25-minute interview about the history behind Metal Gear Rising.

#1 Posted by Icemael (6339 posts) -


Basically, the team at Kojima Productions had the "cut everything" technology down but couldn't design an interesting game around it. Because of this, the project was cancelled in 2010. Kojima then decided to look for a studio to help pick up the pieces. He first considered some Western studios, but decided that a Japanese studio would be a better fit for a ninja action game with sword combat. He ultimately came to the conclusion that PlatinumGames was the only studio that could pull it off. He contacted them earlier this year and they accepted. They originally planned to use the FOX engine and a story set between Metal Gear Solid 2 and Metal Gear Solid 4, but in order to give Platinum as much freedom as possible, they moved to Platinum's proprietary engine and a story set after Metal Gear Solid 4. Both studios seem happy about the collaboration.

I'm very curious to see who the director is, since Kojima said that the lack of a strong director was one of the main problems with Rising's original development process.
#2 Posted by RandomInternetUser (6789 posts) -

I'm incredibly happy Platinum is doing it. Extremely excited for this game.

#3 Posted by ESREVER (2700 posts) -

I really <3 Platinum. So this still remains pretty awesome in my book.

#4 Posted by billyhoush (1192 posts) -

I'm buying this game because the documentary made it feel like the Japanese gaming industry's last hope.

#5 Posted by ThunderSlash (1827 posts) -

Let's hope that Platinum use the Kojima Production budget to its fullest and produce a 30 minute dance sequence at the end of Rising.

#6 Posted by The_Ruiner (1083 posts) -

dammit i want that game about the Boss in WWII...MAKE IT!!!

Online
#7 Posted by punkxblaze (2990 posts) -

This totally looks like Devil May Raiden, and I'm so okay with that fact. Shit. looks. nuts.

#8 Posted by Fjordson (2449 posts) -

I think it looks pretty cool. The MGS fanboy in me was pouting during the VGA's about it not being a KojiPro game anymore, but that clearly wasn't working out.

Props to Kojima for doing something so bold. A situation like this would usually result in the project getting canned permanently or being rushed out to die. Really enjoyed Bayonetta and Vanquish, so I'm excited.

That is interesting that they didn't mention a director at all. Watch it be Kamiya undercover, working on this and Bayonetta 2. They'll keep it a mystery to help build hype.

(it's probably not Kamiya, but that'd be sweet)

#9 Posted by Icemael (6339 posts) -
@Fjordson: Kamiya has stated on Twitter that he is not involved.
#10 Edited by Icemael (6339 posts) -
http://nerdreactor.com/2011/12/13/metal-gear-rising-qa-kojima-im-not-a-katana-maniac-like-itagaki/ 

Hideo Kojima has apparently been friends with Hideki Kamiya and Atsushi Inaba for about 10 years or so. For all of you video game otakus out there, catch this bit of information: A long time ago, Kojima asked both of them how much money they were making, and when he found out, he said, “That’s not enough. Come work for me”. Kojima originally, specifically asked for Hideki Kamiya to work on Metal Gear Rising, but Inaba said that Kamiya will repeatedly delay the project. So, Inaba was allowed to start the project.


Heh. 
#11 Posted by Dylabaloo (1549 posts) -

Interesting, looks like it's going to piss off a lot of Metal Gear fans.

#12 Posted by Sooty (8082 posts) -

REVENGEANCE. ALL THE THINGS.

#13 Posted by Encephalon (1284 posts) -

Well, at least the game is a thing now. That's something. Can't say I'm interested in another Metal Gear story after 4, though. Kinda liked it better when it was an interquel.

#14 Posted by Vegetable_Side_Dish (1730 posts) -

METARU G-SAHRRY

SHARRY

METARU GEAR RIS-SAHRRY

MATARU-SHARRY

SAHRRY

SAHRRY

#15 Posted by shinluis (429 posts) -

@Dylabaloo said:

Interesting, looks like it's going to piss off a lot of Metal Gear fans.

I'm a proper Metal Gear fan and I am indeed properly pissed.

Also very disappointed. I was really looking forward to some quality stealth and a great, quircky story; looks like this doesn't have any of them. At all.

Also it's really dumb to set this after MGS4 since Raiden totally retired and even had the crazy ninja parts removed or something.

