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The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
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