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Mega Man X, the spiritual successor to Mega Man, starts his own new series of adventures in Mega Man X for the SNES.


Overview

The first installment of the Mega Man X sub-series, this game introduced players to new mechanics such as dashing, wall-jumping, and finding hidden upgrades throughout the levels, something which would carry on and become an essential part of each X game to follow.  Released 1993 by Capcom and later ported to the PC in 1995, it was later remade in 2005 for the PSP with the name Mega Man Maverick Hunter X. The remake featured enhanced 3D character models and backgrounds, remixed music, some retuned level designs, and the ability to play as Vile. This game was also included in the Mega Man X Collection for the Nintendo Gamecube and PlayStation 2. The lead designers were both Tokuro Fujiwara (Producer) and Keiji Inafune (Characters) and the head composer was Setsuo Yamamoto.

Gameplay

Unlike the core Mega Man series, the X games are much faster and more intense.  From the moment you press start, the game has you wall jumping for your life up onto destroyed highways crawling with angry Mavericks
The opening highway stage.
The opening highway stage.
only for you to end up fighting a mobile suited Vile, who, for the first time in the franchise, is a boss that you cannot defeat. While there is a lot different, the structure of the game is similar: fight 8 boss Mavericks in any order, exploiting their weaknesses to defeat them more easily, and then go through a few final levels before you fight the final boss, Sigma. The levels consist of you running, dashing, jumping, and wall-kicking frantically to avoid many difficult obstacles and to find hidden Upgrade Capsules. There are four capsules hidden throughout the game's 8 stages, with each one containing one of four body parts: arm, leg, torso, and head. Once you collect all four of them, and with enough skill, you will feel like an unstoppable badass. Once you reach the end of a level, you will be confronted by a boss robot that you must fight with everything you have to defeat it, and take it's weapon. It is worth noting that the bosses in this game are much more difficult and intelligent than those found in the classic Mega Man series.
 

Upgrades

Throughout the game if you are lucky you may stumble upon a large blue capsule that when approached will show you a hologram of Dr. Light, the guy who made you.  Depending on which capsule you found,he will brief you on what the upgrade does and then give you the pleasure of stepping into the capsule. Here is a list of all the upgrades and the area that they are in.

Speed Boots
-These will give you the ability to dash.
Location-Chill Penguin's lair
Note: This is required to pass.

Body Armor
-Simply decreases the damage you take by half.
Location-Sting Chameleon's lair

Upgrade Capsule
Upgrade Capsule


Helmet
-Allows you to destroy certain blocks by headbutting them
Location-Storm Eagle's lair

Charge 

-allows you to charge one stage higher to shoot multiple blasts
Location-Flame Mammoth's lair

Special/Secret
-If you have played Street Fighter then you will recognize this one. It is the Hadouken move. You fire large blue blasts out of your hands, which kills bosses in one hit. It is performed by simply performing the famed quarter-circle motion that you would do in any Street Fighter game.
Location: Armored Armadillo's lair at the end of the level before you enter the boss hallway.
Kill yourself three times, and then climb up onto the ledge above where the boss door is. A Gi-clad Dr. Light will congratulate you and you will get the upgrade. 

Bosses (Maverick Reploids)

Chill Penguin
Chill Penguin
Chill Penguin

  • Height: 5.34 ft
  • Weight: 237 lbs
  • Attacks: Shotgun Ice, Sliding
  • Weakness: Fire Wave


Storm Eagle

  • Height: 8.20 ft
  • Weight: 275 lbs
  • Attacks: Storm Tornado, Diving
  • Weakness: Chameleon Sting

Flame Mammoth
Flame Mammoth

Flame Mammoth

  • Height: 10.5 ft
  • Weight: 719 lbs
  • Attacks: Fire Wave, Oiling, Jump Press
  • Weakness: Storm Tornado

Spark Mandrill
  • Height: 10.0 ft
  • Weight: 646 lbs
  • Attacks: Electric Spark, Dash Punch
  • Weakness: Shotgun Ice

Armored Armadillo
Armored Armadillo

Armored Armadillo

  • Height: 6.36 ft
  • Weight: 510 lbs
  • Attacks: Rolling Shield, Guarding
  • Weakness: Electric Spark

Launch Octopus

  • Height: 7.80 ft
  • Weight: 348 lbs
  • Attacks: Homing Torpedo, Energy Drain
  • Weakness: Rolling Shield (Boomerang Cutter can also cut off his tentacles, preventing him from using certain attacks)
Boomer Kuwanger
Boomer Kuwanger


Boomer Kuwanger

  • Height: 7.93 ft
  • Weight: 206 lbs
  • Attacks: Boomerang Cutter, Dead Lift
  • Weakness: Homing Torpedo

Sting Chameleon

  • Height: 5.80 ft
  • Weight: 169 lbs
  • Attacks: Chameleon Sting, Iron Tongue
  • Weakness: Boomerang Cutter

Game Name Mega Man X
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Original US Release Dec. 17, 1993
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Original US Release


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Aliases Rockman X
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