Gameplay
Men of War has very similar gameplay to the previous games from Best Way. Units in MoW are much more detailed than in other RTS games. Each soldier has an inventory, and can pick up weapons from other soldiers who have been killed. Cover is a key part of the gameplay, proving vital for both infantry and tanks. The game also has a physics engine, which allows the enviroment to be destroyed, allowing the creation and destruction of cover. Every vehicle has a weight, giving them momentum. Tanks and artillery pieces have the ability to chose the type of round loaded, depending on the situation. Armor piercing (AP) rounds are able to go through sections of cover or other vehicles and can glance off sloped armour while high explosive (HE) rounds explode on impact and can cause shrapnel damage. Vehicles have a damage system that allows precisely fired rounds to destroy weapons, damage wheels or tracks, knock off turrets and set engines on fire.
Men of War brings back "Direct Control" mode. This mode allows players to take control of a single unit's actions. The mouse is used to aim while arrow keys control movement. This allows players to accurately line up important shots or deal with a problem in the AI.
Singleplayer Missions
Men of War's singleplayer comprises of 3 campaigns and a set of bonus missions.
- Russia: The first campaign is from the Russian perspective, starting in 1941 and finishing in 1945. It follows two school friends through several different operations, including battles around Moscow and Sevestapol. It also looks at a selection of operation types ranging from small scale infantry missions, to large scale combined units operations.
- Germany: The second campaign focuses on the Germans. The missions all take place in the Mediterranean theater, starting with the invasion of Crete by German paratroops. It then proceeds into North Africa.
- US: The third campaign also takes place in North Africa but come at it from the American perspective. This campaign is more focused on small scale stealth missions
Multiplayer
Men of War includes a 16 person multiplayer game with a variety of different game modes. In all modes, 4 different sides (UK, USA, Russia and Germany) are can be chosen by the server host for the two sides in the match. Once ingame, each player buys his units with money and is limited by the CP limit set by the host. More powerful units, like the King Tiger, costs more than light tanks or infanty units. Additionally, 2 units (the KV-2 and the Sturmtiger), are limited to one per player due to the two tanks powerful main guns
There are 7 different modes:
- Combat: Effectively team deathmatch. At the end of the game, the team with the most points wins. Obviously, infantry men are worth less points than a tank.
- Free for All Combat: Combat, but its every man for themselves. Each individual player choses their army at the start. In this mode, it makes sense to find an area on the map and lock it down.
- Battlezones: Similar to conquest from the Battlefield series, in this mode there are several flag on the map (minimum is 3, but this number will increase if more players join). Team that has the most flag generates points quicker. At the end of the time limit, the side with the most points win.
- Victory Flag: King of the hill. Single flag in the centre of the map. The team who holds it gets the points
- Valuable Cargo: Cargo spawns at several points around the map. Special vehicles based on the mine crawler are the only ones who can move it. Capture it and bring it back to score points. Destroying the crawler results in a new one spawing at the base, so blowing the tracks off it makes more sense. Effectively CTF
- Frontlines: One side attacks the other defends. Attackers have to capture a series of small flags to unlock a larger flag, which then opens a new area. Defenders can not recapture big flags. Attackers win once they have captured all the big flags. At the end of the game, the teams swap roles. One point to note is that both sides get different units. The defenders reccive lighter units, but have time to setup ambush points
- Cooperative: All of the singleplayer missions can also be played in coop, with each player gaining the abilty to revive each others units
As well as the gameplay features, Men of War also uses Gamespy for its server browser. When hosting, the host can change a wide variety of options, including money, score limit, friendly fire and flora regeneration. The game also allows players to host games off several locally based servers rather than using their own pc. Additonally, mods are fully intergrated.
Multiplayer Units List
All sides can call in these infantry units:
- Rifleman Squad
- SMG Squad
- Machinegunner
- Anti-tank rifle team (UK and USA cannot call in this unit)
- Rocket Launcher team
- Flamethrower
- Falshrimjaeger/Marines/Commandos/Rangers (Germany/Russia/UK/USA)
- Assault infantry
- Engineers (both AP and AT mine layers)
- Sappers
- Tank Crew
- Officer
- Scout
- Sniper
The vehicles each side can call in are listed below. They are in the order presented on the buy screen.
