When a robotic illness causes robots to either malfunction or go berserk, it's up to Mega Man to help cure the disease in the deliberately-retro Mega Man 10.
Blade Man (DWN-073)Weakness: Commando Bomb (shockwave only) Weapon: Triple Blade With the Triple Blade, the player fires three blades at an upward angle (while standing) or a downward angle (while jumping). |
Pump Man (DWN-074)Weakness: Thunder Wool (thunder only) Weapon: Water Shield Activating the Water Shield, droplets of water begin to surround the player. Droplets that collide with the enemy damage them (protecting the player). Pressing the fire button a second time sends all remaining droplets out in different directions. |
Commando Man (DWN-075)Weakness: Wheel Cutter Weapon: Commando Bomb With the Commando Bomb, the player fires a fast-moving missile forward, which can make up to two 90-degree turns (by pressing the D-pad) before hitting an object. Hitting a wall, ceiling, or floor causes a powerful short-range shockwave. |
Chill Man (DWN-076)Weakness: Solar Blaze (direct impact only) Weapon: Chill Spike With the Chill Spike, the player fires a snowball forward (that can freeze most enemies upon impact), which turns into a bed of spikes when hitting the floor or a wall of spikes when hitting a wall. |
Sheep Man (DWN-077)Weakness: Rebound Striker Weapon: Thunder Wool Equipping the Thunder Wool, the player fires a weak puffy white cloud that, if it manages to reach its apex without hitting anything, shoots a powerful bolt of lightning down. |
Strike Man (DWN-078)Weakness: Triple Blade Weapon: Rebound Striker With the Rebound Striker, the player fires a bouncing ball in one of three forward directions, which ricochets off of walls, floors, ceilings, and shielded objects. |
Nitro Man (DWN-079)Weakness: Chill Spike (spikes only) Weapon: Wheel Cutter Shooting a Wheel Cutter will cause a bladed wheel to fall from the player's hand, which rushes forward while climbing up walls. Holding down the fire button causes the player to hold the wheel in front of him (which serves as both a frontal shield and a close-range attack), which can allow the player to climb up walls by running into them. |
Solar Man (DWN-080)Weakness: Water Shield Weapon: Solar Blaze With the Solar Blaze, the player fires a flaming orb. After about a second (or when it hits an obstacle), the orb explodes, and powerful flame crescents fire in both horizontal directions. |
Enker(only fightable on Special Stage 1) Weapon: Mirror Buster With the Mirror Buster, Mega Man holds his arm cannon out, producing a shield that absorbs projectiles (retaliating with a powerful blast). |
Punk(only fightable on Special Stage 2)Weapon: Screw Crusher Equipping the Screw Crusher allows Mega Man to fire large bullets in an arc. The bullets are not very powerful, but they are efficient on ammo and can go through walls and floors. |
Ballade(only fightable on Special Stage 3)Weapon: Ballade Cracker With the Ballade Cracker, Mega Man throws a powerful floating bomb in any direction (except down). |
| Track | Title | Length |
|---|---|---|
| 1. | "Usual Day" | 0:53 |
| 2. | "Future World" | 1:02 |
| 3. | "Suspicion" | 1:36 |
| 4. | "Go Together" | 1:04 |
| 5. | "Title" | 0:20 |
| 6. | "Menu" | 1:18 |
| 7. | "Stage Select" | 0:37 |
| 8. | "Game Start" | 0:08 |
| 9. | "King of Blades (Blade Man Stage)" | 2:24 |
| 10. | "Polluted Pump (Pump Man Stage)" | 2:03 |
| 11. | "Desert Commando (Commando Man Stage)" | 2:23 |
| 12. | "Absolute Chill (Chill Man Stage)" | 2:52 |
| 13. | "Cybersheep's Dream (Sheep Man Stage)" | 2:21 |
| 14. | "Fireball Strike (Strike Man Stage)" | 2:02 |
| 15. | "Nitro Rider (Nitro Man Stage)" | 2:25 |
| 16. | "Solar Inferno (Solar Man Stage)" | 2:43 |
| 17. | "Boss" | 1:33 |
| 18. | "Stage Clear" | 0:07 |
| 19. | "Get a Weapon" | 0:37 |
| 20. | "Shop -Rock-" | 1:08 |
| 21. | "Shop -Blues-" | 0:58 |
| 22. | "Shop -Forte-" | 1:23 |
| 23. | "Crisis" | 0:25 |
| 24. | "Evil Wily" | 1:13 |
| 25. | "For You -Roll's Theme-" | 1:55 |
| 26. | "Dr. Wily Castle" | 0:09 |
| 27. | "Silent Rain (Dr. Wily Stage 1)" | 1:04 |
| 28. | "Dr. Wily Stage Boss" | 1:15 |
| 29. | "Abandoned Memory (Dr. Wily Stage 1)" | 1:56 |
| 30. | "Against the Pressure (Dr. Wily Stage 2)" | 2:22 |
| 31. | "No Turning Back (Dr. Wily Stage 3)" | 1:58 |
| 32. | "Stairway to Darkness (Dr. Wily Stage 4)" | 1:37 |
| 33. | "Dr. Wily Machine" | 1:25 |
| 34. | "Dr. Wily Castle -Final-" | 0:21 |
| 35. | "Deep in Space (Dr. Wily Stage 5)" | 1:49 |
| 36. | "Dr. Wily Capsule" | 1:15 |
| 37. | "All Stage Clear" | 0:09 |
| 38. | "After All" | 0:18 |
| 39. | "Staff Roll" | 5:02 |
| 40. | "Challenges" | 0:54 |
| 41. | "Endless Struggle (Endless Stage)" | 4:02 |
| 42. | "Heart of Enker (Special Stage 1)" | 1:40 |
| 43. | "Get the Punk Out (Special Stage 2)" | 2:03 |
| 44. | "Farewell to Ballade (Special Stage 3)" | 2:52 |
| 45. | "Game Over" | 0:09 |
| 46. | "Sound Effects" | 3:41 |
| Game Name | Mega Man 10 |
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| Publisher(s) | |
| Developer(s) | |
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| Themes | |
| Original US Release |
March 1, 2010
need a fuzzy date? |
| Original US Release | March 2010 know the real date? |
| Aliases | |
| CERO |
CERO: A
|
| ESRB |
ESRB: E
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