The Messiah wiki last edited by BeachThunder on 12/03/13 09:46AM View full history


You can possess him... if you're brave.

In this higly underrated game, you play a fallen angel named Bob. Bob has been lured to Earth as part of the Devil's intricate plot to suck the planet into hell. Bob posses the unique skill of being able to jump into the bodies of humans and take control of them. Messiah is part puzzle solving, part action game, and part platformer.

The Messiah-Engine

The game introduced scalable changing of polygon detail, called Tessellation. Before, characters in the games were stored as static polygons-figures.

After modelling the characters they were compressed and dynamically created for each frame, according to the capability of the pc it was running on. In other words, you would always have a constant framerate, while the quality of the visuals would dynamically adopt for each frame.

The game-developer does not have to crop down the quality of certain elements for the sake of the framerate for each loaded level, but he could model every element of the game in an unseen high rate of polygons before it would be compressed.

During the gameplay the player would not experience a slowdown.

You had true volumetric lightning in the game and also texture video streaming which made for some cool effects inside the game. "Film"-footage in the background, a stripper dancing, advertisement.

When Messiah was published there was nothing in the market that could compete technology-wise and it looked like nothing people saw on their computers rendered in real time.

Still the game was unappreciated and underrated since many people seemed not to relate with the main character and the humor.

Another underrated element was the gameplay. You had dynamic gameplay in a single-player game. Every encounter could be different on replay. It was not linear, nor entirely predictable. Enemy Characters had different behaviors and on top of that you had the great game-element to let you as the main character "possess" NPCs and switch from one character to another, giving you interesting tactical possibilities.

The game had a nail-gun as a weapon allowing you to shoot at a NPC and if you did hit him, he would be pierced and flying through the air would be pinned on the wall, hanging down in agony. There was nothing equal on any platform at that time to see.

Messiah was the first game that required a AGP-graphics-card introducing Transform and Lightning (T&L) to gamers.

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