I feel bad for people losing their jobs. That is just a given, it is rough when people lose their jobs. But for me it not a "oh, what will be lost? Oh what a tragedy for this company to fold" issue. Maxis made it bed when THEY, not EA, ...but they did it.
If SImCity wasn't such a bullocks festival if lies, deceit and more lies the closing of the studio would be at a different level. But Maxis lied:
- "The game HAS to be online or it just won't work...it is baked in".....well, nope, we did in fact lie about that.
- "The cities can't be bigger, it just the way we designed it"....Well, they can be a bit bigger for sure.
- "Oh it hard to change this game because our system is actually simulating people going to work, cars driving virtual residents, and delivery trucks and sanitations trucks doing their simulated rounds"....Well, okay you caught us lying again, some hackers changed the values on those things and PROVED that was a lie because the game was fudging results to look like a simulation without crunching any numbers.
I mean come on!!! That wasn't EA marching out those lies, that was the executives and community managers at Maxis itself. Does that mean a Jr. Art designer deserve to lose his jobs? NOPE! Nobody deserves anything except a slap on the wrist and a 'come on think before you speak and don't lie to us please'. But in the long run a business that was to the point of lying to customers about 'easily discovered processes in games' was damaged on the inside....once it is common and logical to lie to your customers you might as well pack-it-in. For whatever reason Maxis closes there was something wrong in the hierarchy of decision makers at that company. It would have been better to fix it, because it would have been great for the lower level people (who didn't decided to lie) to keep their jobs. Nevertheless, a damaged institution is damaged...it was fix it or fold it. They folded it for whatever reason, and it is done and that is sad.
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