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Game » consists of 2 releases. Released Jan 31, 2006
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Attachments are objects in video games that augment the user's abilities.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
A quick burst of speed that propels the player slightly forward or backwards.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
The last boss you face in a game, usually representing the final climax of the game.
A feature of some PSP games that allows two PSPs to play together with only one UMD.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
A ball of energy fired from the palms.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Maverick (Irregular in Japan) is the name given to Reploids that for one reason or another become a threat to humans.
An enemy that appeared in almost every Mega Man game made. Met is the Mega Man series's answer to the Dragon Quest series's blue Slime.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
A place to fall, often bottomless, usually resulting in death.
When a character that the player fights as a boss is playable elsewhere.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Free on NA Playstation Plus in February 2013.
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