Medieval II: Total War

Medieval II: Total War is a video game that consists of 1 release

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Medieval II is the fourth strategy game in the Total War series, and the to second based during the The Middle Ages, marking a return for knights, castles and Crusades.

Game Play

To Battle!
To Battle!
Medieval II: Total War is the second medieval-era based strategy game in the Total War franchise from The Creative Assembly, and is the indirect sequel to the original Medieval: Total War. Like its predecessor, the game combines turn-based strategy and real-time tactical elements, including a mixture of European medieval economic, military and religious gameplay aspects, with an overall goal of ending the game with the largest, wealthiest and most successful empire. The timeline of the game stretches from the middle of William I’s reign (1080 AD) until the middle of the 16 Century (1530 AD), encompassing the discovery and subsequent conquest of the New World. Initially, there are only five playable factions: England, France, Spain, The Holy Roman Empire, and Venice. You can unlock a fation by deatroying it on the Campaign map or you can unlock all the playable factions by beating the Grand Campaign. The game consists of two main modes of play; The campaign mode, an overarching single-player campaign (viewed through an overhead map of the known world), it consists of a long campaign which requires you to control a desinated city and 50 other cities. A short campaign that requires the player to defeat certain factions and holding 15 cities. The other mode is the battle mode. The battles are played as a real-time tactical battles that can be fought in either the campaign mode, user-created scenarios, various historical conflicts and also through multiplayer.


Factions

Starting Factions:

  • Kingdom of England (Catholic)
  • Kingdom of France(Catholic)
  • Holy Roman Empire(Catholic)
  • Republic of Venice(Catholic)
  • Kingdom of Spain(Catholic)

Unlockable Factions:

  • Byzantine Empire (Orthodox)
  • Kingdom of Denmark(Catholic)
  • Egyptian Sultanate (Muslim)
  • Kingdom of Hungary(Catholic)
  • Duchy of Milan(Catholic)
  • Moors(Muslim)
  • Poland(Catholic)
  • Portugal(Catholic)
  • Russia(Orthodox)
  • Kingdom of Scotland(Catholic)
  • Kingdom of Sicily(Catholic)
  • Turks(Muslim)

Unplayable Factions:

-Aztec Empire
-Mongol Empire
-Timurids
-Papal States

Religion

You know how crusaders do.
You know how crusaders do.
There are five relgions in Medieval II: Catholicism, Islam, Orthodox Christianity, Heriticy, and Pagan.  Your religion is dictated by the faction you choose to play as, you cannot change your religion.  Your religion helps determine your relations with other factions as well as the public order in your territories.  Only Catholicism, Islam, and Orthodox Christianity are playable in Medieval II.  Religion is spread by agent units called Priests for Christian factions or Imams for Muslim factions.  You can use your religious agents to increase your religion in your territories or send them into opponents' territories to cause civil unrest there.

Holy Wars

Depending on your religion, you may be asked to go on a holy war against a city, or may have one declared against you.  Catholics are asked to join a Crusade by the Pope against a specific city of an enemy of the Pope.  You can request a crusade against a specific city if the Pope favors you.  Muslim factions can declare a Jihad, which works in the same way except that you can only declare them when one of your Imams who has reached a high enough level of piety.  Orthodox factions have no holy war function.


Settlements


Unlike the older Total War games in the series, Medieval 2 differentiates itself by having two types of settlements instead of one generic settlement or the jack of all trades settlement. These two are the Town (later City) and the Castle (later upgraded to Citadel).  Cities are the main economic centers of your kingdom in M2TW. While Cities can only produce weak militia units for their own defense, they generate money MUCH faster then Castles. On the flip side, Castles are the rarer military centers of your kingdom. While they produce much less gold then Cities, Castles have all the crossbows,knights, etc. that any Medieval Lord worth his salt wants in his armies. Castles also have much better and more numerous defenses then the rather vulnerable Cities. While these additions may seem rather bare, it adds a surprisingly tactical feel to your actions.

Generally, a good King/Queen would place Cities near the middle of their kingdoms, safe from harm and annoyance. On the flipside, Castles should be placed near the frontlines so that they can protect your borders and provide fresh troops quickly and efficiently. An interesting point is that both settlements can be converted to the other at a substantial cost of coins. This means that Castles no longer on the front can be transformed into money making cities and vise-versa. While these tactics may be overlooked by some arrogant players, having a well placed infrastructure could mean the difference between world domination and total destruction of your kingdom.

World Map

The World Map expands most of Europe, and is divided into many conquerable regions. These regions can be improved via roads, better barracks, farmlands, etc. The Map excludes the majority of Scandinavia,
The Map!
The Map!
includes North Africa, and the Middle East. The map includes some regions of the Americas, such as bits of North America, Mexico, and Brazil. The map cycles between summer and winter.

Diplomacy

Diplomacy is handled with diplomats, and princesses. Via diplomacy you allow trade between two empires, demand for money in exchange for not attacking, getting empires' map information, and forming military alliances. After forming an alliance, you can ask for military access, allowing your troops to march through an empires lands without consequence. Princesses can do all these things, and form marriage alliances between a prince and a princess. They can also marry other generals to allow them access to the royal family. Diplomacy can also allow you to bribe other factions' armies, and cities, as we all know, anything can be bought, for the right price. Diplomacy forms a crucial role in Medieval II: Total War.

Game Name Medieval II: Total War
Platform(s)

PC
Publisher(s)
Developer(s)
Genres
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Original US Release Nov. 14, 2006
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Aliases
Medieval II: Total War money making guide
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