Vehicle List
| GERMANY | SOVIET UNION | UNITED STATES | UNITED KINGDOM |
Transport or Procurement | | M-72 Gaz-67B M3A1 Zis-5 Zis-5 (Engineer) Zis-5 (Ammo) | Willys MB Willys AT M3A1 GMC CCKW-352 GMC CCKW-352 (Engineer) GMC CCKW-352 (Ammo) | Willys MB Dodge WC-55 M3A1 Bedford OYD Bedford OYD (Engineer) Bedford OYD (Ammo) |
Artillery | MG34 Flak 38 SGrw 34 Pak 35/36 Pak 40 SIG 33 Hummel sFH 18 Raketen Werfer Panzerwerfer | DS-39 223 PKP Heavy Machine Gun BM-37 M-37 Zis-2 Zis-3 D1 Katysusha | .M2 .50 Cal MG Oerlikon 20mm M1 Mortar M3 M8 M5 M7 Priest M114 M4A3 Calliope | Vickers MG Oerlikon 20mm M1 3" MII Mortar QF 2pdr QF 6pdr QF 17pdr QF 25pdr BL 6" 26 CWT Land Mattress |
Light Armoured Vehicles | Sdkfz 223 Sdkfz 222 Pzkpfw I Ausf B Pzkpfw II Luchs Sdkfz 7/1 Pz III Sapper Sdfkz 234 Puma Wirbelwind | BA-64 T-26 BA11 T34-Sapper BT-7A T-60 T-70 ZSU-37 | M20 M16 M8 Greyhound M4A3 Crab M19 | Damiler AC Mk1 Mk VIII Tetrach M4A3 Crab Crusader AA |
Medium or Heavy Armoured Vehicles | Pzkpfw III Ausf J Pzkpfw IV Ausf E Pzkpfw IV Ausf G Pzkpfw IV Ausf H Pzkpfw V Panther Pzkpfw VI Tiger Pzkpfw VI King Tiger | T34/76 ('40) T34/76 ('43) T-34/57 KV-1 KV-2 T-34/85 KV-85 IS-1 IS-2 IS-3 | | Mk III Valentine Mk II Matillda Mk VI Crusader Mk VIII Cromwell M4A1 Sherman Mk IV Churchill M4A4 Firefly Centurion Mk II |
Self Propelled Guns | | SU-76 Zis-30 SU-85 SU-122 SU-100 ISU-152 | M8 Scott M18 Hellcat M36 Slugger | Mk I Bishop Archer Achillies 1C A39 Turtle |
System Requirements
Minimum
- Operating System: Microsoft® Windows® XP SP3 / Windows Vista SP1 — This product does not support Windows 95/98/ME/2000/NT or XP x64/Vista x64!
- Processor: Intel® Pentium 4 3.0 GHz or AMD™ Athlon™ 64 3000
- Memory: XP – 1 GB RAM / Vista – 2 GB RAM
- Hard Disk Space: 6.5 GB 1 GB Swap File
- Video Card: 3D Hardware Accelerator Card Required – 100% DirectX 9.0c compatible 128 MB Video Memory. ATI® Radeon® 9600 or Nvidia® GeForce® 5900
- Sound Card: DirectX® 9.0c compatible sound card
- DirectX® Version: DirectX® 9.0c
- Network:
Internet(TCP/IP) or LAN play supported
Internet play requires broadband connection and latest drivers
LAN play requires network interface card with latest drivers
Recommended
- Operating System: Microsoft® Windows® XP SP3 / Windows Vista SP1 — This product does not support Windows 95/98/ME/2000/NT or XP x64/Vista x64!
- Processor: Intel® Core 2 Duo 2.33 GHz or AMD® Athlon® 4400
- Memory: 2 GB RAM
- Hard Disk Space: 5.5 GB 1 GB Swap File
- Video Card: 256 MB 3D Hardware Accelerator Card with Shader 3.0 support ** - ATI® Radeon® 2600 or Nvidia® GeForce® 8600
- Sound Card: DirectX® 9.0c compatible sound card
- DirectX® Version: DirectX® 9.0c
- Network:
Internet(TCP/IP) or LAN play supported
Internet play requires broadband connection and latest drivers
LAN play requires network interface card with latest drivers
Supported Mobile Chipsets
NVIDIA GEFORCE GO 7900 , NVIDIA GEFORCE GO 7950 and NVIDIA GEFORCE GO 8400
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