@AhmadMetallic said:
@Napalm said:
@AhmadMetallic: Don't think your wild speculation overrules my actual experience, because it doesn't. Sure, the experience might be a bit different for you, but damage numbers Max takes and what you deal do not change unless the difficulty is changed.
Well let me ask you a few questions that'll help me here: 1. Can Max jump? roll? or is it shootdodging and vaulting only? 2. When enemies shoot, do they lock on you and keep blasting you, or is it more like MP1 and 2 where their bullets travel to where you are and allow you to jump aside and have them hit the wall behind you, which allows you to shoot back?
1. You can only slow-mo jump-dodge. The only way you can normally jump is if you initiate the jump-dodge and then hit the bullet time button immediately afterwards, but you'd be normally jumping, so it's not viable, unless you're trying to conserve your meter. There isn't any Stranglehold tactics of rolling on carts, or jumping off the wall to get a higher angle or anything like that. There is only a roll when you go to pick up a weapon that you are running over, which is actually quite useful.
2. I feel there's a ton of auto-locking on this game, which I think is the main issue. Once they draw a bead on you, you're kind of done unless you get to cover or kill them first, but towards the back-end of the game where you're up against eight armored guys with assault rifles, jump-dodging becomes a less viable strategy. While enemies do move around, it's the Grand Theft Auto IV symptom where they don't move around a lot, so in a relatively small space, you have half a dozen guys just pounding you with assault rifle fire, and one or two guys coming around to flank you, which is the whole thing Rockstar talked about, trying to get move out of cover, but you can't shoot-dodge in that scenario in any way that allows you to land behind cover because Max does take so much damn damage.
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