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Max Payne 3

Game » consists of 11 releases. First released on May 15, 2012

The long awaited third Max Payne game finally arrived in May 2012, courtesy of a new developer for the series, Rockstar Vancouver. Set eight years after the conclusion of Max Payne 2, an aging Max Payne faces one final chance to redeem himself.

The perfect ONE-MAN GAME health system

#1 Edited by AhmadMetallic (18957 posts) - 3 years, 10 months ago
Ok i deleted everything i typed in this post and this is a total edit because what i wrote gave the wrong idea:

what im asking for is: new games like Max Payne and Hitman should be built in a way that i can maneuver and run and duck and hide during gunfights in a way that i dont get shot once. they build the game so that if you DO IT RIGHT and move like you should, you wouldnt get hit, just like this video from the Max Payne movie :

watch from 0:20 - 0:29
  

See, i dont want to get shot and take pills or get shot and wait for the red screen to go away, i want to use my brain and speed and skill to NOT get shot at all, just like the heros in this genre of movies spend the whole movie fighting a whole city without taking a hit, until its necessary at the end for a brutal boss fight etc..


SAVVY ?

#2 Posted by mikeeegeee (1456 posts) - 3 years, 10 months ago

I think the Health System is one of the most hallmark features of shooting games. It progresses to a new level of innovation every couple of generations it seems (Health Points evolving into regenerating health). I see pros and cons to both systems, but I do miss the good old days of having a set amount of health points and having to find health packs and stuff.

As games become more and more complex and built upon physics engines, I do not doubt that the characters onscreen will be able to be modeled with a skeletal, muscle, and circulatory systems. By shooting a bullet into any particular region on the model, the character will react procedurally based on where he was hit and what was damaged. When we get to this point, I think the super realistic "don't get shot or it's over" approach will be viable. Until then, there's always tactical shooters :)

#3 Posted by Shaunage (443 posts) - 3 years, 10 months ago

I think Battlefield Bad Company had a pretty solid system. Single button press to refill health, short cool down time before you can do it again.

#4 Posted by Atramentous (2464 posts) - 3 years, 10 months ago

I think it has been done before that if you took a single shot you died. Dont remeber were, prolly an fps on pc.


I think the idea of this is neat if it could be done well. I think in a real game this may turn into a QTE or a game with way too much bullit time.
#5 Posted by HatKing (4405 posts) - 3 years, 10 months ago

I like the idea, but it would be hard to get right without either making the game really easy(no bullets ever hit you) or way to hard(one bullet fail screens).  I'd like to see somebody do it though.  In a way some of those sim like FPS games(Rainbow comes to mind) have pretty realistic bullet damage.

#6 Posted by TwoOneFive (9449 posts) - 3 years, 10 months ago

i liked the health system in Resistance Fall of Man, it combined old school of having to find health packs, and new school health regeneration.


#7 Posted by AhmadMetallic (18957 posts) - 3 years, 10 months ago
@mikeeegeee: 
@Atramentous: 
@HatKing: 

Im not really focusing on the one-bullet-fail-screen part as much as im talking about the new games being built in a way that you have the ability to move and dodge the bullets and not get shot (like the max payne video i embedded) as long as you do it right.
like for example, lets say that the scene in this video is a level in the game => the right way to do it (in the game) that allowes u not to get shot is to run and duck and jump exactly the way mark whalberg did, you know?
#8 Posted by HatKing (4405 posts) - 3 years, 10 months ago
@Ahmad_Metallic:
Yeah that is exactly what I'm saying, it probably be cool if it was done right.  I'm just saying that it would probably be really hard and there would probably be a lot of games that did it wrong. 
#9 Posted by Hitchenson (4583 posts) - 3 years, 10 months ago

Health system you say, eh? ...


PILLS HERE!
#10 Edited by Al3xand3r (7574 posts) - 3 years, 10 months ago

Go play any old school shmup then, one shot and you lose a life/die/whatever. The games you mention simply aren't that type of game I guess.

And yes, in movies the good guy gets shot less, but he also shoots much fewer bad guys usually... Since you take on 100x the amount of enemies in games, of course you also get shot 100x more times. Anyway, there are FPS games with more realistic damage models.

#11 Posted by AhmadMetallic (18957 posts) - 3 years, 10 months ago
@Al3xand3r:  ok well apparently i didnt explain myself right and now everyone who read this thinks that i want realistic damage models.

what i want is that THE NEW GAME BE BUILT IN A WAY THAT I CAN MANEUVER AND DODGE THE BULLETS AND NOT GET HIT ONCE, IF I DO IT THE RIGHT WAY, JUST LIKE THE VIDEO SCENE FROM 0:20 TO 0:29. savvy? :P
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