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Game » consists of 6 releases. Released Jun 24, 2003
Games where characters have a cannon for an arm.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Attachments are objects in video games that augment the user's abilities.
In parapsychology and many forms of spiritual practice an aura is a field of subtle, luminous radiation surrounding a person or object like the halo or aureola of religious art.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Various franchises release "versions" of the same game. These games are basically the same, but each one lacks something the other has.
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
A situation in a game where a character will be defeated no matter what action the player takes. The character may be defeated in a cutscene or the player may be forced to fight until they are defeated.
A game based on an anime.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
A element from the Mega Man Battle Network and Mega Man Star Force series.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Hypnosis is a trance-like mental state that can be achieved with a number of different techniques.
Sending or receiving fake email inside a game.
This is the action used in the Mega Man Battle Network Universe and is how NetNavis are allowed to enter the internet and other electronic networks.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
An enemy that appeared in almost every Mega Man game made. Met is the Mega Man series's answer to the Dragon Quest series's blue Slime.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
An Internet Navigator, or NetNavi for short, is a computer program with artificial intelligence. They were created to assist their operators, and reside in PETs.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
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