#16 Posted by jewunit (1063 posts) -

The game looks interesting enough, but I am a bit concerned that the Kojima Productions staff wasn't able to give the game a proper direction without Kojima. No one stepped up to the plate and took charge and the game just spun its wheels until the higher-ups put their collective foot down on it. Kojima is not going to be available forever and I would like to know that the company has someone else who can direct the team and be a creative, inspiring force. It is a lot to ask, but I think Kojima Productions needs someone of that sort at the company other than Kojima.

#17 Posted by SpaceRunaway (870 posts) -

@jewunit said:

The game looks interesting enough, but I am a bit concerned that the Kojima Productions staff wasn't able to give the game a proper direction without Kojima. No one stepped up to the plate and took charge and the game just spun its wheels until the higher-ups put their collective foot down on it. Kojima is not going to be available forever and I would like to know that the company has someone else who can direct the team and be a creative, inspiring force. It is a lot to ask, but I think Kojima Productions needs someone of that sort at the company other than Kojima.

This is what breaks my heart about this game the most.

#18 Posted by Icemael (6339 posts) -
@jewunit: Kojima did not direct either of the Zone of the Enders games, and those turned out all right.
#19 Posted by Rudeboy217 (1769 posts) -

Platinum is an awesome developer. I am happy they are taking the reins on this project.

#20 Posted by big_jon (5743 posts) -

I really don't see the appeal of this game now, it looks cheesy and dumb.

#21 Posted by Deusx (1910 posts) -

Wow, great documentary. Thanks duder that was really interesting! Got me excited for this!

#22 Posted by Enigma777 (6078 posts) -

Super interesting. Can't wait for this game. 

#23 Posted by I_smell (3924 posts) -

I'm not about to sit here reading inch-high subtitles for 25 minutes, but yo here's the 2 builds side-by-side of when it was being made by the in-house Kojima guys, and after they gave it to Platinum:

#24 Posted by Icemael (6339 posts) -
@I_smell said:

I'm not about to sit here reading inch-high subtitles for 25 minutes

So click the video and watch it on Youtube in full-screen 720p.

@I_smell said:

but yo here's the 2 builds side-by-side of when it was being made by the in-house Kojima guys, and after they gave it to Platinum:

The KP version looks more technologically impressive, but that's it. Maybe you should, you know, watch the interview about the serious game design problems it had.
#25 Edited by I_smell (3924 posts) -

No because subtitles are a miserable. They're the absolute worst way to see anything.

It's WAY more than "more technologically impressive". They're like 2 seperate games. The new one has so much motion blur and giant squibs, and obviously the sword doesn't slice people with every hit now.

Personally it feels like someone should've said No and shut this game down once they couldn't get a solid design together, but maybe Kojima has too much sway for anyone to do that now.

#26 Posted by Icemael (6339 posts) -
@I_smell: I was talking specifically about ways in which the KP version looked better, since I assume that was the point you were trying to make. Enemies being sliced apart with every slash is just silly, and I assume it was design choices like that that led to the game's cancellation.
#27 Posted by buzz_killington (3532 posts) -

The documentary depressed me about the state of Japanese game development. I hope this game turns out amazing and sells a whole bunch of million copies.

#28 Edited by AuthenticM (3761 posts) -

.gif:

Day one for me.

#29 Edited by BoOzak (966 posts) -

This whole ordeal kind of reminds of Metroid: Other M. Granted Nintendo's decision to work with Team Ninja was a conscious choice from the get-go. But still, the way people reacted and the inevitability of it being a good game that the fans hate because it isnt faithfull to the franchise it's based on is dissapointing. Personally I hope it sells well just for Platinum Games sake, they keep making great games but nobody buys them because it isnt, teh Haloz or the Call of Duties..

@I_smell: The original gameplay looks pretty shit to be honest.. and action games that run at 30fps are always kind of tedious. At least the ones that actually require timing and a fast reaction speed.

#30 Posted by Baillie (4245 posts) -

I don't understand who wants this. Metal Gear fans don't want their game to be a dumb hack and slash game.

#31 Posted by I_smell (3924 posts) -

@BoOzak:

I agree, I think it looks slow, empty and weird. I don't know how a beat-em-up where all the enemies are one-hit would last.

But then maybe you had really low health n they were trying to make a stealth-ninja game or something?

Anyway at least that's interesting, this looks like a hundred other games. Some of the lines in the trailer are literally the same lines that're in Devil May Cry 3 (I played that a lot, so I noticed)

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