Mercenaries 2: World in Flames - Oh No You Didn't!
Looking at Mercenaries 2, you've gotta take it for what it is, an over the top crazy action filled game with plenty of weapons and explosives to boot. It's simply a fun game... as long as you can get it to work. The amount of bugs and glitches give people a varied experience depending on the amount of bugs they encounter. There is definitely potential for a five star game here and in the coming months whether or not they put out adequate patches will change whether or not this game is remembered as garbage or a great game.
The game plays mostly like a sandbox with many missions thrown in to string you along. One of the best parts of the game is it's range of tools. You're outfitted with a pretty wide range of guns, vehicles and explosions which can be accessed via supply drops or taken from fallen enemies. As the game progresses you unlock more weapons, and that is generally when the fun ramps up the most. The game does a good job of bread crumbing through the unlockable content so that you're slowly fed new toys and not overwhelmed early on in the game.
However that wide array of tools is not as fun to use when its tedious to manage and use them. Calling in support can be a drag down. I'm not even sure why you're limited to three active spaces. Vehicles handle fairly poorly but are not unmanageable.
The art style fits the overall atmosphere of the game and the voices complement the game's feel. Why you'd want to use anyone but Mattias Nilson (or the Swede as the NPCs won't let me forget) is beyond me. The sound gives the weapons and explosions a nice punch and the voice acting is done pretty well, I just wish the lines would stop repeating. The graphics are nothing spectacular but the explosions are a treat.
The game could of done much better were it not for minor but highly repetitive bugs and glitchs, but if you can look past those you'll really enjoy reducing the sunny land (sky and sea also!) of Venezuala into mounds of rubble.