@Raven10 said:
Bad optimization isn't going to increase file size. A texture is a certain size. You can compress it to make it smaller, or increase it's resolution and make it bigger. I would assume if the game install size is 35 GB that they simply included very high resolution textures. Poorly written code isn't going to make a difference. Code is just text. Even millions of lines of code aren't going to take up much space. Your space comes from other assets. Another one people often overlook is audio. A very high quality uncompressed 7.1 mix can take up a lot of space, and finally they could have put higher res cutscenes in the game. I know there are a lot of cutscenes. Not sure how many are prerendered but 2 hours of 1080p video can take up a decent amount of space especially if they are using an older codec like Bink. More complex and higher quality models could also be a cause. There are a lot of things that take up a lot of space. Code isn't one of them.
Actually, Vinny's assumption is from the idea that the method for storing textures for each individual level, the package files (if you will), are poorly packaged for the pc release. Especially since the pc version has Level of Detail settings that, depending on the engine, may require multiple levels of assets.
The issue of multiple sets of assets may be occuring because the engine isn't optimized/built to handle scaling textures down. Hence, "poor optimization" requiring more hard disk space.
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