It's not bad- the main draw is unquestionably the feel and graphics, as both are really good. The ways the various weapons impact against you feels really strong- though moreso when you yourself are getting hit, it's not quite as impressive from the outside looking at someone else getting hit.
Movement feels pretty decent as well- though I will agree with someone earlier, the movement and cockpits feel a little too similar from mech to mech. The one exception being the Lights- their movement feels satisfyingly different from the mediums, heavies, and assaults.
There is a bit of a learning curve though- especially if you haven't played much Mechwarrior in the past. If you're new- expect to get stomped pretty regularly at the start and become disheartened by not being able to get more than 10-20 damage in per match. :(
I myself still REALLY suck at it- as there's only one mech in the entire beta that I've ever landed kills or significant damage with: a Hunchback armed to the teeth with 4-5 small lasers and 2 SRMs. Every other mech in the beta- regardless of armament and regardless of my own tactics, I'm completely useless with.
That said- especially given how well I've been able to do with a medium, I can confirm that MWO has gone a long way to making each class viable alongside assaults. I can't put my finger on how they pulled it off though- maybe its because of how MWO handles heat? Cause MWO's heat feels more unforgiving than any of the previous Mechwarriors I've played. (A little bit of 3 and 4, never played 2)
Though perhaps that has more to do with one of my main gripes with MWO: poor implementation of Weapon Groups- I had no idea they could be edited in-game until someone mentioned that earlier in this thread. So it extends to the issue of MWO having subpar menus overall. >:(
Oh yes- and then there's the fact that the game hard-locks my entire computer if I try to quit out of it from fullscreen. So I have to play it windowed. :(
As for the F2P grind- its there, but I've seen way WAY worse. It's not so bad if you're mostly into lights and mediums- but I can see it getting annoying if you try to really invest in some heavies and assaults. Cause then you basically have to play as the woefully-designed trial mechs in order to avoid repair costs. :\
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