall moved on very little from that initial concept.
Having a really hard time getting into it atm. Which is too bad I was kinda looking forward to digging into a new interesting tbt game.
As I said somewhere else, I'm loving it so far. Went in on normal ironman and not struggling too much but able to enjoy the costs of silly missteps that I've made. Accidental inbreeding leading to a whole stock of crap heroes, trying to commit an old lady to a hospital inadvertently causing a third strike on a region.
Just ticked past a timepoint where the attacks are getting a lot more dangerous as well which is keeping it interesting.
@tennmuerti: You should keep playing, the real meat of the game is managing the bloodlines. Trying to get good traits and have children with decent XP while still having an effective fight force keeps you on your toes. The research is strange, I found researching the healing potion and the upgraded armor to be a good strategy, this is because of the relic system. Also you are supposed to get attached to your characters but more importantly their bloodline. I would say keep playing it is a good strategy game but if you are looking for a Xcom successor this game is not it.
Really excited for this. Even more excited now that it's free on Xbox: One.
This part surprised me this morning when I went to the Games with Gold page. Really impressed with the way Microsoft has been handling this program.
@tennmuerti: I've played for a few hours. It seems alright, but the actual tactical stuff doesn't necessarily blow my mind and of course the Normal difficulty seems like it was designed for people whose only experience with tactical games was playing the new XCOM reboot on normal. (so basically for babies).
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